Search found 6 matches
- Wed Oct 18, 2017 7:53 pm
- Forum: General
- Topic: Perception, Mass combat, Survival
- Replies: 15
- Views: 13907
Re: Perception, Mass combat, Survival
Mass combat I'm still unsure where and how exactly to implement it, but hope to add it in eventually. I always assumed Mass Combat would be related to the number of attackers you could effectively deal with at one time. Low Mass Combat thereby making it easy to get surrounded and overwhelmed, where...
- Sat Feb 07, 2015 5:53 pm
- Forum: General
- Topic: VOTE: Help the dev team solve an argument
- Replies: 31
- Views: 12966
Re: VOTE: Help the dev team solve an argument
Keep the numeric sliders. It allows you to record the settings you used to create a character. Thereby allowing you to recreate scale or size for multiple characters. IE making sure all your characters are set to height 100 so they are all the same height. I use the numbers on the sliders, removing ...
- Mon Jan 26, 2015 10:50 pm
- Forum: Feature Requests
- Topic: Execute Unconscious Characters
- Replies: 9
- Views: 3358
Re: Execute Unconscious Characters
I've already got a Save feature and a Load feature, the NPC can have their killing blow assuming it's appropriate to the NPC in question. I don't think it should be usable during combat by either player or NPC, but I don't have an issue with NPCs killing squad members.
- Mon Jan 26, 2015 9:05 am
- Forum: Feature Requests
- Topic: Execute Unconscious Characters
- Replies: 9
- Views: 3358
Execute Unconscious Characters
After a fight, many of the bandits/cannibals/creatures are knocked unconscious rather than killed. This basically leads to a prolonged bout of standing around waiting for them to get back up, so I can knock them down again and hope they die. I'd like an option added to the drop down menu to perform ...
- Sat Jan 24, 2015 6:49 pm
- Forum: Bug reports
- Topic: [0.71.3 Squad Bugs]
- Replies: 0
- Views: 363
[0.71.3 Squad Bugs]
[1] Reset Squad Positions only occurs to your first squad. (Which wouldn't be a problem except for the next bug) Work Around: Move units that need to be reset to your first squad, but remove any permanent job and make sure they aren't interacting with any objects because of bug 2. [2] Moving a unit ...
- Sat Jan 24, 2015 5:45 pm
- Forum: Bug reports
- Topic: 71.3 Bandits spawned in walls
- Replies: 2
- Views: 722
Re: 71.3 Bandits spawned in walls
I believe this is actually an issue with the combat animation. When successfully attacking the combat animation moves the attacker forward and the defender back, but this seems to ignore the Nav Mesh. So the result is characters that are attacked move into walls, buildings, and mountains which in tu...