Search found 19 matches
Re: hi
well at the moment there is really no objectives or anything, best i can tell you is to just get a feel fro moving and making money as these aspects are not likely to change and then have fun.
- Tue Dec 20, 2011 11:59 pm
- Forum: Gameplay
- Topic: Looting Money
- Replies: 9
- Views: 3111
Re: Looting Money
currently the closest thing is taking the items from a body and selling them.
Re: ALONE?
Well i think generally Chris is not looking for anything specific however if he finds something he likes or something that interests him he will inquire about it. Giving the community a list of things he needs and how to do them would be the same thing as hiring us all to be devs and that's obviousl...
- Fri Dec 16, 2011 7:30 am
- Forum: Feature Requests
- Topic: Game Feature Ideas. (Post your ideas)
- Replies: 16
- Views: 7548
Re: Game Feature Ideas. (Post your ideas)
Trade routes, for 3 reasons. The first is to raid it for money and resources. The second is trading on it yourself. The third is building bases along the routes so you can charge people to pass through them. Trade routes will naturally form, but if you build a toll road I'll just walk around your t...
- Thu Dec 15, 2011 3:19 am
- Forum: Gameplay
- Topic: Forts and Factions
- Replies: 54
- Views: 18612
Re: Forts and Factions
ohhhhhhh Lore!!!!
- Thu Dec 15, 2011 3:18 am
- Forum: Off-Topic
- Topic: Last to Post - Is the winner
- Replies: 1058
- Views: 1358006
Re: Last to Post - Is the winner
normally people dont like when you dredge up a month old thread >.>
- Wed Dec 14, 2011 10:00 pm
- Forum: Modding
- Topic: [MOD] Kenshi Medieval Modification
- Replies: 86
- Views: 77196
Re: [MOD] Kenshi Medieval Modification
not a problem at all man this mod seems link not only will it be awesome when its done but its one of the obligatory mods for a game like kenshi.
- Wed Dec 14, 2011 9:58 pm
- Forum: Gameplay
- Topic: Forts and Factions
- Replies: 54
- Views: 18612
Re: Forts and Factions
Back to what henkalv was saying. I would rather make it so that due to their metropolitan lifestyle they do not have the martial ethos that other countries embraces, thus making them generally badder at fighting. We could even make them totally incompetent with the excuse that they use mercenaries ...
- Wed Dec 14, 2011 3:01 am
- Forum: General
- Topic: Character and Weapon Builds
- Replies: 24
- Views: 13265
Character and Weapon Builds
What armor, weapons, and gear do you use on your characters? Do you prefer large groups or small squads? I personally have 7 members of my squad (Think 7 Samurai cause thats what i did). 3 have heavies, 2 have sabers and 2 have katanas, My avatar is a picture of my first character Julius he is a tra...
- Wed Dec 14, 2011 2:55 am
- Forum: Off-Topic
- Topic: What do you listen to while playing Kenshi?
- Replies: 77
- Views: 36811
Re: Music to listen to whilst playing
Amazing stuff.1337 wrote:here's an old bookmark i found while looking through my old webbrowser
duck sauce
(i changed the text to suit the game a bit better
this site is pretty cool http://ex.fm
Good streaming. and you can find just about any thing you could want.
- Wed Dec 14, 2011 2:27 am
- Forum: Gameplay
- Topic: Forts and Factions
- Replies: 54
- Views: 18612
Re: Forts and Factions
Yeah i mean the races can obviously take an example from mythical races its just that mythical races don't exactly fit in here. The Forrest Trolls of ChinStrap or the Desert Elves of Fischer!! See what i mean? now if you assign the standard attributes of an elf to a race, like Desert people are quic...
- Wed Dec 14, 2011 1:38 am
- Forum: General
- Topic: indie of the year
- Replies: 37
- Views: 14209
Re: indie of the year
its nice you can vote for more then one game but i wish i could vote one game a bunch of times :3
- Wed Dec 14, 2011 1:37 am
- Forum: Modding
- Topic: [MOD] Kenshi Medieval Modification
- Replies: 86
- Views: 77196
Re: [MOD] Kenshi Medieval Modification
I am impressed with where this modification is going keep up the work man.
I have also added this mod to the Wiki's Mod page
http://kenshi.wikia.com/wiki/Modificati ... onversions
I have also added this mod to the Wiki's Mod page
http://kenshi.wikia.com/wiki/Modificati ... onversions
- Wed Dec 14, 2011 1:27 am
- Forum: Gameplay
- Topic: Forts and Factions
- Replies: 54
- Views: 18612
Re: Forts and Factions
Hello, and welcome what i like to call "Forts an Factions". When ever i play a rpg game i like to have a wide variety of original factions and interesting buildings. In this forum i would like discuss ideas for the game about these topics. All ideas are welcome and if they are good enough...
- Wed Dec 14, 2011 1:09 am
- Forum: Modding
- Topic: Zombie Apocalypse
- Replies: 65
- Views: 65293
Re: Zombie Apocalypse
I downloaded this mod and have to say its quite a bit of fun. i played both with new characters and a squad i had made when i started playing kenshi. Good fun. Also i have added this mod to the Modifications wiki page hope you don't mind. Also if you think that the category is incorrect let me know ...
- Wed Dec 14, 2011 12:58 am
- Forum: General
- Topic: Modification Page on the Wiki
- Replies: 2
- Views: 1020
Modification Page on the Wiki
Well seeing as this is not a modification i wont post it in the mods thread. There is a page for modifications on the wiki now so if you are looking for a spot to give your mod publicity where it wont be swollowed by pages and time this is the place to do it. Please add your mod to the proper catego...
- Mon Dec 12, 2011 2:52 am
- Forum: Modding
- Topic: Deciphering the Level Editor
- Replies: 11
- Views: 6578
Re: Deciphering the Level Editor
Ok so has anyone else had any problems with signs spewing out NPCs? i made a boot shop sign and it kept pumping out the traders and every time i would move the npc a new one would spawn right under the sign...
Re: Wiki?
Yeah that was me sorry :3 i was copypasta.
Re: Wiki?
Just chiming in that the wiki is coming along nicely and that everyone here is free to contribute to it if they wish. Thanks Lorenzo for setting it up.