Search found 9 matches

by Athenian
Fri Apr 08, 2016 3:22 pm
Forum: Feature Requests
Topic: Suggestion: Hardcore or Survival Mode for hunger/thirst
Replies: 0
Views: 251

Suggestion: Hardcore or Survival Mode for hunger/thirst

So, it looks like the reception of some of the new game mechanics are mixed. Specially hunger and maybe thirst when that gets implemented (if its not already). Some people love it, some people hate it, some people just seem to like to hate people who don't agree with them (I say that last part tongu...
by Athenian
Thu Apr 07, 2016 11:46 pm
Forum: Feature Requests
Topic: Requesting option to disable hunger/thirst
Replies: 8
Views: 1618

Re: Requesting option to disable hunger/thirst

I feel that if you guys put an option to have bandits loot you or not, and easier prospecting you should have an option to enable/disable hunger/thirst. I personally don't like all that micro management I want to explore without having to worry about if I'm dying of hunger or thirst, when there are...
by Athenian
Fri Apr 01, 2016 7:09 pm
Forum: Feature Requests
Topic: Need a combat "finish off enemy" toggle
Replies: 5
Views: 1537

Re: Need a combat "finish off enemy" toggle

Hatsune_Neko wrote:request half a dozen times

Dev has said if added the NPC will have the same option with your characters.
Fine, then add that punitive measure to the NPC's.

Its just not fun.
by Athenian
Fri Apr 01, 2016 6:41 pm
Forum: Gameplay
Topic: Night Time Way too Dark
Replies: 31
Views: 7463

Night Time Way too Dark

I think the night time light setting is way too dark.

Its very difficult to even interface with the game map, its like playing hunt the pixel if you want to select anything.
by Athenian
Fri Apr 01, 2016 6:33 pm
Forum: Feature Requests
Topic: Need a combat "finish off enemy" toggle
Replies: 5
Views: 1537

Need a combat "finish off enemy" toggle

Rather than having some enemies slowly bleed out (which is like watching paint dry), we need some kind of toggle that instructs the squad member to finish off unconscious enemies. It makes sense that you would sometimes NOT want to dispatch a fallen foe, but most of the time I think you would (defin...
by Athenian
Fri Apr 01, 2016 5:13 pm
Forum: Bug reports
Topic: 90.2 - Squad Members Missing after import
Replies: 1
Views: 298

Re: 90.2 - Squad Members Missing after import

It looks like its Infinite WingWang and maybe one of his "clones" that are missing.
by Athenian
Fri Apr 01, 2016 4:02 pm
Forum: Bug reports
Topic: 90.2 - Squad Members Missing after import
Replies: 1
Views: 298

90.2 - Squad Members Missing after import

It was happening with 90.0 as well (and 90.1 just crashed when trying to import). Going to paste my old post from Steam about it: "So I had 33 members prior to the update, sorted into 4 squads. Three full squads of 10, and then one squad with 3. When Importing into the Beta, I lose 2 squad memb...
by Athenian
Thu Mar 31, 2016 8:06 pm
Forum: Bug reports
Topic: crash bug importing or continuing or starting new game..
Replies: 2
Views: 362

Re: crash bug importing or continuing or starting new game..

Having same issue with import, in version 90.1. Crash when importing, 100% consistent.

The only option I am changing from the default settings is chance of death, moved down to .5

Crash Dump Enclosed

Very excited to see what the beta world looks like!
by Athenian
Sat Jan 17, 2015 10:56 pm
Forum: Bug reports
Topic: [.71.1] Corruption in character info from importation
Replies: 0
Views: 409

[.71.1] Corruption in character info from importation

When importing any save into .71.1, the body part breakdown for my main character becomes corrupt. Attached is the screenshot. All the body parts show up in black, and there is no way to "heal" the damage. I've tried sending the character to beds, but nothing heals. By main character I mea...