Search found 5 matches

by Dragonspride1995
Wed May 20, 2015 6:42 pm
Forum: General
Topic: Kenshi - Gameplay - Martal Arts
Replies: 9
Views: 7509

Re: Kenshi - Gameplay - Martal Arts

I'd like to see in the long run different types of martial arts, passive, like judo How is throwing someone on the ground a passive martial art? I'd love to see some judo style throws to a sword slash to a grounded opponent, though I doubt the engine will support that. Judo is considered passive be...
by Dragonspride1995
Sun May 17, 2015 5:41 pm
Forum: General
Topic: Kenshi - Gameplay - Martal Arts
Replies: 9
Views: 7509

Re: Kenshi - Gameplay - Martal Arts

I have to admit, I am also VERY interested in this particular feature as well. What I am hoping is that there will be several different 'moves', and that as our characters advance in the 'Martial Arts' skill, we will see progressively more complex moves being attempted. AKA, with 1-10 skill, we'd o...
by Dragonspride1995
Sun May 17, 2015 3:36 pm
Forum: General
Topic: Kenshi - Gameplay - Martal Arts
Replies: 9
Views: 7509

Kenshi - Gameplay - Martal Arts

Greetings! I have been dabbling a bit in your game and I noticed you have martial arts as one of the planned features in your game. I have 10 years of training in a certain martial art, and this feature immediately piqued my interest. I realise that you are a sole developer; however I was wondering ...
by Dragonspride1995
Fri Feb 13, 2015 6:07 am
Forum: Bug reports
Topic: Experimental 0.72.0 Collision mesh issue?
Replies: 3
Views: 652

Re: Experimental 0.72.0 Collision mesh issue?

Hey thanks for the quick reply, that worked!


issue resolved!
by Dragonspride1995
Thu Feb 12, 2015 11:34 pm
Forum: Bug reports
Topic: Experimental 0.72.0 Collision mesh issue?
Replies: 3
Views: 652

Experimental 0.72.0 Collision mesh issue?

Hey I found a bug where you can run through walls (At least Defensive walls )

Video here

http://youtu.be/cMEUJSEMycM