Search found 26 matches

by StarWeaver
Wed Nov 16, 2016 1:03 am
Forum: Modding
Topic: Interpolating Animal Blood -- How does the game do it??
Replies: 1
Views: 556

Interpolating Animal Blood -- How does the game do it??

So, I've been staring at this data for a bit and I have no idea what's going on. Somehow, the game takes an animal's age (a number from 0.0-1.0 more or less), their race's 'blood min' and 'blood max', and determines the maximum blood for that individual animal. Linear interpolation of the age into t...
by StarWeaver
Fri Nov 11, 2016 10:03 pm
Forum: Modding
Topic: Kenshi gamedata/mod/save file format
Replies: 0
Views: 454

Kenshi gamedata/mod/save file format

I worked this out for a project of mine and put it up as a steam guide so I'd hopefully remember it existed: http://steamcommunity.com/sharedfiles/f ... =797652627
by StarWeaver
Sun Nov 06, 2016 5:15 pm
Forum: Bug reports
Topic: The bread is Blue??? v.94.0
Replies: 3
Views: 1297

Re: The bread is Blue??? v.94.0

Yes, now it comes with actinium ^^ Next time if it's a visual bug post it in the Visual Bug post, here: http://www.lofigames.com/phpBB3/viewtopic.php?f=9&t=5635&start=120 The first thing I notice about that thread is that there's no version information on anything. That's ... less than help...
by StarWeaver
Sat Nov 05, 2016 1:53 am
Forum: Gameplay
Topic: Ridiculously Feminist Lore
Replies: 32
Views: 13553

Re: Ridiculously Feminist Lore

...., it's a huge logic hole, obviously written by a politically correct sjw / feminist member of their team because of their staff constraints, and should be addressed before such a promising games falls into intellectual mediocrity that has already tainted so many once top class titles... Yeah, t...
by StarWeaver
Fri Nov 04, 2016 9:52 pm
Forum: Bug reports
Topic: [0.94.0] Imported buildings in towns have doubled furniture
Replies: 2
Views: 2447

Re: [0.94.0] Imported buildings in towns have doubled furnit

Um, did you mean to post some kind of cat meme picture? I don't get it o.o
by StarWeaver
Fri Nov 04, 2016 9:51 pm
Forum: Bug reports
Topic: The bread is Blue??? v.94.0
Replies: 3
Views: 1297

Re: The bread is Blue??? v.94.0

Yep, the actual file in the icons directory is wrong. I think things got re-rendered with the new specular/gloss/wet shader and it borked some. Had some discussion about it over on steamland here http://steamcommunity.com/app/233860/di ... 315218013/
by StarWeaver
Fri Nov 04, 2016 9:39 pm
Forum: Gameplay
Topic: Holy Farmers... What the CRAP!!!
Replies: 7
Views: 3517

Re: Holy Farmers... What the CRAP!!!

Anyone's allowed to beat down your gate if their nav target's on the other side apparently. I first experienced that with slavers who wanted to enslave bandits in my camp. I think it's now a crime but I don't think that that helps you stop them in any way, since you aren't the law. It does make me w...
by StarWeaver
Fri Nov 04, 2016 9:36 pm
Forum: Bug reports
Topic: [0.94.1] x64 Crash
Replies: 18
Views: 2933

Re: [0.94.1] x64 Crash

We've got a few crashes reported over on the Steam fourms: me and someone else crashing after import, me crashing after getting punched in a new game, someone else just randomly; keep 'em coming, you're not alone :3.
by StarWeaver
Fri Nov 04, 2016 5:26 pm
Forum: Bug reports
Topic: [0.94.0] Importing cause disappearing of items indoor
Replies: 8
Views: 1477

Re: [0.94.0] Importing cause disappearing of items indoor

Mr. Deathbeard has responded to this issue over here on steam: http://steamcommunity.com/app/233860/di ... 312133326/
by StarWeaver
Fri Nov 04, 2016 4:42 am
Forum: Bug reports
Topic: [0.94.0] Importing cause disappearing of items indoor
Replies: 8
Views: 1477

Re: [0.94.0] Importing cause disappearing of items indoor

Two more for "everything inside buildings is gone after import", both me and my voice chat buddy are having this problem.

Loading the game as normal seems to work fine.
by StarWeaver
Tue Nov 01, 2016 5:20 pm
Forum: Feature Requests
Topic: 'Pause' button for permanant jobs
Replies: 4
Views: 2824

'Pause' button for permanant jobs

I'm glad we have reordrable and overall more usable permanent jobs now, but there's one more thing I really want from the system: a checkbox that makes them ignore the list until unchecked, so I don't have to clear someone's job list if I send them away from the base or am having them do something u...
by StarWeaver
Tue Nov 01, 2016 5:13 pm
Forum: Feature Requests
Topic: Stable Sort for FCS explorer
Replies: 4
Views: 654

Stable Sort for FCS explorer

So I recently found that you can add arbitrary columns to the explorer thing in the FCS, which is really useful: https://wvr.blue/i/2016/11/01/Mo7M.png Sadly, unlike most column-list UI widgets, it doesn't use stable sorting. In the picture shown, I had just clicked on the 'named' column, and then o...
by StarWeaver
Tue Nov 01, 2016 5:06 pm
Forum: General
Topic: Cloudflare, HTTPS, Site Security
Replies: 1
Views: 860

Cloudflare, HTTPS, Site Security

Sooo I was logging back in over here now that the site's back up and I noticed that the login form and everything is HTTP only. (Of course I tried forcing HTTPS but that just got me a confused SiteGround cpanel site's 404). I'm guessing from that configuration that your hosting provider doesn't make...
by StarWeaver
Sun May 15, 2016 6:21 am
Forum: Modding
Topic: Skinned character templates now available
Replies: 9
Views: 5015

Re: Skinned character templates now available

Ok, I can't get this to work. Note, I'm a Blender user, and I've poked at Maya and XSI and some other things now and then but I don't think I've poked at Max before, can't remember. The only (trial) version of Max I can seem to download is 2017 (apparently it's a car), I don't see any other older op...
by StarWeaver
Tue Apr 19, 2016 8:59 pm
Forum: General
Topic: Disguise nonhumans as human?
Replies: 6
Views: 6186

Re: Disguise nonhumans as human?

I started as a Shek and it dropped me right in the middle of the big northeast holy city of lag. I didn't know that the holy roller types liked killing nonhumans (or women) randomly at the time, and happened to walk into a bar and hire a male human 700c noobmerc within the first 30-60 seconds of pla...
by StarWeaver
Sun Jan 18, 2015 7:20 pm
Forum: Gameplay
Topic: "Protect Allies" - Super Annoying
Replies: 7
Views: 1980

Re: "Protect Allies" - Super Annoying

You can keep them put by checking 'non-combat' in the lower right window for them. It's not great but it works.
by StarWeaver
Sun Jan 18, 2015 9:07 am
Forum: General
Topic: Camera Impovments
Replies: 2
Views: 1140

Re: Camera Impovments

I don't think it needs distance changes, just the ability to orbit below the horizion or somehow look up when at the limit.
by StarWeaver
Fri Jan 16, 2015 6:13 am
Forum: Bug reports
Topic: Game Crash Continue (Old)
Replies: 2
Views: 660

Re: Game Crash Continue

It's an opt-in extra-unstable version. Also, alpha is alpha to begin with. >.>
by StarWeaver
Fri Jan 16, 2015 6:11 am
Forum: Bug reports
Topic: Game Load, new Squad Appears. v0.71.0
Replies: 5
Views: 872

Re: Game Load, new Squad Appears. v0.71.0

I dismissed one of the new guys and his task changed to 'wandering trader', dunno if that means anything. I was able to delete the squad by going into the save file and deleting all of the nameless_2,3,4 etc that weren't the one that I knew had my guys in it. These tended to hang around in the prior...
by StarWeaver
Fri Jan 16, 2015 2:23 am
Forum: Gameplay
Topic: [0.70.6] Leviathan balancing
Replies: 17
Views: 4454

Re: [0.70.6] Leviathan balancing

Did you make the town guards strong enough to cope with levi's spawning inside the towns?