Search found 235 matches
- Tue Apr 16, 2019 5:56 am
- Forum: Bug reports
- Topic: [v1.0.23] Crash when spawning Lost Drone
- Replies: 4
- Views: 3459
Re: [v1.0.23] Crash when spawning Lost Drone
Can confirm. I get crashes when any mechanical limbs are loaded. Either in saved games or new games. I also crash within 10 minutes regardless. Uncertain as to what the cause of that is. Version: 1.0.23 - x64 (Newland) (Steam) OS version: 6.2 (9200) CPU ID: GenuineIntel: Intel(R) Core(TM) i7-2600 CP...
- Tue Apr 16, 2019 5:47 am
- Forum: Feature Requests
- Topic: FCS Robotic Limbs Randomization Option
- Replies: 12
- Views: 4401
Re: FCS Robotic Limbs Randomization Option
Is it still binary, Shidan? I was trying to make Cybercannibals before 1.023 but they ended up all getting the limbs rather than being due to chance.
(I'd check myself, but I can't seem to load 1.023 with any mods without crashing)
(I'd check myself, but I can't seem to load 1.023 with any mods without crashing)
- Fri Feb 09, 2018 5:12 pm
- Forum: Off-Topic
- Topic: Last to Post - Is the winner
- Replies: 1058
- Views: 967355
Re: Last to Post - Is the winner
But a Chocobo has eyes. It knows where it's going.
wITh a bEaK tHinG ThEres No kNOwinG WhEre ITs goING
wITh a bEaK tHinG ThEres No kNOwinG WhEre ITs goING
- Fri Feb 09, 2018 4:41 am
- Forum: Bug reports
- Topic: Game Crash in Darkfinger
- Replies: 0
- Views: 586
Game Crash in Darkfinger
Was roaming nekkid in Darkfinger. All of a sudden, Crash! I think it began on autosave. Now it's all the time T.T
- Thu Feb 08, 2018 8:21 am
- Forum: Off-Topic
- Topic: Last to Post - Is the winner
- Replies: 1058
- Views: 967355
Re: Last to Post - Is the winner
I wanna ride a beak thing into battle naked and shrieking
- Sat Feb 03, 2018 1:11 am
- Forum: Feature Requests
- Topic: Martial Arts Toggle Button!
- Replies: 1
- Views: 603
Martial Arts Toggle Button!
Heyo, It would be great to have a button on the right like, "Taunt", "Block", "Sneak", "Martial Arts" Or maybe even incorporate it into the "Taunt" ability. I feel like I'd feel pretty taunted if my opponent wouldn't even use his blade against me. Be...
- Wed Jan 11, 2017 8:01 am
- Forum: Off-Topic
- Topic: Last to Post - Is the winner
- Replies: 1058
- Views: 967355
Re: Last to Post - Is the winner
I wouldn't say everyone. Just a minor extinction event.
- Sat Dec 31, 2016 10:11 pm
- Forum: General
- Topic: Help Requested Terminatoring Myself!
- Replies: 0
- Views: 866
Help Requested Terminatoring Myself!
After a unreasonable amount of deliberation, I've decided to convert my main Avatar into a Skeleton. I was going through the FCS but I couldn't find a field in my platoon save file that mentioned the race of the character. I know it's there somewhere. Any guidance would be appreciated.
- Sat Dec 24, 2016 4:21 am
- Forum: Feature Requests
- Topic: Give Garru's a Chance!
- Replies: 0
- Views: 602
Give Garru's a Chance!
Garru's have a real tough time because the can't bite, kick, or slap. They're basically meat filled punching sacks for everything in the wasteland. Also, they freeze when struck instead of running because they think they have an attack of some kind but they don't. It makes them some very abusable co...
- Fri Dec 23, 2016 9:25 pm
- Forum: Gameplay
- Topic: Shek behaving DISHONORABLY!
- Replies: 1
- Views: 1122
Shek behaving DISHONORABLY!
I was roaming the wasteland as one often does when a Shek challenged me to a solo duel. Very nice. I beat his ass into the ground with my bare hands (as one often does). But then all of his buddies showed up and attempted to continue the skirmish. I ended up having to equip a weapon and beat the ent...
- Wed Dec 21, 2016 12:24 pm
- Forum: Gameplay
- Topic: Totally destroyed Limbs
- Replies: 3
- Views: 1511
Totally destroyed Limbs
Has anyone had a character get partially eaten by cannibals?
When bits are eaten, does the game let you patch them out? If nobody knows, I'll have to run... Experiments
When bits are eaten, does the game let you patch them out? If nobody knows, I'll have to run... Experiments
- Wed Dec 21, 2016 12:22 pm
- Forum: Feature Requests
- Topic: Alternative combat training
- Replies: 13
- Views: 6014
Re: Alternative combat training
Haven't found them again yet,
But older versions of the game had shackles for slaves.
You could also put them on and it would make characters easy to knock out and limited their combat effectiveness.
Not sure if it's still there.
But older versions of the game had shackles for slaves.
You could also put them on and it would make characters easy to knock out and limited their combat effectiveness.
Not sure if it's still there.
- Sat Dec 17, 2016 9:17 am
- Forum: Gameplay
- Topic: Skeleton Lives Matter
- Replies: 1
- Views: 1459
Skeleton Lives Matter
Amusingly, the ridiculous power of the skeletons is balanced out by extreme regional skeleracism and the inability to find repair kits in certain map locations.
It's rare that I see this kind of balancing actually work effectively in a game.
Nice job.
It's rare that I see this kind of balancing actually work effectively in a game.
Nice job.
- Sat Dec 17, 2016 5:48 am
- Forum: Feature Requests
- Topic: Infinite item queue
- Replies: 1
- Views: 578
Infinite item queue
For example. For food. Would be nice to be able to shift click on the queue and have them continually craft cooked vegetables as long as resources are available.
- Fri Dec 16, 2016 10:43 pm
- Forum: Gameplay
- Topic: Fantastic Improvements!
- Replies: 6
- Views: 2094
Re: Fantastic Improvements!
Independence achieved! It took a crazy amount of time to settle down into a location and have my colony be autonomous. Now my craftsman can get to work and we can start learning tech and devloping. I kept having to check up on my guys to make sure they weren't passing out from hunger. Now they cook ...
Re: Mensa
Are you talking about objective reality?Set wrote:The beauty is. The truth is universaltoaster Assassin wrote:Truth is in the eye of the beholder
That's true only in math and hard sciences. Really anything that boils down to math. All else is entirely subjective.
- Thu Dec 15, 2016 6:39 am
- Forum: Gameplay
- Topic: Fantastic Improvements!
- Replies: 6
- Views: 2094
Fantastic Improvements!
Notes: "My trained thirty some strong crew landed in the new world. Food was immediately a devastating issue. Teams were split up by ability and run speed. My craftsmen relaxed in an outlaw bar while my hunters gathered massive piles of raw meat. After scouting out the land, we discovered a lan...
- Mon Sep 05, 2016 2:20 am
- Forum: Gameplay
- Topic: Is swimming Broken?
- Replies: 5
- Views: 1674
Re: Is swimming Broken?
Do you know how fast 5 mph swimming is? 5 Mph is actually faster than current humans can actually swim. And you are doing it in armor, with a sword and backpack on your back? I wouldn't complain too much or they might make it more "Realistic". Bruh, these kids are running 30mph with over ...
- Mon Sep 05, 2016 1:32 am
- Forum: Feature Requests
- Topic: Ideas on how to implement cyborgs.
- Replies: 2
- Views: 758
Re: Ideas on how to implement cyborgs.
It's a sandbox. There's no real balance. Although I agree it would have to be end tier and it already comes with serious drawbacks Repair kits and augments are difficult to come by. It's why skeletons are more powerful, but not necessarily OP until repair kits become commonplace. Also, yes, as a med...
- Mon Sep 05, 2016 12:47 am
- Forum: Gameplay
- Topic: Is swimming Broken?
- Replies: 5
- Views: 1674
Re: Is swimming Broken?
25. Is the progression really that low? At that rate, his max water speed will be 5 mph or something.