Search found 26 matches
- Wed Nov 16, 2016 1:03 am
- Forum: Modding
- Topic: Interpolating Animal Blood -- How does the game do it??
- Replies: 1
- Views: 556
Interpolating Animal Blood -- How does the game do it??
So, I've been staring at this data for a bit and I have no idea what's going on. Somehow, the game takes an animal's age (a number from 0.0-1.0 more or less), their race's 'blood min' and 'blood max', and determines the maximum blood for that individual animal. Linear interpolation of the age into t...
- Fri Nov 11, 2016 10:03 pm
- Forum: Modding
- Topic: Kenshi gamedata/mod/save file format
- Replies: 0
- Views: 454
Kenshi gamedata/mod/save file format
I worked this out for a project of mine and put it up as a steam guide so I'd hopefully remember it existed: http://steamcommunity.com/sharedfiles/f ... =797652627
- Sun Nov 06, 2016 5:15 pm
- Forum: Bug reports
- Topic: The bread is Blue??? v.94.0
- Replies: 3
- Views: 1297
Re: The bread is Blue??? v.94.0
Yes, now it comes with actinium ^^ Next time if it's a visual bug post it in the Visual Bug post, here: http://www.lofigames.com/phpBB3/viewtopic.php?f=9&t=5635&start=120 The first thing I notice about that thread is that there's no version information on anything. That's ... less than help...
- Sat Nov 05, 2016 1:53 am
- Forum: Gameplay
- Topic: Ridiculously Feminist Lore
- Replies: 32
- Views: 13553
Re: Ridiculously Feminist Lore
...., it's a huge logic hole, obviously written by a politically correct sjw / feminist member of their team because of their staff constraints, and should be addressed before such a promising games falls into intellectual mediocrity that has already tainted so many once top class titles... Yeah, t...
- Fri Nov 04, 2016 9:52 pm
- Forum: Bug reports
- Topic: [0.94.0] Imported buildings in towns have doubled furniture
- Replies: 2
- Views: 2447
Re: [0.94.0] Imported buildings in towns have doubled furnit
Um, did you mean to post some kind of cat meme picture? I don't get it o.o
- Fri Nov 04, 2016 9:51 pm
- Forum: Bug reports
- Topic: The bread is Blue??? v.94.0
- Replies: 3
- Views: 1297
Re: The bread is Blue??? v.94.0
Yep, the actual file in the icons directory is wrong. I think things got re-rendered with the new specular/gloss/wet shader and it borked some. Had some discussion about it over on steamland here http://steamcommunity.com/app/233860/di ... 315218013/
- Fri Nov 04, 2016 9:39 pm
- Forum: Gameplay
- Topic: Holy Farmers... What the CRAP!!!
- Replies: 7
- Views: 3517
Re: Holy Farmers... What the CRAP!!!
Anyone's allowed to beat down your gate if their nav target's on the other side apparently. I first experienced that with slavers who wanted to enslave bandits in my camp. I think it's now a crime but I don't think that that helps you stop them in any way, since you aren't the law. It does make me w...
- Fri Nov 04, 2016 9:36 pm
- Forum: Bug reports
- Topic: [0.94.1] x64 Crash
- Replies: 18
- Views: 2933
Re: [0.94.1] x64 Crash
We've got a few crashes reported over on the Steam fourms: me and someone else crashing after import, me crashing after getting punched in a new game, someone else just randomly; keep 'em coming, you're not alone :3.
- Fri Nov 04, 2016 5:26 pm
- Forum: Bug reports
- Topic: [0.94.0] Importing cause disappearing of items indoor
- Replies: 8
- Views: 1477
Re: [0.94.0] Importing cause disappearing of items indoor
Mr. Deathbeard has responded to this issue over here on steam: http://steamcommunity.com/app/233860/di ... 312133326/
- Fri Nov 04, 2016 4:42 am
- Forum: Bug reports
- Topic: [0.94.0] Importing cause disappearing of items indoor
- Replies: 8
- Views: 1477
Re: [0.94.0] Importing cause disappearing of items indoor
Two more for "everything inside buildings is gone after import", both me and my voice chat buddy are having this problem.
Loading the game as normal seems to work fine.
Loading the game as normal seems to work fine.
- Tue Nov 01, 2016 5:20 pm
- Forum: Feature Requests
- Topic: 'Pause' button for permanant jobs
- Replies: 4
- Views: 2824
'Pause' button for permanant jobs
I'm glad we have reordrable and overall more usable permanent jobs now, but there's one more thing I really want from the system: a checkbox that makes them ignore the list until unchecked, so I don't have to clear someone's job list if I send them away from the base or am having them do something u...
- Tue Nov 01, 2016 5:13 pm
- Forum: Feature Requests
- Topic: Stable Sort for FCS explorer
- Replies: 4
- Views: 654
Stable Sort for FCS explorer
So I recently found that you can add arbitrary columns to the explorer thing in the FCS, which is really useful: https://wvr.blue/i/2016/11/01/Mo7M.png Sadly, unlike most column-list UI widgets, it doesn't use stable sorting. In the picture shown, I had just clicked on the 'named' column, and then o...
- Tue Nov 01, 2016 5:06 pm
- Forum: General
- Topic: Cloudflare, HTTPS, Site Security
- Replies: 1
- Views: 860
Cloudflare, HTTPS, Site Security
Sooo I was logging back in over here now that the site's back up and I noticed that the login form and everything is HTTP only. (Of course I tried forcing HTTPS but that just got me a confused SiteGround cpanel site's 404). I'm guessing from that configuration that your hosting provider doesn't make...
- Sun May 15, 2016 6:21 am
- Forum: Modding
- Topic: Skinned character templates now available
- Replies: 9
- Views: 5015
Re: Skinned character templates now available
Ok, I can't get this to work. Note, I'm a Blender user, and I've poked at Maya and XSI and some other things now and then but I don't think I've poked at Max before, can't remember. The only (trial) version of Max I can seem to download is 2017 (apparently it's a car), I don't see any other older op...
- Tue Apr 19, 2016 8:59 pm
- Forum: General
- Topic: Disguise nonhumans as human?
- Replies: 6
- Views: 6186
Re: Disguise nonhumans as human?
I started as a Shek and it dropped me right in the middle of the big northeast holy city of lag. I didn't know that the holy roller types liked killing nonhumans (or women) randomly at the time, and happened to walk into a bar and hire a male human 700c noobmerc within the first 30-60 seconds of pla...
- Sun Jan 18, 2015 7:20 pm
- Forum: Gameplay
- Topic: "Protect Allies" - Super Annoying
- Replies: 7
- Views: 1980
Re: "Protect Allies" - Super Annoying
You can keep them put by checking 'non-combat' in the lower right window for them. It's not great but it works.
- Sun Jan 18, 2015 9:07 am
- Forum: General
- Topic: Camera Impovments
- Replies: 2
- Views: 1140
Re: Camera Impovments
I don't think it needs distance changes, just the ability to orbit below the horizion or somehow look up when at the limit.
- Fri Jan 16, 2015 6:13 am
- Forum: Bug reports
- Topic: Game Crash Continue (Old)
- Replies: 2
- Views: 660
Re: Game Crash Continue
It's an opt-in extra-unstable version. Also, alpha is alpha to begin with. >.>
- Fri Jan 16, 2015 6:11 am
- Forum: Bug reports
- Topic: Game Load, new Squad Appears. v0.71.0
- Replies: 5
- Views: 872
Re: Game Load, new Squad Appears. v0.71.0
I dismissed one of the new guys and his task changed to 'wandering trader', dunno if that means anything. I was able to delete the squad by going into the save file and deleting all of the nameless_2,3,4 etc that weren't the one that I knew had my guys in it. These tended to hang around in the prior...
- Fri Jan 16, 2015 2:23 am
- Forum: Gameplay
- Topic: [0.70.6] Leviathan balancing
- Replies: 17
- Views: 4454
Re: [0.70.6] Leviathan balancing
Did you make the town guards strong enough to cope with levi's spawning inside the towns?