Search found 1236 matches

by swillo
Mon Dec 22, 2025 3:26 pm
Forum: Feature Requests
Topic: Suggestions list (Yep, pretty much abandoned by me)
Replies: 97
Views: 465586

Re: Suggestions list (Yep, pretty much abandoned by me)

It's been a long time since I posted on this list. But I'm on holiday and sitting watching my patrol heal up after storming an Ancient ruin so I figure it's a good time to get a few things out there for Santa. top things I want to see in Kenshi 2 (all I want of Christmas is my Kenshi) 1. Ability to ...
by swillo
Mon Dec 27, 2021 3:24 pm
Forum: General
Topic: NPCs Becoming Aimless?
Replies: 5
Views: 11567

Re: NPCs Becoming Aimless?

Yes, sadly a known issue. They tried to fix it once, but it still happens from time to time.
poor souls will stand there till they die of hunger or are killed. Also happens with slaves that you buy from the traders that don't follow you, they will often just stand outside their cells forever.
by swillo
Mon Dec 27, 2021 3:00 pm
Forum: General
Topic: Shek Mooches and the Broken Ones
Replies: 2
Views: 7627

Re: Shek Mooches and the Broken Ones

The mooches are coming because you built your base in Shek territory. They will not stop coming until you move. And not allowing them in will cause relations with the Shek to deteriorate until you are at war with them. So, you really have 3 choices. stock enough food near the gate to fill their pack...
by swillo
Fri Nov 19, 2021 8:47 pm
Forum: Gameplay
Topic: All stores in Squin are gone or closed and wont open?
Replies: 1
Views: 21799

Re: All stores in Squin are gone or closed and wont open?

you can try the repopulate option in the f12 menu. that might do it. Otherwise you could import to a fresh game. And they should return.
by swillo
Tue Mar 16, 2021 4:51 pm
Forum: Gameplay
Topic: First time player trouble.
Replies: 1
Views: 21502

Re: First time player trouble.

Sounds like a weird glich, I would restart the game and it will probably clear itself if not report it in the bugs forum.
by swillo
Tue Dec 01, 2020 3:42 pm
Forum: Feature Requests
Topic: [Kenshi 2] Water Bar
Replies: 3
Views: 2270

Re: [Kenshi 2] Water Bar

I thought about this too, I can't help but assume Chris must have had hydration as a thing at some point in development. Thing is, I think it just gets too fiddly, it would really add a whole lot more micro to squad management for not much gain. I just assume that every meal they eat comes with a d...
by swillo
Tue Dec 01, 2020 3:35 pm
Forum: Feature Requests
Topic: Organs&Consumables and Addiction&Disease
Replies: 2
Views: 2000

Re: Organs&Consumables and Addiction&Disease

Consumables In k1 we can consume only food but we have booze and hash too i think they can be consumed too, my solution is we need consumables slot , assign consumable and done if combat starts take a sip but there is addictions too My idea of consumables: Booze:Increase strength decrease dex Hash:...
by swillo
Tue Dec 01, 2020 3:08 pm
Forum: Feature Requests
Topic: [Kenshi 2] Balancing this fun base-building system you've made vs. complacency - more dangerous (but fun!) homesteading
Replies: 2
Views: 2044

Re: [Kenshi 2] Balancing this fun base-building system you've made vs. complacency - more dangerous (but fun!) homestead

love these ideas. I would add random natural disasters like wells run dry, crops get blight, earthquake, sand storms. Things that cause damage to the base and could even make it unlivable. Imagine 250 base dwellers and suddenly you have no water for crops or cooking, or all your crops are eaten by l...
by swillo
Tue Dec 01, 2020 2:51 pm
Forum: Feature Requests
Topic: Memory Based Research
Replies: 2
Views: 2141

Re: Memory Based Research

I agree this is an interesting idea. It might be easier to give all research a score. And to learn it or use it you have to have someone with that skill level or greater available. That way you don't lose the research but you might lose the ability to use it. Or you learn it but don't have the engin...
by swillo
Tue Nov 24, 2020 8:33 pm
Forum: Gameplay
Topic: For the love of god, let us disable automatic "getting food"
Replies: 1
Views: 6750

Re: For the love of god, let us disable automatic "getting food"

take your food with you in backpacks then while you are hiding out, tell everyone to "follow" one person. if they can get food in backpacks and are actively following someone they will not go back for more food.
by swillo
Tue Nov 24, 2020 8:27 pm
Forum: General
Topic: I’m lost
Replies: 2
Views: 2375

Re: I’m lost

Now to my question: Anywhere in the great desert where i can produce cactus rum reliably without getting fucked in the ass by slavers and the fake ass protection service” the traders guild gives ya. Quick answer "NO". Building a base early is will get you killed. and the great desert is a...
by swillo
Thu Oct 15, 2020 5:00 pm
Forum: Bug reports
Topic: NPCS stuck in unreachable area in fog islands
Replies: 0
Views: 839

NPCS stuck in unreachable area in fog islands

In the picture you can see two NPCs that are stuck on the ridge above my camp in fog island. To the middle of the screen you can see where there is a ramp to that area, but it is not passable. The characters appear to have spawned up there for some reason, and now can't get down and the annoying Pal...
by swillo
Wed Sep 02, 2020 10:13 pm
Forum: Feature Requests
Topic: Swimming
Replies: 0
Views: 1495

Swimming

Okay it's been awhile and I'm in need of a Kenshi discussion. While I was playing today I spent some time in the water and all my ideas about swimming kept bubbling up, so I decided to get them out. I love the fact that we can swim, and having interactive water is a great part of Kenshi. Here are so...
by swillo
Tue Aug 11, 2020 1:31 pm
Forum: Feature Requests
Topic: Revert the cannibal AI
Replies: 0
Views: 1196

Revert the cannibal AI

Along time ago the cannibals and fogmen used to grab a downed character and run off with them. I would like an options switch to turn that behavior back on. It really made dealing with the cannibals/fogmen much harder. Now they pick someone up and keep fighting, which means they almost always get kn...
by swillo
Thu Jul 02, 2020 1:37 pm
Forum: Feature Requests
Topic: Camping walls
Replies: 2
Views: 17739

Camping walls

one of the biggest problems I have with trying to play a nomadic game, is when my team gets badly beaten and I try to rest, I'm constantly being attacked again. It would be nice to be able to crate a fortified campsite that wouldn't classify as an outpost and start bring raids. For that we would nee...
by swillo
Wed Jun 10, 2020 6:25 pm
Forum: Gameplay
Topic: The Hub - respawn of roaming squads?
Replies: 2
Views: 7165

Re: The Hub - respawn of roaming squads?

you might try the ingame editor, ctrl+f12, there is an option to repopulate. Not sure if that is what you need or not.
by swillo
Wed Jun 10, 2020 6:21 pm
Forum: Feature Requests
Topic: [Kenshi 2] New feature request(s)
Replies: 1
Views: 1377

Re: [Kenshi 2] New feature request(s)

... If you have an outpost, there should be a chance an NPC wants to join you, and will randomly show up and ask. Accepting them could cause disfavor from another faction if they are wanted, etc, or maybe they are just looking for some honest work and will join you for free. Maybe you have to pay s...
by swillo
Fri May 08, 2020 5:20 pm
Forum: Feature Requests
Topic: formations
Replies: 1
Views: 1377

Re: formations

Agreed. It would be great to be able to select just my archers and have them create a line on command. Even better if they wouldn't shoot through everyone else when standing in a group, but only take a clear shot when it there are no friendlies in the way.
by swillo
Fri May 08, 2020 3:38 pm
Forum: Feature Requests
Topic: Swimming improvements
Replies: 0
Views: 1139

Swimming improvements

IMHO, all clothes should have a negative modifier for swimming. Swimming in clothes is much harder. It should be like running with weights. take them off and you are able to swim at full speed. Swim with them on and you are slower but learn to swim better faster. I think that there should be an exha...
by swillo
Tue May 05, 2020 6:16 pm
Forum: Feature Requests
Topic: Katana is too poor
Replies: 4
Views: 1899

Re: Katana is too poor

Actually what your seeing now is the rebalance. In the beginning Katana didn't have the armor issue. but they were too powerful. They were faster then any weapon and they did the same damage as heavy weapons. It was just not sensible. The weakness vs armor is fair. on the other hand I personally hav...