Search found 49 matches
- Sat Jul 08, 2017 5:22 am
- Forum: Bug reports
- Topic: Visual Bugs
- Replies: 249
- Views: 476257
Re: Visual Bugs
This is from the most recent experimental version (0.96.5). I am standing here and even still seeing it XD I guess that I have not tried to quit and reload yet, but I did just import the game too so that could have to do with it. Even if this isn't a real issue, I thought it was funny to show off lol
- Sun Jul 02, 2017 9:27 am
- Forum: Gameplay
- Topic: 0.96.2 bread oven issues
- Replies: 1
- Views: 661
0.96.2 bread oven issues
The bread oven doesn't seem to be completely functioning properly. What I mean is that the bread oven would cook just fine, but no one touches it after that. I set people up to haul bread to the baskets, no one recognizes the bread exists. I have cooks cooking food that requires bread as an ingredie...
- Wed Jun 28, 2017 8:23 am
- Forum: Gameplay
- Topic: Ranty: Good Base Locations? (and lack therof)
- Replies: 23
- Views: 6009
Re: Ranty: Good Base Locations? (and lack therof)
The three locations I have found to be really good potentials. The first location, with Burn in the picture, is very open, it has little water (about 60% wells), but you can grow cactus easy as well as hemp fairly easily, but wheat only gets about 50% growth, it has a very wide area for building, yo...
- Mon Oct 03, 2016 4:17 pm
- Forum: Feature Requests
- Topic: Quick sell stacks
- Replies: 6
- Views: 1158
Re: Quick sell stacks
you can right click to sell one item. but if you have a stack of 20 for example, you must click that 20 times to sell all twenty. what i want is a way to ctrl+right-click to sell the whole stack in one click. this would help if you're using a bulls pack and it can hold stacks of four food items and...
- Sun Oct 02, 2016 6:09 pm
- Forum: Feature Requests
- Topic: Quick sell stacks
- Replies: 6
- Views: 1158
Re: Quick sell stacks
you can right click to sell one item. but if you have a stack of 20 for example, you must click that 20 times to sell all twenty. what i want is a way to ctrl+right-click to sell the whole stack in one click. this would help if you're using a bulls pack and it can hold stacks of four food items and ...
- Sat Oct 01, 2016 6:33 am
- Forum: Bug reports
- Topic: modding issues
- Replies: 0
- Views: 329
modding issues
i don't know if this is necessarily a bug per se. but i am trying to mod shops, and it will not seem to work. im loading new games each attempt to insure that the shops are resetting, but whenever i make changes as simple as increasing the money a shop has, it won't change anything. i have tried cha...
- Sat Oct 01, 2016 4:28 am
- Forum: Feature Requests
- Topic: Quick sell stacks
- Replies: 6
- Views: 1158
Quick sell stacks
I sell things like food and the like from bulls quite frequently and I run into the annoyance of selling a stack of four with four clicks then moving over and four clicks and so on and so forth. I feel like it would be pretty easy to implement a ctrl + right-click to sell a stack or something like t...
- Fri Sep 30, 2016 6:22 am
- Forum: Feature Requests
- Topic: dynamic camps
- Replies: 2
- Views: 445
dynamic camps
If I hang out around an area long enough I feel like I'm able to kill off all the camps while there are still roaming bands of these groups left. Then the only way to get more of these camps are to import your game or just have a high spawn count on camps. what about these roaming bands or dogs star...
- Fri Sep 30, 2016 6:04 am
- Forum: Modding
- Topic: Shop Vendor Modding Questions
- Replies: 1
- Views: 681
- Mon Sep 26, 2016 11:42 pm
- Forum: Modding
- Topic: Shop Vendor Modding Questions
- Replies: 1
- Views: 681
Shop Vendor Modding Questions
So I have been trying a couple of days to make vendor modding work. The problems I am running into seem to be many. First I have tried altering existing vendors. But the Vendor's inventory would never change. I have started new games just to check the vendor and still the inventory wouldn't change. ...
- Wed Sep 14, 2016 10:27 am
- Forum: Bug reports
- Topic: [0.93.22] farms and sleeping issues
- Replies: 1
- Views: 449
[0.93.22] farms and sleeping issues
The two are related in this post. I guess I don't know if this is a bug or not, but whenever a shop owner is sleeping in bed and I try to trade with them, it goes to that person's personal inventory. And if I try to "buy" his stuff (which I have tried ha ha) it is actually stealing. Now th...
- Wed Sep 14, 2016 4:21 am
- Forum: Gameplay
- Topic: [0.93.22] Thieves guild [SPOILER ALERT]
- Replies: 5
- Views: 1564
Re: [0.93.22] Thieves guild [SPOILER ALERT]
As far as I know, though, those guys have been around for awhile. so if that's all it is, then why is this update any different than previous versions?
- Wed Sep 14, 2016 12:55 am
- Forum: Gameplay
- Topic: [0.93.22] Thieves guild [SPOILER ALERT]
- Replies: 5
- Views: 1564
[0.93.22] Thieves guild [SPOILER ALERT]
So this is totally me not wanting to spend the time it would take to travel from place to place finding it. So that is why it is spoilers, and why I will look a little lazy :p I have already visited most towns and did a quick sweep but cannot find anyone related to this thieves/assassins guild that ...
- Wed Aug 31, 2016 7:41 am
- Forum: Bug reports
- Topic: [0.93.20] Crumplejon dialogue bug -spoilers-
- Replies: 6
- Views: 1082
Re: [0.93.20] Crumplejon dialogue bug -spoilers-
I experienced this in the main game without using mods. And nothing in the dialogue code for Crumblejon says anything about him saying join me! I don't quite understand what is going on but I have been trying to mod up a little code just to give a direct line to hire instead of going through the who...
- Wed Aug 31, 2016 6:54 am
- Forum: Gameplay
- Topic: town pop of player own towns
- Replies: 6
- Views: 2404
Re: town pop of player own towns
So excited about this post right now! ha ha.
- Tue Aug 30, 2016 9:57 pm
- Forum: Gameplay
- Topic: empty labs? 0.93.17
- Replies: 6
- Views: 1512
Re: empty labs? 0.93.17
I will try to get a post up then for them to see.
I may test whether or not it could be fixed by not importing buildings. I just don't want to lose my base XD
I may test whether or not it could be fixed by not importing buildings. I just don't want to lose my base XD
- Tue Aug 30, 2016 8:40 am
- Forum: Gameplay
- Topic: empty labs? 0.93.17
- Replies: 6
- Views: 1512
Re: empty labs? 0.93.17
Oh wow. Is there a way I am able to fix this issue? "reset" the locations I suppose, without losing the map spot?
- Thu Aug 25, 2016 9:02 am
- Forum: Gameplay
- Topic: empty labs? 0.93.17
- Replies: 6
- Views: 1512
empty labs? 0.93.17
So I am currently running experimental 0.93.17 on steam. I have visited the labs before, and they have been full of other things in previous versions. But since this update I have checked out the ancient lab again in the big swamp and the ancient lab is completely empty except for a few spiders. Is ...
- Tue Jul 26, 2016 5:57 am
- Forum: General
- Topic: Trello Page: Thank you!
- Replies: 1
- Views: 1324
Trello Page: Thank you!
This is kind of a pointless post, but I just wanted to let the Devs know that I am so happy that they posted that Trello page up on the last blog! I don't know how long this has been around, but I have had no idea about it and will enjoy using it to follow the progress much more eagerly as to the ga...
- Wed Jul 06, 2016 10:46 am
- Forum: Bug reports
- Topic: Phasing Paladins [0.93.2]
- Replies: 3
- Views: 630
Re: Phasing Paladins [0.93.2]
Not sure what is up with me that I don't see from a lot of other people, but I also have problems with my gates including my characters who walk through a gate must close the gate themselves Not sure what you are trying to say but if you have your outpost set to open to public they will always open...