Search found 9 matches
- Fri Apr 08, 2016 3:22 pm
- Forum: Feature Requests
- Topic: Suggestion: Hardcore or Survival Mode for hunger/thirst
- Replies: 0
- Views: 251
Suggestion: Hardcore or Survival Mode for hunger/thirst
So, it looks like the reception of some of the new game mechanics are mixed. Specially hunger and maybe thirst when that gets implemented (if its not already). Some people love it, some people hate it, some people just seem to like to hate people who don't agree with them (I say that last part tongu...
- Thu Apr 07, 2016 11:46 pm
- Forum: Feature Requests
- Topic: Requesting option to disable hunger/thirst
- Replies: 8
- Views: 1618
Re: Requesting option to disable hunger/thirst
I feel that if you guys put an option to have bandits loot you or not, and easier prospecting you should have an option to enable/disable hunger/thirst. I personally don't like all that micro management I want to explore without having to worry about if I'm dying of hunger or thirst, when there are...
- Fri Apr 01, 2016 7:09 pm
- Forum: Feature Requests
- Topic: Need a combat "finish off enemy" toggle
- Replies: 5
- Views: 1537
Re: Need a combat "finish off enemy" toggle
Fine, then add that punitive measure to the NPC's.Hatsune_Neko wrote:request half a dozen times
Dev has said if added the NPC will have the same option with your characters.
Its just not fun.
- Fri Apr 01, 2016 6:41 pm
- Forum: Gameplay
- Topic: Night Time Way too Dark
- Replies: 31
- Views: 7463
Night Time Way too Dark
I think the night time light setting is way too dark.
Its very difficult to even interface with the game map, its like playing hunt the pixel if you want to select anything.
Its very difficult to even interface with the game map, its like playing hunt the pixel if you want to select anything.
- Fri Apr 01, 2016 6:33 pm
- Forum: Feature Requests
- Topic: Need a combat "finish off enemy" toggle
- Replies: 5
- Views: 1537
Need a combat "finish off enemy" toggle
Rather than having some enemies slowly bleed out (which is like watching paint dry), we need some kind of toggle that instructs the squad member to finish off unconscious enemies. It makes sense that you would sometimes NOT want to dispatch a fallen foe, but most of the time I think you would (defin...
- Fri Apr 01, 2016 5:13 pm
- Forum: Bug reports
- Topic: 90.2 - Squad Members Missing after import
- Replies: 1
- Views: 298
Re: 90.2 - Squad Members Missing after import
It looks like its Infinite WingWang and maybe one of his "clones" that are missing.
- Fri Apr 01, 2016 4:02 pm
- Forum: Bug reports
- Topic: 90.2 - Squad Members Missing after import
- Replies: 1
- Views: 298
90.2 - Squad Members Missing after import
It was happening with 90.0 as well (and 90.1 just crashed when trying to import). Going to paste my old post from Steam about it: "So I had 33 members prior to the update, sorted into 4 squads. Three full squads of 10, and then one squad with 3. When Importing into the Beta, I lose 2 squad memb...
- Thu Mar 31, 2016 8:06 pm
- Forum: Bug reports
- Topic: crash bug importing or continuing or starting new game..
- Replies: 2
- Views: 362
Re: crash bug importing or continuing or starting new game..
Having same issue with import, in version 90.1. Crash when importing, 100% consistent.
The only option I am changing from the default settings is chance of death, moved down to .5
Crash Dump Enclosed
Very excited to see what the beta world looks like!
The only option I am changing from the default settings is chance of death, moved down to .5
Crash Dump Enclosed
Very excited to see what the beta world looks like!
- Sat Jan 17, 2015 10:56 pm
- Forum: Bug reports
- Topic: [.71.1] Corruption in character info from importation
- Replies: 0
- Views: 409
[.71.1] Corruption in character info from importation
When importing any save into .71.1, the body part breakdown for my main character becomes corrupt. Attached is the screenshot. All the body parts show up in black, and there is no way to "heal" the damage. I've tried sending the character to beds, but nothing heals. By main character I mea...