Search found 14 matches
- Tue Oct 27, 2015 2:34 am
- Forum: Bug reports
- Topic: v0.75.3 Experimental Inventory Crash Item Transfer
- Replies: 0
- Views: 442
v0.75.3 Experimental Inventory Crash Item Transfer
When transferring/exchanging Items with another character that is on a job (in this case a batch of new swords recently crafted and being distributed), once you begin exchanging the item and the other character moves far enough away causing the inventory screen to close while you have the exchanged ...
- Tue Dec 16, 2014 2:00 am
- Forum: Kenshi Testers Forum
- Topic: Stability of the 0.70.02 (best ever for kenshi?)
- Replies: 11
- Views: 51773
Re: Stability of the 0.70.02 (best ever for kenshi?)
For me 0.67.2 was the most stable ever so far. The only crashes I had were due to the 32Bit limitation. Until the stability hits the point that I can get past New Game, I'll keep my units in .67.2 in specialization training. Aereto, you are running on an intel graphics chipset... It is crashing at ...
- Thu Dec 11, 2014 1:03 am
- Forum: Bug reports
- Topic: I crash when I get near to a city.
- Replies: 3
- Views: 1109
Re: I crash when I get near to a city.
if you auto save when you are near to approaching a city, then if it crashes, load auto save and proceed directly to the city you should make it... It seems the new navpathing gets snarled and when a loading happens it will crash... on a reload of your auto save it should be fine for a bit, I have b...
- Thu Dec 11, 2014 12:58 am
- Forum: Bug reports
- Topic: v0.70 experimental bugs
- Replies: 3
- Views: 1061
Re: v0.70 experimental bugs
I have noticed the pathing problems on player built structures... you have to navigate them close to it manually then tell them to work... auto jobs wont work if it requires them to transport between two structures, and if they are too far from their worksite they will not resume their duties. I thi...
- Thu Dec 11, 2014 12:15 am
- Forum: Bug reports
- Topic: v.70 cannot enter player built buildings
- Replies: 1
- Views: 514
v.70 cannot enter player built buildings
Bah my save file is a bit too large to attach even with compression.
- Wed Dec 10, 2014 11:03 pm
- Forum: Bug reports
- Topic: v.70 hiring another person results in this
- Replies: 3
- Views: 1474
v.70 hiring another person results in this
the only person in the roster is the new guy... my other guys can only be selected on the map... saving and reloading does not fix this... even using reset squad positions doesn't help.
- Wed Dec 10, 2014 10:17 pm
- Forum: Bug reports
- Topic: v.70 It seems NPCs stop navigating just before a crash.
- Replies: 0
- Views: 398
v.70 It seems NPCs stop navigating just before a crash.
Traders, Beasts, Adventurers, and dust bandits stop navigating and just stand there, on the next load the game crashes... Looks like pathfinding is the cause, or else the first victim of the crash. Perhaps that is why loading near the cities can cause a crash. Do the navmeshes scale in the manner of...
- Wed Dec 10, 2014 1:54 am
- Forum: Kenshi Testers Forum
- Topic: Steam Users: Kenshi opt-in experimental version
- Replies: 52
- Views: 134966
Re: Steam Users: Kenshi opt-in experimental version
i'm in, i say belatedly... as I have already posted half a dozen crash dumps, LOL. Love the game. thanks so very much for making it. Seems the random crashes need to be fixed before I can go much further... I have tried to make it happen so I can repeat it, but I cannot find a common factor... I am ...
- Wed Dec 10, 2014 1:44 am
- Forum: Bug reports
- Topic: .70 random crash was just panning camera, no save/load proce
- Replies: 1
- Views: 521
Re: .70 random crash was just panning camera, no save/load p
another random crash waiting for people to recover. nothing happening... didn't see a autosave happen... but it may have happened and crashed before giving the screen prompt. i was in the middle of the desert... very few people in sight, but the dust bandits that laid us out were well on their way o...
- Wed Dec 10, 2014 1:02 am
- Forum: Bug reports
- Topic: .70 loading screen crash in the desert NE of Brink
- Replies: 0
- Views: 394
.70 loading screen crash in the desert NE of Brink
Cant pin down what causes this crash... but happens a lot near brink... perhaps loading the inhabitants?
System specs: AMD A10 5800 CPU, AMD R9 290 GPU with Omega drivers (the latest) 32 gig of ram.
System specs: AMD A10 5800 CPU, AMD R9 290 GPU with Omega drivers (the latest) 32 gig of ram.
- Wed Dec 10, 2014 12:47 am
- Forum: Bug reports
- Topic: [v.70 Experimental] Lots of bug about player town
- Replies: 2
- Views: 702
Re: [v.70 Experimental] Lots of bug about town
lol... I think you may need to start fresh... I believe the buildings are going to remain unchanged until the new world is up, there are a few that i have noticed that are glitched. but one of the programmers posts about this was that existing structures will be wiped once the new map is up and ever...
- Wed Dec 10, 2014 12:35 am
- Forum: Bug reports
- Topic: .70 random crash was just panning camera, no save/load proce
- Replies: 1
- Views: 521
.70 random crash was just panning camera, no save/load proce
Random crash no saving or loading occurring as I wasn't moving... the rest of my party was moving to my location but the character I was focused on was still... auto save had occurred about 2 minutes before this. System specs: AMD A10 5800 CPU, AMD R9 290 GPU with Omega drivers (the latest) 32 gig o...
- Wed Dec 10, 2014 12:17 am
- Forum: Bug reports
- Topic: .70 Crash when approaching city at max zoom
- Replies: 0
- Views: 426
.70 Crash when approaching city at max zoom
seems to happen regardless of the number of people in your party. The city I am approaching is brink, this has happened several times. Old Soldier starting point. head to brink. once it gets to the city load point it crashes. I will now try to approach brink at a close zoom and see if it happens... ...
- Tue Dec 09, 2014 10:56 pm
- Forum: Bug reports
- Topic: .70 Crash report on loading and a possible why
- Replies: 0
- Views: 413
.70 Crash report on loading and a possible why
Seems when the terrain loads and you are zoomed out beyond a certain point it can crash especially near cities. It has happened with the Freedom seekers multiple times when approaching the city of Brink. and also with the Old Soldier start when approaching multiple different towns. zooming in almost...