Search found 29 matches
- Mon Apr 06, 2015 11:43 pm
- Forum: Feature Requests
- Topic: Religions/spirituality/birthsigns?
- Replies: 22
- Views: 7119
Re: Religions/spirituality/birthsigns?
I don't really like the idea for birth signs. Far too Skyrimesqe. 'fore thee insult my TES any further, the birthsigns weren't in Skyrim. I do also think Kenshi needs religions, without it, what would factions like HOLY NATION even aspire to do? While Spirituality seems like a very plausive thing t...
- Mon Apr 06, 2015 11:35 pm
- Forum: Feature Requests
- Topic: City dwelling cannibals.
- Replies: 4
- Views: 1271
Re: City dwelling cannibals.
So... Hidden Cannibals? Sounds like a disguise skill, in which a unit can impersonate a member of another faction. I'd love to see what could be done with such a skill, like the ability to dispatch spies in order to track the movements and goals of other factions. Could be tricky to keep track of w...
- Sun Jan 18, 2015 1:06 am
- Forum: Feature Requests
- Topic: Deep thoughts on Kenshi
- Replies: 8
- Views: 2472
Re: Deep thoughts on Kenshi
Your faction design would synergize very well with this idea as well: http://www.lofigames.com/phpBB3/viewtopic.php?f=16&t=2695 Please take time to read it, if you want. I'm reading your post right now, but I will time my time to dissert it, such good writing and ideas as far I can tell. I will ...
- Fri Jan 16, 2015 11:49 am
- Forum: Feature Requests
- Topic: City dwelling cannibals.
- Replies: 4
- Views: 1271
Re: City dwelling cannibals.
That seems like a good Idea, but, only cities close to cannibal camps, can't risk having cannibals at all cities, can we?
- Fri Jan 16, 2015 11:46 am
- Forum: Feature Requests
- Topic: Gang Throwdown 2015
- Replies: 3
- Views: 1144
Re: Gang Throwdown 2015
Well most of these features you have added here are already on the list to be added to the game. like raids on towns. which also means other towns will be fighting it out with each other. but the only part that is not being added to the game is the scripted part. the game is all entirely random. on...
- Thu Jan 15, 2015 3:47 pm
- Forum: Feature Requests
- Topic: Gang Throwdown 2015
- Replies: 3
- Views: 1144
Gang Throwdown 2015
"Oh kenshi, thou emptiness has put me down, how I wish u were moar bloody." So, I have grown tired of waiting for fights to happen, yeah, there's usually some gang kicking the other around the desert, but we all know that's just AI meddling with the occult, random. What about, big gang fig...
- Thu Jan 15, 2015 2:48 pm
- Forum: Feature Requests
- Topic: I'm Covered in *CENSORED*!
- Replies: 14
- Views: 4424
Re: I'm Covered in *CENSORED*!
Wait, do you mean mosquitos/flies harrasing you for having an arm off? xDPnzrNorm wrote:How come swarms of insects/*CENSORED* haven't *buzzed* their way in yet?
Dat pun.Hatsune_Neko wrote:beehaving properly
- Thu Jan 15, 2015 2:45 pm
- Forum: Feature Requests
- Topic: Robotics skill 2014
- Replies: 8
- Views: 2186
Re: Robotics skill 2014
There is limitless potential. lets just see what chris comes up with. This would be a good mod though. if nothing else. Pretty much doable too I'd say that much, when Tamed Animal AI comes online on the feature list, we could put our expectations on such features to happen, not saying robotics is g...
- Thu Jan 15, 2015 11:09 am
- Forum: Feature Requests
- Topic: Sandboats and Steampackers
- Replies: 15
- Views: 6287
Re: Sandboats and Steampackers
Unless the steampacker is ridiculously slow, has no offensive armerments, and can only transport 1 person at a time, I do not see it being included. I imagine it would, a bathtub full of scrap metals and mechanical tracks in the desert, one can only theorize the amount of maintenance such transport...
- Wed Jan 14, 2015 8:59 pm
- Forum: Feature Requests
- Topic: Robotics skill 2014
- Replies: 8
- Views: 2186
Re: Robotics skill 2014
I like your idea. and with the idea of severing limbs that he wants to make. also implies replacement limbs. so robotics could fit very well. and they vary from ones that run off the nearby generators. or batteries. etc. its interesting and unique. and it gives you a choice between paid labor. expe...
- Tue Jan 13, 2015 5:44 pm
- Forum: Feature Requests
- Topic: Efficient cannibalism and Effigies
- Replies: 8
- Views: 1752
Re: Efficient cannibalism and Effigies
The game hasn't got a karmic/character rep system, so it doesn't really matter if you're a raider, or a peacekeeper, no evil no good, grey plate. not yet, a system along those lines is planned. That's pretty complicated, would it inflict relations with certain Goody-do factions if the player went c...
- Sun Jan 11, 2015 9:09 pm
- Forum: Feature Requests
- Topic: Sandboats and Steampackers
- Replies: 15
- Views: 6287
Re: Sandboats and Steampackers
Such necromancy Daerchador :twisted: I too agree that this is a great idea by the way, my fellow Brazilian has put some work on it, and seriously.. Kenshi has industrial machines, a steampacker wouldn't be ridiculous nor unreal, it can be a reality in Kenshi, just because they have an industry capab...
- Sat Jan 10, 2015 11:13 pm
- Forum: Gameplay
- Topic: Best Place to build a town
- Replies: 18
- Views: 7413
Re: Best Place to build a town
I Found a wide gorge north of Bark that backs onto a complete drop off with one way in and one way out. It has all resources in a good supply. Very defensible but kind of a long walk to sell stuff. Also I only get attack by bandits like once per hour not even. Best I have found but it has its weakn...
- Fri Jan 09, 2015 3:50 am
- Forum: Off-Topic
- Topic: Space Hulk : Deathwing
- Replies: 6
- Views: 3387
Re: Space Hulk : Deathwing
https://www.eternalcrusade.com/ Just smashin' 40k and Planetside 2 together. Its going to be a hype, F2P Orc only is such a steal tho, I WANTS ME THOUSAND SONS AND ME BLOOD RAVENS. Of course you can have them, sir, after you place a payment of 60$+ Monthly taxes to play the faction, also faction ve...
- Fri Jan 09, 2015 3:34 am
- Forum: Feature Requests
- Topic: Efficient cannibalism and Effigies
- Replies: 8
- Views: 1752
Re: Efficient cannibalism and Effigies
That seems like an excellent idea :twisted: Bandits hardly give two rats about you and your retinue, even if you're a bunch of fearless warriors, top-geared war machines, but a Fear System could be truly, truly amazing, some sort of adornments, enemy trophies to wear on your armors to give the enemy...
- Thu Jan 08, 2015 3:49 am
- Forum: Modding
- Topic: NexusMods now supports Kenshi
- Replies: 17
- Views: 78056
Re: NexusMods now supports Kenshi
Good job! 
Nexus is the place to go for most gaming mods, I'm sure most people here knows it, having it supporting Kenshi will surely speed things up when the modding machine for Kenshi awakes.
Nexus is the place to go for most gaming mods, I'm sure most people here knows it, having it supporting Kenshi will surely speed things up when the modding machine for Kenshi awakes.
- Wed Jan 07, 2015 7:21 pm
- Forum: Gameplay
- Topic: Best Place to build a town
- Replies: 18
- Views: 7413
Re: Best Place to build a town
The best place is the one that you feel comfortable building, and is high enough so you can watch in all directions where enemy platoons might come from, and trust me, they will come, also its important that you settle near cities, both for resupply, loot and commodity trade, and general safety, I o...
- Wed Jan 07, 2015 2:07 am
- Forum: Gameplay
- Topic: Leviathans are actually children of cthulhu.
- Replies: 17
- Views: 5635
Re: Leviathans are actually children of cthulhu.
That was funny :lol: To see an entire army of top-geared desert samurai get owned by a giraffe forgotten descedent is just too much for me... Kenshi needs more wars, I see sometimes in Brink the Samurais gathering a giant army 20+ npcs and then just moving around the desert to wipe out one single hu...
- Wed Jan 07, 2015 1:55 am
- Forum: Bug reports
- Topic: [0.70.6] Random Crash
- Replies: 15
- Views: 3290
Re: [0.70.6] Random Crash
Yes, Kenshi has indeed serious loading problems, but that can be related to user's own computer, I have a good rig now, but once I had wagon that only luck made it run games and it had constant loading problems, graphical, fps, constant CTDS with different games, it were all related to memory and gr...
- Tue Jan 06, 2015 3:11 pm
- Forum: Feature Requests
- Topic: Trains and railroads
- Replies: 9
- Views: 2485
Re: Trains and railroads
There will not be crossbows, there will be no portable ranged weapons, and there will be no transport of people other than by foot. Chris has been very adamant about this. Question, have you ever played the game? because there's a lot of controversy in your comment from what I can gather by playing...