Search found 5 matches
- Wed May 20, 2015 6:42 pm
- Forum: General
- Topic: Kenshi - Gameplay - Martal Arts
- Replies: 9
- Views: 7509
Re: Kenshi - Gameplay - Martal Arts
I'd like to see in the long run different types of martial arts, passive, like judo How is throwing someone on the ground a passive martial art? I'd love to see some judo style throws to a sword slash to a grounded opponent, though I doubt the engine will support that. Judo is considered passive be...
- Sun May 17, 2015 5:41 pm
- Forum: General
- Topic: Kenshi - Gameplay - Martal Arts
- Replies: 9
- Views: 7509
Re: Kenshi - Gameplay - Martal Arts
I have to admit, I am also VERY interested in this particular feature as well. What I am hoping is that there will be several different 'moves', and that as our characters advance in the 'Martial Arts' skill, we will see progressively more complex moves being attempted. AKA, with 1-10 skill, we'd o...
- Sun May 17, 2015 3:36 pm
- Forum: General
- Topic: Kenshi - Gameplay - Martal Arts
- Replies: 9
- Views: 7509
Kenshi - Gameplay - Martal Arts
Greetings! I have been dabbling a bit in your game and I noticed you have martial arts as one of the planned features in your game. I have 10 years of training in a certain martial art, and this feature immediately piqued my interest. I realise that you are a sole developer; however I was wondering ...
- Fri Feb 13, 2015 6:07 am
- Forum: Bug reports
- Topic: Experimental 0.72.0 Collision mesh issue?
- Replies: 3
- Views: 652
Re: Experimental 0.72.0 Collision mesh issue?
Hey thanks for the quick reply, that worked!
issue resolved!
issue resolved!
- Thu Feb 12, 2015 11:34 pm
- Forum: Bug reports
- Topic: Experimental 0.72.0 Collision mesh issue?
- Replies: 3
- Views: 652
Experimental 0.72.0 Collision mesh issue?
Hey I found a bug where you can run through walls (At least Defensive walls )
Video here
http://youtu.be/cMEUJSEMycM
Video here
http://youtu.be/cMEUJSEMycM