Search found 20 matches

by dotdotdot
Sun Jun 12, 2016 9:53 pm
Forum: Gameplay
Topic: Worker drones coming into base
Replies: 1
Views: 758

Re: Worker drones coming into base

Yeah, they do that to me too but I don't really mind. I just auto-haul whatever they do work. xd They also help take care of the wildlife around my base. :P But they can get annoying because they do sometimes bring way too many enemies around.
by dotdotdot
Sat Jun 11, 2016 8:02 pm
Forum: Feature Requests
Topic: build your own skeleton (robot)
Replies: 13
Views: 3043

Re: build your own skeleton (robot)

Like a station that you use to "equip" parts. Like legs/chest/head are not clothing but instead parts?
by dotdotdot
Sun Apr 17, 2016 5:39 am
Forum: Feature Requests
Topic: Belltowers?
Replies: 9
Views: 2366

Re: Belltowers?

Wow! I am totally behind this idea. This sounds really cool! :o :D :!: :mrgreen:
by dotdotdot
Sat Apr 09, 2016 5:31 am
Forum: General
Topic: Wiki overhaul
Replies: 5
Views: 2129

Re: Wiki overhaul

Good stuff, keep it up! I had just visited it for the first time yesterday and was wondering if anyone was going to update it. I could try...
by dotdotdot
Fri Apr 08, 2016 7:03 pm
Forum: Gameplay
Topic: New game, Wanderer Start option question
Replies: 5
Views: 2017

Re: New game, Wanderer Start option question

You just have to run away and find haven. :P
by dotdotdot
Fri Apr 08, 2016 6:58 pm
Forum: Feature Requests
Topic: Ability to clear Bush, Boulder, and Trees.
Replies: 3
Views: 829

Re: Ability to clear Bush, Boulder, and Trees.

Yeah the bottom corner of the map is just filled with boulders blocking paths. Sometimes even 3 possible paths being blocked in a row so you do massive backtracking. But I guess once you find out once, you never go back to that part of the map again. lol
by dotdotdot
Wed Apr 06, 2016 4:52 am
Forum: Feature Requests
Topic: Need a combat "finish off enemy" toggle
Replies: 5
Views: 1537

Re: Need a combat "finish off enemy" toggle

I totally agree, this would be a great addition to a "Hardcore" option. It would greatly increase the difficulty.
by dotdotdot
Sat Apr 02, 2016 11:34 pm
Forum: Feature Requests
Topic: Detailed Map
Replies: 0
Views: 451

Detailed Map

I hate putting this post in this section but it is the only one that fits. I was wondering if you could make the map outline better fit the playable area. I know this outline/highlighted area is only temporary for the update but I find myself hitting the edge way before I actually reach the map's ou...
by dotdotdot
Fri Apr 01, 2016 6:42 am
Forum: Bug reports
Topic: [0.90.1] Shops not open + No shop owners
Replies: 1
Views: 466

[0.90.1] Shops not open + No shop owners

More than half of shops are never open and when they are open the owners never come. I die of starvation before I find one that is open with a merchant. :?:
by dotdotdot
Tue Mar 29, 2016 5:49 am
Forum: General
Topic: Current ETA of 0.9 update?
Replies: 9
Views: 2911

Re: Current ETA of 0.9 update?

Sooooo excited! I have been waiting too long for this! 2 MORE DAYS! Crazy!
by dotdotdot
Tue Mar 29, 2016 5:22 am
Forum: Off-Topic
Topic: Viz and Toei Animation
Replies: 23
Views: 17446

Re: Viz and Toei Animation

Favorite: Rurouni Kenshin, Bleach Others I liked: Samurai Champloo, Sword Art Online, Attack on Titan, InuYasha, Blade of the Immortal, Fullmetal Alchemist, Kenichi: The Mightiest Disciple, Afro Samurai (was okay...) And some show called Deadman Wonderland that was on netflix. :D I love these types ...
by dotdotdot
Sun Mar 13, 2016 7:39 am
Forum: Off-Topic
Topic: русский невесты!!!!!!!!!!!!!!!!!
Replies: 7
Views: 38776

Re: русский невесты!!!!!!!!!!!!!!!!!

Hello, Sir Abek.
I would love to own one of your wacky inflatable russian brides. Do your models come pre-inflated?
by dotdotdot
Sun Mar 13, 2016 7:31 am
Forum: Off-Topic
Topic: Turbo team
Replies: 5
Views: 3076

Re: Turbo team

o.o Hello turbo team... what's up? *gotta be a bot*
by dotdotdot
Sun Mar 13, 2016 7:29 am
Forum: Off-Topic
Topic: Anyone got any ideas to boost forum activity?
Replies: 21
Views: 16080

Re: Anyone got any ideas to boost forum activity?

I mean I rarely post to the forums but I see myself as dedicated. I also check on the forums and read what people post. *all the time* We may be hidden but we are here.
by dotdotdot
Tue Mar 08, 2016 2:51 am
Forum: Feature Requests
Topic: Varying rum quality
Replies: 2
Views: 747

Re: Varying rum quality

I concur. Fine wines and crap beer/ale. It would also be funny to see bandits have ale in their inventory. :)
by dotdotdot
Mon Dec 21, 2015 4:17 pm
Forum: Feature Requests
Topic: Roadside Ambush/NPC Stealth
Replies: 5
Views: 1690

Re: Roadside Amubush/NPC Stealth

It just seems weird to me that the player has the option to sneak around but NPC's have no stealth ability. I would be happy to see at least something put towards that goal.
by dotdotdot
Mon Oct 12, 2015 10:06 pm
Forum: Feature Requests
Topic: Roadside Ambush/NPC Stealth
Replies: 5
Views: 1690

Roadside Ambush/NPC Stealth

In the new update there will be roads and caravans, so I thought that having bandit factions hiding alongside the road waiting for travelers/traders passing by would be a great behavior function. Even giving Ninja/bandit/cannibals the ability to stealth (invisible) based on their stealth skill would...
by dotdotdot
Fri Mar 06, 2015 4:00 am
Forum: Feature Requests
Topic: Alternative combat training
Replies: 13
Views: 6008

Re: Alternative combat training

Yeah I do think an arena building would be a cool addition to the game. For training.. and it you want to have a gladiator system.. poor guys.
by dotdotdot
Fri Mar 06, 2015 3:53 am
Forum: Feature Requests
Topic: Animals as pets kinda?
Replies: 15
Views: 6387

Re: Animals as pets kinda?

Now that animals are in the game the creator could go MLG and add a timeline to animals. After like say 1 year of days or so (not realistic but w/e) bandits or cannibals could start locking them up or something, (maybe some other way that sounds mean idk) somewhat taming them but unpredictable. 2 ye...
by dotdotdot
Fri Mar 06, 2015 3:41 am
Forum: Feature Requests
Topic: Ageing
Replies: 13
Views: 5939

Re: Ageing

This could always be included into a CHECKBOX when starting a new game. (Hardcore etc) I feel like it would be a great addition. The solution to the "Taking out the trash" idea would be that retirement is an option. The old PLAYER will now be an NPC unless he wishes to be recruited again a...