Search found 16 matches

by Daerchador
Fri Jan 01, 2016 5:14 pm
Forum: General
Topic: The Lore of Kenshi is curiosity-inducing
Replies: 7
Views: 6424

Re: The Lore of Kenshi is curiosity-inducing

Heck no! all hail DAER, lord of the wheel!

run in fear from his chariots of doom! his Disciples will coat the world in flame and explosions, the power of gasoline and black powder will reign supreme! down with those sexist tyrants and barefoot hippie-warmonks!

kek :P

also, Happy new year, everyone!
by Daerchador
Fri Jan 01, 2016 4:53 pm
Forum: Modding
Topic: [MOD] Old World Remnant WIP
Replies: 9
Views: 3473

Re: [MOD] Old World Remnant WIP

Well I had put the mod on hold since Ogre was acting like a little kid with my obj. files. however I am going to expand the mod with more civilian (and hence some more modern) vehicles (think Borderlands bus, Ravaged vehicles) and am consequently working on modelling the vehicles from scratch. I am ...
by Daerchador
Mon Jan 19, 2015 4:20 pm
Forum: Modding
Topic: Live Trading Caravans
Replies: 3
Views: 1809

Re: Live Trading Caravans

Well, the traders are actually doing just that already, moving from one town to the next, going into their respective shop or inn and leaving sometime later.

I don't think it can be much more then that...
by Daerchador
Sun Jan 18, 2015 10:28 pm
Forum: Modding
Topic: [MOD] Old World Remnant WIP
Replies: 9
Views: 3473

Re: [MOD] Old World Remnant WIP

I was actually thinking along the same lines, but I'd like to supply the vehicles with more options. like mounting a scavenged .50 cal machinegun on it, with the added effect of the gunner being pissed-off all the time from its frequent jamming and need for replacement parts, because he's using cust...
by Daerchador
Sun Jan 18, 2015 12:12 am
Forum: Modding
Topic: [MOD] Old World Remnant WIP
Replies: 9
Views: 3473

Re: [MOD] Old World Remnant WIP

well I thought of something like this; a few men should be able to push a Willy, while 2-3 willies could help pull an Opel Blitz, which could pull a half-track on its turn and so on otherwise you'd have to build a temporary site around it while your mechies slave away to get the Engine going ;) also...
by Daerchador
Sat Jan 17, 2015 6:19 pm
Forum: Modding
Topic: [MOD] Old World Remnant WIP
Replies: 9
Views: 3473

[MOD] Old World Remnant WIP

basically I have recently started working on adding some old world tech to the game... mainly meaning... well vehicles, specifically (for myself) WWII vehicles which include, but are not limited to; Tanks, armoured cars, half-tracks, truck(s) and a Willy (the Jeep kind, mind you! ;) ) and depending ...
by Daerchador
Sat Jan 10, 2015 1:52 pm
Forum: Feature Requests
Topic: Short Term Additon: Wandering Healers Faction
Replies: 3
Views: 1281

Re: Short Term Additon: Wandering Healers Faction

call them the Hospitallers (or for that matter the new Knights of Saint John) or something like the Saints of the wastelands

something like that ;)
by Daerchador
Sat Jan 10, 2015 1:47 pm
Forum: Feature Requests
Topic: Kenshi Weapon Concepts
Replies: 60
Views: 23276

Re: Kenshi Weapon Concepts

what about calling it the pummelcutter? or bladewrench?
by Daerchador
Fri Jan 09, 2015 9:32 pm
Forum: Feature Requests
Topic: Sandboats and Steampackers
Replies: 15
Views: 6283

Re: Sandboats and Steampackers

actually a sand-sailer would not be very far-fetched at all in the current setting of Kenshi, however I would envision a catamaran or a boat with side-skids (like tribal-canoes) kitted with off-road wheels

much like current beach sailers, only more ship-like :D
by Daerchador
Wed Dec 31, 2014 4:22 pm
Forum: Feature Requests
Topic: Man drawn wagons
Replies: 8
Views: 2679

Re: Man drawn wagons

men bearing men as mounts?

awesome
by Daerchador
Wed Dec 31, 2014 3:38 pm
Forum: Feature Requests
Topic: Forbidden cities and arenas
Replies: 9
Views: 3563

Re: Forbidden cities and arenas

that would be awesome too, either way.

butchering a peasant/slave/gladiator revolt from time to time, the best training is for my soldiers and the town-guard to take on a group of highly-skilled killers after all.
by Daerchador
Wed Dec 31, 2014 3:26 pm
Forum: Feature Requests
Topic: [idea] European and middle eastern weapons and armor
Replies: 40
Views: 13755

Re: [idea] European and middle eastern weapons and armor

'still it would be an awesome premise to have those in the base-game in regards to games like Kenshi, a large armoury with near infinite possibilities allow for maximum character modification. I personally would prefer a European based counter-part to the Armoury as it is, imagine a band of European...
by Daerchador
Wed Dec 31, 2014 2:47 pm
Forum: Feature Requests
Topic: Castles 'n' forts.
Replies: 10
Views: 3519

Re: Castles 'n' forts.

A most awesome Idea I think being able to build a castle/fort/palace adjacent to my village/town would be nice now I am thinking about being a sub-faction to someone (like a land-lord or something) and being called to war, you and a detachment of your men are guided to a fort on the border and becom...
by Daerchador
Wed Dec 31, 2014 2:38 pm
Forum: Feature Requests
Topic: Burials
Replies: 29
Views: 12630

Re: Burials

+1 to this whole thread indeed, but what about modular grave markers, like the swords of fallen soldiers for marking a battlefield grave, while having race-specific for civil or peace-time graves taking into account the newly released info about the bone-folks, or religion/importance/wealth based g...
by Daerchador
Wed Dec 31, 2014 2:02 pm
Forum: Feature Requests
Topic: Scavengers
Replies: 4
Views: 2337

Re: Scavengers

I find the Idea as it is, quite interesting.

it would give the scavenging-player competition to beat.

nice thought. :)
by Daerchador
Wed Dec 31, 2014 12:54 pm
Forum: Feature Requests
Topic: Decomposition/Skeletons
Replies: 3
Views: 1323

Re: Decomposition/Skeletons

that sounds awesome, I can totally picture a hill with grave markers looming over my desert fortress

also, this is my first post on these fora ;)