Search found 9 matches

by Targa
Fri Apr 03, 2015 9:33 pm
Forum: Feature Requests
Topic: Character Customization needs help
Replies: 3
Views: 1113

Character Customization needs help

By far one of the most frustrating things about the game (for me), is the character customization that pops up when you hire a new recruit. Half or more of the time, the camera hits a wall, table, or some other object and floats way above the NPC so you can't even see their face/body. And if I didn'...
by Targa
Fri Apr 03, 2015 1:43 am
Forum: Feature Requests
Topic: Timed events / Evolution
Replies: 5
Views: 989

Re: Timed events / Evolution

I completely agree with the part about certain town NPC's dying/vanishing, as I know from experience the game keeps track of these NPC's. I've stolen police armor from KO'd cops and goen back to that town much later in the game to find naked police walking around still. I'm not completely convinced ...
by Targa
Thu Apr 02, 2015 5:34 pm
Forum: Feature Requests
Topic: Timed events / Evolution
Replies: 5
Views: 989

Re: Timed events / Evolution

"Enemies already gradually train up". This does not fit with my experience, as well as from what I've seen in the game's engine log file. When the player has characters in a certain area (you know, when the game pauses and says "loading"), the game spawns all the NPC's for that a...
by Targa
Thu Apr 02, 2015 3:58 am
Forum: Feature Requests
Topic: Timed events / Evolution
Replies: 5
Views: 989

Timed events / Evolution

Not sure if this has been suggested or is planned, but I searched through several pages and didn't see it, so... One of the current issues (IMO) with Kenshi is difficulty scaling. It really doesn't take that long at all for your squad to get trained up enough and equipped well enough that they're tr...
by Targa
Thu Apr 02, 2015 12:58 am
Forum: Bug reports
Topic: [0.72.1] raw stone and building mats wont autohaul
Replies: 9
Views: 2451

Re: [0.72.1] raw stone and building mats wont autohaul

This works in 0.69.2, and may also work in the experimental version: For iron mining: Build automated ore mine. Build automated ore processor. Build Storage: Steel Bars. DO NOT build Storage: Ore. Assign one NPC the following jobs, in this order: Ore Mine > Ore Processor. The NPC will start at the m...
by Targa
Thu Apr 02, 2015 12:41 am
Forum: Bug reports
Topic: [0.72.1] Crash trying to name squad
Replies: 0
Views: 347

[0.72.1] Crash trying to name squad

Here's what I did to create a game crash that happens every time I attempt it: Loaded a game save from the stable version into the experimental version. In this save I have 16 squad members. Squad shows as 16/10 in red. Click the "squad" button on the UI panel. The new squad box pops up, a...
by Targa
Tue Mar 31, 2015 9:40 pm
Forum: Bug reports
Topic: Orange boxes everywhere
Replies: 1
Views: 378

Re: Orange boxes everywhere

Just wanted to add (hopefully this will help), these orange boxes usually only appear when I tilt the camera all the way to the maximum, or close to it, so I'm viewing horizontally.
by Targa
Tue Mar 31, 2015 6:50 pm
Forum: Bug reports
Topic: Orange boxes everywhere
Replies: 1
Views: 378

Orange boxes everywhere

Reported this on the Steam forum. Hatsune suggested I post my dxdiag file, since it appears to be an unusual issue. I decided it would be simpler for the devs if I just moved the report here. First, the bug info: Here's a screenshot of it: http://postimg.org/image/ty5na5gkj/ And if that doesn't work...
by Targa
Mon Mar 30, 2015 6:27 pm
Forum: Feature Requests
Topic: Two requests
Replies: 6
Views: 1875

Two requests

Request #1: Since just about everyone who plays uses backpacks, and removes those backpacks to fight, a UI button to mass-remove backpacks to inventory and mass-equip backpacks would be very convenient. Request #2: Although this has been suggested in another thread asking for more diversity in areas...