Search found 29 matches
- Sat Oct 06, 2018 9:13 pm
- Forum: Feature Requests
- Topic: Conversation lines change according to a character's role
- Replies: 0
- Views: 438
Conversation lines change according to a character's role
I detailed this in an open letter of sorts to the developers at the 42:55 mark: https://youtu.be/hWnqrXxSCwE?t=2575 Basically it's this: Conversation lines change according to a character's role. If a character specializes in say Jittes and Ringed Sabers (defensive weapons) that fighter might start ...
- Sat Oct 06, 2018 9:05 pm
- Forum: Feature Requests
- Topic: Weapon quick change tickboxes?
- Replies: 3
- Views: 986
Weapon quick change tickboxes?
I dunno if this has been suggest before but what about weapon quick change tickboxes? As it stands, the current system works like this: In combat, if you want to shift from a primary weapon to a secondary one, you've to put the first one in the fighter's inventory/backpack. This is very strange from...
- Sat Oct 06, 2018 9:02 pm
- Forum: Bug reports
- Topic: [0.94.1]The bar at "Rebel Base": no patrons, double staff
- Replies: 10
- Views: 5630
Re: [0.94.1]The bar at "Rebel Base": no patrons, double staff
Sorry for the late reply guys; RL and ISP issues got in the way. I didn't see this bug rear its mug in the last three patches so I guess the devs solved this one. A very small issue though: The bar in the Hub has transferred to one of those outpost-type (the one like the rebel base nearby) houses. E...
- Sat Oct 06, 2018 9:00 pm
- Forum: Bug reports
- Topic: Carpets not showing the build icon when I hover my mouse over them
- Replies: 8
- Views: 3641
Re: Carpets not showing the build icon when I hover my mouse over them
Or just build them right away with no delays, or rely on your engineers to build it eventually. And place them thoughfully either way. Sorry for the late reply guys; RL and ISP issues got in the way. Three patches have launched since then so I'll get back to you on this if ever I see this bug rear ...
- Sat Oct 06, 2018 8:58 pm
- Forum: Bug reports
- Topic: 0.98.42: Missing stone ores
- Replies: 6
- Views: 835
Re: 0.98.42: Missing stone ores
ore nodes are different, those are physical objects. all i can say now is to zip up and upload your save folder with the issue and let the Devs look it over. so they can see if its a bug or not or just misinterpreted readings on your end. Apologies for the late reply Hatsune but I had ISP problems ...
- Sat Oct 06, 2018 8:56 pm
- Forum: Gameplay
- Topic: My Kenshi: Exodus: Farming: The Search for Fertile Land series
- Replies: 0
- Views: 1077
My Kenshi: Exodus: Farming: The Search for Fertile Land series
I've decided to start making Let's Play Kenshi videos again. It's been a while but the patches have greatly improved things and now my experience is fairly bug-free. This time I've finally gathered enough building materials (iron plates and building materials) to make my first (basic) base. Currentl...
- Tue Jul 31, 2018 3:42 pm
- Forum: Bug reports
- Topic: 0.98.42: Missing stone ores
- Replies: 6
- Views: 835
Re: 0.98.42: Missing stone ores
to get the true value, open construction menu, then move the stone mine around that will give you true reading. its kinda of a exploit to get around the low science/prospecting skill. Thanks but I do believe this is a bug---all the other ores are there. I even went so far as Squin and all the ores ...
- Tue Jul 31, 2018 10:46 am
- Forum: Bug reports
- Topic: Carpets not showing the build icon when I hover my mouse over them
- Replies: 8
- Views: 3641
Re: Carpets not showing the build icon when I hover my mouse over them
So for now... avoid constructing carpets?
- Tue Jul 31, 2018 10:46 am
- Forum: Bug reports
- Topic: [0.94.1]The bar at "Rebel Base": no patrons, double staff
- Replies: 10
- Views: 5630
Re: [0.94.1]The bar at "Rebel Base": no patrons, double staff
Sorry for the necro but it's better than redundant threads. The barman at the rebel base disappeared for me too. Since it's not part of the game (I would have been fine with that), I decided to import my last autosave. The problem worsened---where before there were still a couple of trade ninjas (n...
- Tue Jul 31, 2018 10:42 am
- Forum: Bug reports
- Topic: 0.98.42: Missing stone ores
- Replies: 6
- Views: 835
Re: 0.98.42: Missing stone ores
your prospecting skill is lvl 8 you will not get the correct answers with out it being higher. Yes but before the patch a stone ore is in that exact spot. All other ores have remained where they are. I started a new game. It's the same: All the other ores---copper and iron---have remained where the...
- Mon Jul 30, 2018 10:57 pm
- Forum: Bug reports
- Topic: 0.98.42: Missing stone ores
- Replies: 6
- Views: 835
0.98.42: Missing stone ores
I imported a game as the game has updated to v 0.98.42. I had to untick the buildings and the research progress on the Import UI as not doing so results in empty buildings. Well, it went fine; the game loaded with NPCs but... now the stone ores are missing. Doing prospecting reveals the stone ores a...
- Tue Jul 17, 2018 8:03 pm
- Forum: Bug reports
- Topic: [0.94.1]The bar at "Rebel Base": no patrons, double staff
- Replies: 10
- Views: 5630
Re: [0.94.1]The bar at "Rebel Base": no patrons, double staff
Sol Lignum wrote: ↑Tue Jul 17, 2018 1:12 pmThis place seems to be a little buggy for sure. Don't have any screenshots or saves, nor i remember how did i fixed the issue, if i did at all, but i distinctly remember it becoming empty and weird for me at some point as well.
The Langoliers are coming.
- Tue Jul 17, 2018 8:02 pm
- Forum: Bug reports
- Topic: Carpets not showing the build icon when I hover my mouse over them
- Replies: 8
- Views: 3641
Re: Carpets not showing the build icon when I hover my mouse over them
Oh, that's an old one. From what i remember, people with engineer jobs do build it eventually, so I guess you could try and wait till they get their hands on that carpet, and delete it afterwards, but that seems to be a slim chance. You should be very able to delete it from the Shift+F12 ingame edi...
- Tue Jul 17, 2018 12:14 pm
- Forum: Feature Requests
- Topic: Feature request - "Sell all in backpack" Button
- Replies: 1
- Views: 1320
Feature request - "Sell all in backpack" Button
This would greatly streamline the experience. Also, maybe divide the inventory into a bottom panel with a sell all feature? Then we could just place items we don't want there and just poof! click the sell all button when we deal with barmen and traders. I dunno just a suggestion. Some ARPGs have thi...
- Tue Jul 17, 2018 11:27 am
- Forum: Bug reports
- Topic: [0.94.1]The bar at "Rebel Base": no patrons, double staff
- Replies: 10
- Views: 5630
Re: [0.94.1]The bar at "Rebel Base": no patrons, double staff
Sorry for the necro but it's better than redundant threads. The barman at the rebel base disappeared for me too. Since it's not part of the game (I would have been fine with that), I decided to import my last autosave. The problem worsened---where before there were still a couple of trade ninjas (no...
- Tue Jul 17, 2018 11:15 am
- Forum: Bug reports
- Topic: Carpets not showing the build icon when I hover my mouse over them
- Replies: 8
- Views: 3641
Carpets not showing the build icon when I hover my mouse over them
Screenshot: https://steamcommunity.com/sharedfiles/filedetails/?id=1443339424 The crossed tools (build) icon doesn't show when I hover over them so construction cannot go as planned. I've also used shift-build (bringing up the Engineer task) but Inu is not responding. The other items construct just ...
- Mon Jul 16, 2018 7:41 pm
- Forum: Bug reports
- Topic: [0.98.34] Character refuses to retrieve the weapon from the weapon smith, clogging up the queue.
- Replies: 2
- Views: 568
- Tue Jul 03, 2018 11:06 am
- Forum: Bug reports
- Topic: [0.98.34] Character refuses to retrieve the weapon from the weapon smith, clogging up the queue.
- Replies: 2
- Views: 568
[0.98.34] Character refuses to retrieve the weapon from the weapon smith, clogging up the queue.
Summary: Character refuses to retrieve the weapon from the weapon smith, clogging up the queue. Version: 0.98.34 The quicksave folder: https://drive.google.com/drive/folders/1CInDiLzbOun-Uh15jqS7hC_BYxzIs4O0?usp=sharing Some notes: 1. Yes, I've enough inventory space. I'm forging wakizashis so space...
- Thu Jun 21, 2018 10:54 pm
- Forum: General
- Topic: So . . . building walls around a mining site attracts more bandits?
- Replies: 12
- Views: 11528
So . . . building walls around a mining site attracts more bandits?
After three years, I started playing the game again to see how it is now. I built a wall around a mining site so I can protect myself from hungry bandits but poof! in comes Black Dragon genin. :D :D Surprised, annoyed but mostly pleased with how the game reacts to player actions. This game is going ...
- Thu Jun 21, 2018 10:52 pm
- Forum: General
- Topic: VIDEO: Kenshi Basics (101 Startup Guide for Beginners)
- Replies: 1
- Views: 7525
Re: VIDEO: Kenshi Basics (101 Startup Guide for Beginners)
Addendum: Added a note regarding the current version of the game and this guide. Hopefully, this clarification will be helpful to new players.