Search found 9 matches
- Fri Apr 03, 2015 9:33 pm
- Forum: Feature Requests
- Topic: Character Customization needs help
- Replies: 3
- Views: 1113
Character Customization needs help
By far one of the most frustrating things about the game (for me), is the character customization that pops up when you hire a new recruit. Half or more of the time, the camera hits a wall, table, or some other object and floats way above the NPC so you can't even see their face/body. And if I didn'...
- Fri Apr 03, 2015 1:43 am
- Forum: Feature Requests
- Topic: Timed events / Evolution
- Replies: 5
- Views: 989
Re: Timed events / Evolution
I completely agree with the part about certain town NPC's dying/vanishing, as I know from experience the game keeps track of these NPC's. I've stolen police armor from KO'd cops and goen back to that town much later in the game to find naked police walking around still. I'm not completely convinced ...
- Thu Apr 02, 2015 5:34 pm
- Forum: Feature Requests
- Topic: Timed events / Evolution
- Replies: 5
- Views: 989
Re: Timed events / Evolution
"Enemies already gradually train up". This does not fit with my experience, as well as from what I've seen in the game's engine log file. When the player has characters in a certain area (you know, when the game pauses and says "loading"), the game spawns all the NPC's for that a...
- Thu Apr 02, 2015 3:58 am
- Forum: Feature Requests
- Topic: Timed events / Evolution
- Replies: 5
- Views: 989
Timed events / Evolution
Not sure if this has been suggested or is planned, but I searched through several pages and didn't see it, so... One of the current issues (IMO) with Kenshi is difficulty scaling. It really doesn't take that long at all for your squad to get trained up enough and equipped well enough that they're tr...
- Thu Apr 02, 2015 12:58 am
- Forum: Bug reports
- Topic: [0.72.1] raw stone and building mats wont autohaul
- Replies: 9
- Views: 2451
Re: [0.72.1] raw stone and building mats wont autohaul
This works in 0.69.2, and may also work in the experimental version: For iron mining: Build automated ore mine. Build automated ore processor. Build Storage: Steel Bars. DO NOT build Storage: Ore. Assign one NPC the following jobs, in this order: Ore Mine > Ore Processor. The NPC will start at the m...
- Thu Apr 02, 2015 12:41 am
- Forum: Bug reports
- Topic: [0.72.1] Crash trying to name squad
- Replies: 0
- Views: 347
[0.72.1] Crash trying to name squad
Here's what I did to create a game crash that happens every time I attempt it: Loaded a game save from the stable version into the experimental version. In this save I have 16 squad members. Squad shows as 16/10 in red. Click the "squad" button on the UI panel. The new squad box pops up, a...
- Tue Mar 31, 2015 9:40 pm
- Forum: Bug reports
- Topic: Orange boxes everywhere
- Replies: 1
- Views: 378
Re: Orange boxes everywhere
Just wanted to add (hopefully this will help), these orange boxes usually only appear when I tilt the camera all the way to the maximum, or close to it, so I'm viewing horizontally.
- Tue Mar 31, 2015 6:50 pm
- Forum: Bug reports
- Topic: Orange boxes everywhere
- Replies: 1
- Views: 378
Orange boxes everywhere
Reported this on the Steam forum. Hatsune suggested I post my dxdiag file, since it appears to be an unusual issue. I decided it would be simpler for the devs if I just moved the report here. First, the bug info: Here's a screenshot of it: http://postimg.org/image/ty5na5gkj/ And if that doesn't work...
- Mon Mar 30, 2015 6:27 pm
- Forum: Feature Requests
- Topic: Two requests
- Replies: 6
- Views: 1875
Two requests
Request #1: Since just about everyone who plays uses backpacks, and removes those backpacks to fight, a UI button to mass-remove backpacks to inventory and mass-equip backpacks would be very convenient. Request #2: Although this has been suggested in another thread asking for more diversity in areas...