Search found 20 matches
- Sun Jun 12, 2016 9:53 pm
- Forum: Gameplay
- Topic: Worker drones coming into base
- Replies: 1
- Views: 758
Re: Worker drones coming into base
Yeah, they do that to me too but I don't really mind. I just auto-haul whatever they do work. xd They also help take care of the wildlife around my base.
But they can get annoying because they do sometimes bring way too many enemies around.
- Sat Jun 11, 2016 8:02 pm
- Forum: Feature Requests
- Topic: build your own skeleton (robot)
- Replies: 13
- Views: 3043
Re: build your own skeleton (robot)
Like a station that you use to "equip" parts. Like legs/chest/head are not clothing but instead parts?
- Sun Apr 17, 2016 5:39 am
- Forum: Feature Requests
- Topic: Belltowers?
- Replies: 9
- Views: 2366
Re: Belltowers?
Wow! I am totally behind this idea. This sounds really cool!

- Sat Apr 09, 2016 5:31 am
- Forum: General
- Topic: Wiki overhaul
- Replies: 5
- Views: 2129
Re: Wiki overhaul
Good stuff, keep it up! I had just visited it for the first time yesterday and was wondering if anyone was going to update it. I could try...
- Fri Apr 08, 2016 7:03 pm
- Forum: Gameplay
- Topic: New game, Wanderer Start option question
- Replies: 5
- Views: 2017
Re: New game, Wanderer Start option question
You just have to run away and find haven. 
- Fri Apr 08, 2016 6:58 pm
- Forum: Feature Requests
- Topic: Ability to clear Bush, Boulder, and Trees.
- Replies: 3
- Views: 829
Re: Ability to clear Bush, Boulder, and Trees.
Yeah the bottom corner of the map is just filled with boulders blocking paths. Sometimes even 3 possible paths being blocked in a row so you do massive backtracking. But I guess once you find out once, you never go back to that part of the map again. lol
- Wed Apr 06, 2016 4:52 am
- Forum: Feature Requests
- Topic: Need a combat "finish off enemy" toggle
- Replies: 5
- Views: 1537
Re: Need a combat "finish off enemy" toggle
I totally agree, this would be a great addition to a "Hardcore" option. It would greatly increase the difficulty.
- Sat Apr 02, 2016 11:34 pm
- Forum: Feature Requests
- Topic: Detailed Map
- Replies: 0
- Views: 451
Detailed Map
I hate putting this post in this section but it is the only one that fits. I was wondering if you could make the map outline better fit the playable area. I know this outline/highlighted area is only temporary for the update but I find myself hitting the edge way before I actually reach the map's ou...
- Fri Apr 01, 2016 6:42 am
- Forum: Bug reports
- Topic: [0.90.1] Shops not open + No shop owners
- Replies: 1
- Views: 466
[0.90.1] Shops not open + No shop owners
More than half of shops are never open and when they are open the owners never come. I die of starvation before I find one that is open with a merchant. 
- Tue Mar 29, 2016 5:49 am
- Forum: General
- Topic: Current ETA of 0.9 update?
- Replies: 9
- Views: 2911
Re: Current ETA of 0.9 update?
Sooooo excited! I have been waiting too long for this! 2 MORE DAYS! Crazy!
- Tue Mar 29, 2016 5:22 am
- Forum: Off-Topic
- Topic: Viz and Toei Animation
- Replies: 23
- Views: 17446
Re: Viz and Toei Animation
Favorite: Rurouni Kenshin, Bleach Others I liked: Samurai Champloo, Sword Art Online, Attack on Titan, InuYasha, Blade of the Immortal, Fullmetal Alchemist, Kenichi: The Mightiest Disciple, Afro Samurai (was okay...) And some show called Deadman Wonderland that was on netflix. :D I love these types ...
- Sun Mar 13, 2016 7:39 am
- Forum: Off-Topic
- Topic: русский невесты!!!!!!!!!!!!!!!!!
- Replies: 7
- Views: 38776
Re: русский невесты!!!!!!!!!!!!!!!!!
Hello, Sir Abek.
I would love to own one of your wacky inflatable russian brides. Do your models come pre-inflated?
I would love to own one of your wacky inflatable russian brides. Do your models come pre-inflated?
- Sun Mar 13, 2016 7:31 am
- Forum: Off-Topic
- Topic: Turbo team
- Replies: 5
- Views: 3076
Re: Turbo team
o.o Hello turbo team... what's up? *gotta be a bot*
- Sun Mar 13, 2016 7:29 am
- Forum: Off-Topic
- Topic: Anyone got any ideas to boost forum activity?
- Replies: 21
- Views: 16080
Re: Anyone got any ideas to boost forum activity?
I mean I rarely post to the forums but I see myself as dedicated. I also check on the forums and read what people post. *all the time* We may be hidden but we are here.
- Tue Mar 08, 2016 2:51 am
- Forum: Feature Requests
- Topic: Varying rum quality
- Replies: 2
- Views: 747
Re: Varying rum quality
I concur. Fine wines and crap beer/ale. It would also be funny to see bandits have ale in their inventory. 
- Mon Dec 21, 2015 4:17 pm
- Forum: Feature Requests
- Topic: Roadside Ambush/NPC Stealth
- Replies: 5
- Views: 1690
Re: Roadside Amubush/NPC Stealth
It just seems weird to me that the player has the option to sneak around but NPC's have no stealth ability. I would be happy to see at least something put towards that goal.
- Mon Oct 12, 2015 10:06 pm
- Forum: Feature Requests
- Topic: Roadside Ambush/NPC Stealth
- Replies: 5
- Views: 1690
Roadside Ambush/NPC Stealth
In the new update there will be roads and caravans, so I thought that having bandit factions hiding alongside the road waiting for travelers/traders passing by would be a great behavior function. Even giving Ninja/bandit/cannibals the ability to stealth (invisible) based on their stealth skill would...
- Fri Mar 06, 2015 4:00 am
- Forum: Feature Requests
- Topic: Alternative combat training
- Replies: 13
- Views: 6008
Re: Alternative combat training
Yeah I do think an arena building would be a cool addition to the game. For training.. and it you want to have a gladiator system.. poor guys.
- Fri Mar 06, 2015 3:53 am
- Forum: Feature Requests
- Topic: Animals as pets kinda?
- Replies: 15
- Views: 6387
Re: Animals as pets kinda?
Now that animals are in the game the creator could go MLG and add a timeline to animals. After like say 1 year of days or so (not realistic but w/e) bandits or cannibals could start locking them up or something, (maybe some other way that sounds mean idk) somewhat taming them but unpredictable. 2 ye...
- Fri Mar 06, 2015 3:41 am
- Forum: Feature Requests
- Topic: Ageing
- Replies: 13
- Views: 5939
Re: Ageing
This could always be included into a CHECKBOX when starting a new game. (Hardcore etc) I feel like it would be a great addition. The solution to the "Taking out the trash" idea would be that retirement is an option. The old PLAYER will now be an NPC unless he wishes to be recruited again a...