Search found 49 matches

by gamerking52
Sat Jul 08, 2017 5:22 am
Forum: Bug reports
Topic: Visual Bugs
Replies: 249
Views: 476257

Re: Visual Bugs

This is from the most recent experimental version (0.96.5). I am standing here and even still seeing it XD I guess that I have not tried to quit and reload yet, but I did just import the game too so that could have to do with it. Even if this isn't a real issue, I thought it was funny to show off lol
by gamerking52
Sun Jul 02, 2017 9:27 am
Forum: Gameplay
Topic: 0.96.2 bread oven issues
Replies: 1
Views: 661

0.96.2 bread oven issues

The bread oven doesn't seem to be completely functioning properly. What I mean is that the bread oven would cook just fine, but no one touches it after that. I set people up to haul bread to the baskets, no one recognizes the bread exists. I have cooks cooking food that requires bread as an ingredie...
by gamerking52
Wed Jun 28, 2017 8:23 am
Forum: Gameplay
Topic: Ranty: Good Base Locations? (and lack therof)
Replies: 23
Views: 6009

Re: Ranty: Good Base Locations? (and lack therof)

The three locations I have found to be really good potentials. The first location, with Burn in the picture, is very open, it has little water (about 60% wells), but you can grow cactus easy as well as hemp fairly easily, but wheat only gets about 50% growth, it has a very wide area for building, yo...
by gamerking52
Mon Oct 03, 2016 4:17 pm
Forum: Feature Requests
Topic: Quick sell stacks
Replies: 6
Views: 1158

Re: Quick sell stacks

you can right click to sell one item. but if you have a stack of 20 for example, you must click that 20 times to sell all twenty. what i want is a way to ctrl+right-click to sell the whole stack in one click. this would help if you're using a bulls pack and it can hold stacks of four food items and...
by gamerking52
Sun Oct 02, 2016 6:09 pm
Forum: Feature Requests
Topic: Quick sell stacks
Replies: 6
Views: 1158

Re: Quick sell stacks

you can right click to sell one item. but if you have a stack of 20 for example, you must click that 20 times to sell all twenty. what i want is a way to ctrl+right-click to sell the whole stack in one click. this would help if you're using a bulls pack and it can hold stacks of four food items and ...
by gamerking52
Sat Oct 01, 2016 6:33 am
Forum: Bug reports
Topic: modding issues
Replies: 0
Views: 329

modding issues

i don't know if this is necessarily a bug per se. but i am trying to mod shops, and it will not seem to work. im loading new games each attempt to insure that the shops are resetting, but whenever i make changes as simple as increasing the money a shop has, it won't change anything. i have tried cha...
by gamerking52
Sat Oct 01, 2016 4:28 am
Forum: Feature Requests
Topic: Quick sell stacks
Replies: 6
Views: 1158

Quick sell stacks

I sell things like food and the like from bulls quite frequently and I run into the annoyance of selling a stack of four with four clicks then moving over and four clicks and so on and so forth. I feel like it would be pretty easy to implement a ctrl + right-click to sell a stack or something like t...
by gamerking52
Fri Sep 30, 2016 6:22 am
Forum: Feature Requests
Topic: dynamic camps
Replies: 2
Views: 445

dynamic camps

If I hang out around an area long enough I feel like I'm able to kill off all the camps while there are still roaming bands of these groups left. Then the only way to get more of these camps are to import your game or just have a high spawn count on camps. what about these roaming bands or dogs star...
by gamerking52
Fri Sep 30, 2016 6:04 am
Forum: Modding
Topic: Shop Vendor Modding Questions
Replies: 1
Views: 681

Re: Shop Vendor Modding Questions

bump...
by gamerking52
Mon Sep 26, 2016 11:42 pm
Forum: Modding
Topic: Shop Vendor Modding Questions
Replies: 1
Views: 681

Shop Vendor Modding Questions

So I have been trying a couple of days to make vendor modding work. The problems I am running into seem to be many. First I have tried altering existing vendors. But the Vendor's inventory would never change. I have started new games just to check the vendor and still the inventory wouldn't change. ...
by gamerking52
Wed Sep 14, 2016 10:27 am
Forum: Bug reports
Topic: [0.93.22] farms and sleeping issues
Replies: 1
Views: 449

[0.93.22] farms and sleeping issues

The two are related in this post. I guess I don't know if this is a bug or not, but whenever a shop owner is sleeping in bed and I try to trade with them, it goes to that person's personal inventory. And if I try to "buy" his stuff (which I have tried ha ha) it is actually stealing. Now th...
by gamerking52
Wed Sep 14, 2016 4:21 am
Forum: Gameplay
Topic: [0.93.22] Thieves guild [SPOILER ALERT]
Replies: 5
Views: 1564

Re: [0.93.22] Thieves guild [SPOILER ALERT]

As far as I know, though, those guys have been around for awhile. so if that's all it is, then why is this update any different than previous versions?
by gamerking52
Wed Sep 14, 2016 12:55 am
Forum: Gameplay
Topic: [0.93.22] Thieves guild [SPOILER ALERT]
Replies: 5
Views: 1564

[0.93.22] Thieves guild [SPOILER ALERT]

So this is totally me not wanting to spend the time it would take to travel from place to place finding it. So that is why it is spoilers, and why I will look a little lazy :p I have already visited most towns and did a quick sweep but cannot find anyone related to this thieves/assassins guild that ...
by gamerking52
Wed Aug 31, 2016 7:41 am
Forum: Bug reports
Topic: [0.93.20] Crumplejon dialogue bug -spoilers-
Replies: 6
Views: 1082

Re: [0.93.20] Crumplejon dialogue bug -spoilers-

I experienced this in the main game without using mods. And nothing in the dialogue code for Crumblejon says anything about him saying join me! I don't quite understand what is going on but I have been trying to mod up a little code just to give a direct line to hire instead of going through the who...
by gamerking52
Wed Aug 31, 2016 6:54 am
Forum: Gameplay
Topic: town pop of player own towns
Replies: 6
Views: 2404

Re: town pop of player own towns

So excited about this post right now! ha ha.
by gamerking52
Tue Aug 30, 2016 9:57 pm
Forum: Gameplay
Topic: empty labs? 0.93.17
Replies: 6
Views: 1512

Re: empty labs? 0.93.17

I will try to get a post up then for them to see.

I may test whether or not it could be fixed by not importing buildings. I just don't want to lose my base XD
by gamerking52
Tue Aug 30, 2016 8:40 am
Forum: Gameplay
Topic: empty labs? 0.93.17
Replies: 6
Views: 1512

Re: empty labs? 0.93.17

Oh wow. Is there a way I am able to fix this issue? "reset" the locations I suppose, without losing the map spot?
by gamerking52
Thu Aug 25, 2016 9:02 am
Forum: Gameplay
Topic: empty labs? 0.93.17
Replies: 6
Views: 1512

empty labs? 0.93.17

So I am currently running experimental 0.93.17 on steam. I have visited the labs before, and they have been full of other things in previous versions. But since this update I have checked out the ancient lab again in the big swamp and the ancient lab is completely empty except for a few spiders. Is ...
by gamerking52
Tue Jul 26, 2016 5:57 am
Forum: General
Topic: Trello Page: Thank you!
Replies: 1
Views: 1324

Trello Page: Thank you!

This is kind of a pointless post, but I just wanted to let the Devs know that I am so happy that they posted that Trello page up on the last blog! I don't know how long this has been around, but I have had no idea about it and will enjoy using it to follow the progress much more eagerly as to the ga...
by gamerking52
Wed Jul 06, 2016 10:46 am
Forum: Bug reports
Topic: Phasing Paladins [0.93.2]
Replies: 3
Views: 630

Re: Phasing Paladins [0.93.2]

Not sure what is up with me that I don't see from a lot of other people, but I also have problems with my gates including my characters who walk through a gate must close the gate themselves Not sure what you are trying to say but if you have your outpost set to open to public they will always open...