Hi, if you're still around here, could you pleaaaaaaaaaaaaaaaaaaaaase (like yeah I'm begging) tell us how you did export without crashing? thanks :o) I am still around, yes, sorry I didn't respond for a long time, semester has been hitting me hard recently. Anyways, what are you using exactly to ex...
Interesting work man! Definitely keep it up ^_^ Gotta say it though, with some different coloring, you might look like Iron Man haha xD Oh yes definitely, I had that in mind too, it also felt like a space marine without the textures on, I had some ideas regarding that but I sort of wanted to stick ...
As the previous mod, i'm still messing around with the whole modding process, so I decided to make an Armour set, the end result was not what I expected to be honest, I was relying on the construction set's double sided shader on the material's configuration, that didn't seem to work, atleast on my ...
Yeah, Max doesn't play well with others, especially when it comes to animation. I've tried exporting to a bunch of formats here as a test, but I have a feeling none of them will export the skeleton correctly. Give them a try and let me know if any work and I will export the rest. https://dl.dropbox...
This is just for testing out the armor modding concept, I have bigger plans in the near future, but for anyone that wants to try this out, feel free to use it, I love sharing stuff anyways. Here is how the helmet looks like (with the emissive channel activated, unfortunately incompatible with the en...
not sure if this is what you are asking but try this; For the Research setup; 1. open forgotten construction set 2. on the gameworld list, find research 3. duplicate an existing research and double click it. 4. near/below the "add" and "R" button, remove everything on that list. ...
at this point i'm trying to figure out how the materials and texture fits in the game, so the 3DS Max materials incompatible with the game or do I just open up the editor and apply the texture with the UV all set up?
Really nice! But I still hope that we get some tools later. Weapons are quite easy to mod in, but those armors are a pain! :? I hope we do too, but as far as I know to my current knowledge, the only way you can probably get something working is by using a program called ultimate unwrap 3D to do the...
Well half of the bones are still screwed but I managed to make a custom mesh [Without UVs/Texture] to work as a helmet, and therefore I have produced a GIF as proof that this may open new opportunities for the mod community. I'll release more updates on how I did it when I have the time, for now, he...
Whenever I launch the game on fullscreen, it crashes when my other monitor is active, but when I disable it, the game starts to work normally. although having both activated, while adjusting some settings, I did manage to make the game run on fullscreen but it forces itself to play on my least viewe...
I can't wait til there's tons of mods for Kenshi. D: But i doubt modders will be interested in making mods while the game is in alpha. first, we need someone skilled enough to code a proper export/import for the rigged files, so far we can't do a damn thing with the armor files, I got as far as get...