Was running along the northern coast with a group of 8 and carrying some inquisitor which I was gonna turn in at Stout. A little further along I passed a large fight that just broke out between a group of HN and UC.
As my guys were running passed the game crashed.
Search found 223 matches
- Sun Aug 05, 2018 12:08 pm
- Forum: Bug reports
- Topic: 0.98.46 crash
- Replies: 0
- Views: 284
- Sun Apr 01, 2018 1:16 pm
- Forum: Bug reports
- Topic: [0.98.13] crash
- Replies: 0
- Views: 264
[0.98.13] crash
Crashed while loading.
- Sat May 27, 2017 1:25 pm
- Forum: Gameplay
- Topic: screenshots of NEW MONSTER ^_^ *PROPABLY SPOILERS*
- Replies: 4
- Views: 2569
Re: screenshots of NEW MONSTER ^_^ *PROPABLY SPOILERS*
Oh man I really hope the mechanic for the cage beast is still going to be a thing..


- Sat May 27, 2017 1:21 pm
- Forum: General
- Topic: how to get rid of old outposts?
- Replies: 6
- Views: 11471
Re: how to get rid of old outposts?
It should be working now. Rebuild something small and then remove it.
- Mon May 15, 2017 6:56 am
- Forum: Feature Requests
- Topic: Rain Barrels
- Replies: 2
- Views: 588
Re: Rain Barrels
Thirst isn't going to be a thing. Devs said it would add to much tedium/management next to hunger.
- Mon Mar 13, 2017 9:10 pm
- Forum: General
- Topic: So where do we stand in the development of Kenshi?
- Replies: 6
- Views: 2678
Re: So where do we stand in the development of Kenshi?
They do a TON of things that are never posted on the Trello page. Thats definitely an exaggeration. I'v always been on experimental and pretty much everything that's been done or added has always shown up there in one of the cards. I also don't agree that it's a "do not forget this" list&...
- Sun Mar 12, 2017 12:07 am
- Forum: General
- Topic: So where do we stand in the development of Kenshi?
- Replies: 6
- Views: 2678
Re: So where do we stand in the development of Kenshi?
Well, I agree with you that I do not think this game will be finished this year. If you want to see a progress report of sorts check this page. https://trello.com/b/tH5cLxBv/kenshi I'm aware of the trello page and check it every now and then when I visit these forums as well. Guess i forgot to ment...
- Sun Mar 12, 2017 12:03 am
- Forum: Feature Requests
- Topic: Hostility
- Replies: 8
- Views: 1676
Re: Hostility
Yup they just waltz right in your base with "eating crops"(or whatever) as their goal and everyone just ignores them until they actually start eating your crops.
Which I hope will eventually be addressed(assigning gate guards and a checklist of people that are allowed to approach/enter?).
Which I hope will eventually be addressed(assigning gate guards and a checklist of people that are allowed to approach/enter?).
- Sat Feb 11, 2017 4:59 pm
- Forum: General
- Topic: So where do we stand in the development of Kenshi?
- Replies: 6
- Views: 2678
So where do we stand in the development of Kenshi?
Been awhile since we've had any big overhead info dump about whats going on with kenshi. We've had a number of patches come out recently, new world, we're in beta, some luxury items have been added(exm: unarmed combat, recycled resources etc). But where are we really with Kenshi? Is there anything y...
- Fri Jan 27, 2017 10:42 pm
- Forum: Bug reports
- Topic: [0.95.14] Jobs disappearing, wet interior and lost cannibals
- Replies: 1
- Views: 1020
[0.95.14] Jobs disappearing, wet interior and lost cannibals
1. Copper mining job assigned will be removed and turns into "operating machine" or whatever it is when you load a saved game. 2. Some interiors become wet even though they have a roof. http://imgur.com/VGEK6mN 3. Up north I'll randomly get a large group of scrawny cannibals "get stuc...
- Thu Jan 19, 2017 9:25 pm
- Forum: Feature Requests
- Topic: using animals as Backpacks
- Replies: 7
- Views: 1812
Re: using animals as Backpacks
that would be handy but personally i like the fact you can't use the bulls to directly move inventory to but instead have to dump into your inventory then transfer to the bull. I would to if there was an easier way to do so, as in a "move all" button or something. But especially when trad...
- Thu Jan 19, 2017 12:59 am
- Forum: Feature Requests
- Topic: using animals as Backpacks
- Replies: 7
- Views: 1812
Re: using animals as Backpacks
well aware of that, but you still need to transfer stuff in between the bull and a character and then to whatever else you want, instead of them using the bull as an inventory as is the point of this suggestion.Hatsune_Neko wrote:buy a bull and buy a backpack for it.
- Sun Jan 15, 2017 5:25 pm
- Forum: Feature Requests
- Topic: using animals as Backpacks
- Replies: 7
- Views: 1812
using animals as Backpacks
This would be very useful for a number of professions, especially trading and engineering. You'd select a character then right click and hold on the animal you want to use a backpack(provided they have an inventory) and there'd be an option for 'Use at backpack' or 'Use as mule' or whatever. Animals...
- Sun Jan 08, 2017 2:25 pm
- Forum: Feature Requests
- Topic: disassemble campbeds
- Replies: 7
- Views: 1187
Re: disassemble campbeds
yup gonna have to agree with this. After i saw that the dismantling gave back resources in the patch notes, I immediately removed the mod that makes camp beds free. only to find out in-game that it doesn't give back the fabric... So i went and installed the mod again. But anyhoo, I like the suggesti...
- Mon Jan 02, 2017 11:38 pm
- Forum: Bug reports
- Topic: [0.95.9] Importing deleted save game and quick save
- Replies: 0
- Views: 273
[0.95.9] Importing deleted save game and quick save
Game kept crashing when trying to quick save(F5) and when saving from the excape menu. After trying this a couple of times to see if it was ny of the mods i had loaded, I was unable to continue and my saves weren't listed in the import menu.. Taking a look at the save folder, my quick save and save ...
- Sun Jan 01, 2017 11:16 pm
- Forum: Bug reports
- Topic: [0.95.8] Dialogue about a race that isn't present.
- Replies: 1
- Views: 399
[0.95.8] Dialogue about a race that isn't present.
With my human character i hired a skeleton and 2 other humans in the swamp, and on the way back one of them made a comment about visiting the dancing skeleton. A follow up sentence was then said that was referring to sheks even though none were present.
- Sun Jan 01, 2017 10:45 pm
- Forum: Feature Requests
- Topic: Managing jobs from the machine itself/machine numbering
- Replies: 1
- Views: 291
Managing jobs from the machine itself/machine numbering
It can be quite a chore to manage characters with a lot of jobs or a lot of the same kind of jobs but on different stations. Such as farmers where you can have more than 5 farms of one kind if you have a large base. Or in my case, feuling a lot of generators. When I want remove some or reassign them...
- Sat Nov 26, 2016 10:47 pm
- Forum: Bug reports
- Topic: [0.95.4] Polearm stance/grip misalignment
- Replies: 0
- Views: 285
[0.95.4] Polearm stance/grip misalignment
Polearms are held to far back to the point that the blade is in the hand. http://images.akamai.steamusercontent.com/ugc/102850418891792966/4B2A7F4B123232D6E464E33B02E75A590DFECBEB/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|2048:857&composite-to%3D%2A%...
- Sat Nov 19, 2016 1:58 pm
- Forum: Bug reports
- Topic: [0.95.3] Empty buildings on import
- Replies: 1
- Views: 304
[0.95.3] Empty buildings on import
When importing the game to the latest version all my buildings are empty, missing all the stuff i built inside.
- Sat Nov 12, 2016 9:17 am
- Forum: Feature Requests
- Topic: Utility Items in the belt slot
- Replies: 18
- Views: 2528
Re: Utility Items in the belt slot
Very clever idea! I Like it.