im pretty much right in the middle of Clownsteady, Telboose, Traders Edge, Brink and the cannibal village. had planned on bi daily fending of bandits but its lonely and cold out in this part of the desert haha
thanks for the tip though i think ill try importing until it gets busier
Search found 4 matches
- Thu Mar 05, 2015 3:09 am
- Forum: Gameplay
- Topic: no spawns?
- Replies: 3
- Views: 823
- Thu Mar 05, 2015 12:52 am
- Forum: Gameplay
- Topic: no spawns?
- Replies: 3
- Views: 823
no spawns?
So i have built a base north west of Telboose, just over the first dune into the desert (next to the random little hill). When i first got here i was able to see bandits wandering all the way to the mountain pass between Telboose and Eye Socket. however after about 15-20 days i noticed i hadnt seen ...
- Wed Mar 04, 2015 11:32 pm
- Forum: Feature Requests
- Topic: Trapping / tranquilizing
- Replies: 4
- Views: 1200
Re: Trapping / tranquilizing
the classic comical cage held up by something inside it so you could put some meat in a prisoner cage and let a dog run straight in and be captured so you could try and domesticate it or try to make it have pups which you can train to fight or scavenge alongside you. set it up next to a harpoon/cro...
- Tue Mar 03, 2015 3:20 am
- Forum: Feature Requests
- Topic: Reset NPC Locations
- Replies: 2
- Views: 702
Reset NPC Locations
just a simple feature similar to resetting your squads locations but reset all the NPC's to their original location or to the centre of the nearest town. So many times I end up with entire towns sprinkled over a cliff side because 1 bandit has spawned in the wrong place and over time well sh** just ...