Search found 7 matches
- Fri May 13, 2016 8:23 am
- Forum: Bug reports
- Topic: Wall Crash (Old)
- Replies: 1
- Views: 458
Re: Wall Crash
It does the same thing for me whenever I try and change anything with the walls.
- Tue May 03, 2016 6:41 pm
- Forum: Bug reports
- Topic: [0.91.9]squad missing
- Replies: 1
- Views: 395
Re: [0.91.9]squad missing
Was able to fix it by going into the save files and swapping the characters file with that of a recent (working) save. A few levels were lost, but it's better than starting over. It's actually kind of interesting, seeing as the folder was empty in both cases.
- Tue May 03, 2016 5:25 pm
- Forum: Bug reports
- Topic: [0.91.9]squad missing
- Replies: 1
- Views: 395
[0.91.9]squad missing
on occasion, actually usually right after I get to the point where I'm building walls, the next time I load the game my squad is gone. it says 7 members on the load file, but when it actually opens (which takes on the order of five minutes) my squad bar is empty and no one is where they were during ...
- Thu Apr 21, 2016 8:28 pm
- Forum: Bug reports
- Topic: [FIXED][0.91.4] Always Crashes on new game and load game
- Replies: 10
- Views: 1534
Re: [0.91.4] Always Crashes on new game and load game
I'm having the same problem, not sure if it's because of missing files.
- Sat Apr 09, 2016 6:32 am
- Forum: Bug reports
- Topic: half green/checkered green screen
- Replies: 2
- Views: 496
half green/checkered green screen
Just opened the bata for the first time 0.90.11 and half the terain is green. disconcerting, but still playable. however when made fullscreen it turns into this checkered pattern which does make it close to unplayable.
- Wed Jan 14, 2015 4:55 am
- Forum: Bug reports
- Topic: Invisible storage, crafting, and research tables, ect. .70.6
- Replies: 0
- Views: 297
Invisible storage, crafting, and research tables, ect. .70.6
This is a fairly regular bug for me where upon loading some of my storage and my machines, specifically the ones inside buildings will become invisible. while they are invisible I am unable to select or use them, however sometimes I'm able to make them temporarily visible by placing a character next...
- Mon Dec 22, 2014 5:42 am
- Forum: Bug reports
- Topic: 0.70.3 - turrets not firing at an immobile target
- Replies: 2
- Views: 790
Re: 0.70.3 - turrets not firing at an immobile target
I'm sort of having the same issue plus a few others. I'm firing at a dust bandit pretty close to the bottom of my walls and only 1/3 of my gunners will actively fire at him. The other two do the same as what you describe. On top of this the turret will only fire with a few particular characters. In ...