Search found 1236 matches
- Mon Dec 22, 2025 3:26 pm
- Forum: Feature Requests
- Topic: Suggestions list (Yep, pretty much abandoned by me)
- Replies: 97
- Views: 465586
Re: Suggestions list (Yep, pretty much abandoned by me)
It's been a long time since I posted on this list. But I'm on holiday and sitting watching my patrol heal up after storming an Ancient ruin so I figure it's a good time to get a few things out there for Santa. top things I want to see in Kenshi 2 (all I want of Christmas is my Kenshi) 1. Ability to ...
- Mon Dec 27, 2021 3:24 pm
- Forum: General
- Topic: NPCs Becoming Aimless?
- Replies: 5
- Views: 11567
Re: NPCs Becoming Aimless?
Yes, sadly a known issue. They tried to fix it once, but it still happens from time to time.
poor souls will stand there till they die of hunger or are killed. Also happens with slaves that you buy from the traders that don't follow you, they will often just stand outside their cells forever.
poor souls will stand there till they die of hunger or are killed. Also happens with slaves that you buy from the traders that don't follow you, they will often just stand outside their cells forever.
- Mon Dec 27, 2021 3:00 pm
- Forum: General
- Topic: Shek Mooches and the Broken Ones
- Replies: 2
- Views: 7627
Re: Shek Mooches and the Broken Ones
The mooches are coming because you built your base in Shek territory. They will not stop coming until you move. And not allowing them in will cause relations with the Shek to deteriorate until you are at war with them. So, you really have 3 choices. stock enough food near the gate to fill their pack...
- Fri Nov 19, 2021 8:47 pm
- Forum: Gameplay
- Topic: All stores in Squin are gone or closed and wont open?
- Replies: 1
- Views: 21799
Re: All stores in Squin are gone or closed and wont open?
you can try the repopulate option in the f12 menu. that might do it. Otherwise you could import to a fresh game. And they should return.
- Tue Mar 16, 2021 4:51 pm
- Forum: Gameplay
- Topic: First time player trouble.
- Replies: 1
- Views: 21502
Re: First time player trouble.
Sounds like a weird glich, I would restart the game and it will probably clear itself if not report it in the bugs forum.
- Tue Dec 01, 2020 3:42 pm
- Forum: Feature Requests
- Topic: [Kenshi 2] Water Bar
- Replies: 3
- Views: 2270
Re: [Kenshi 2] Water Bar
I thought about this too, I can't help but assume Chris must have had hydration as a thing at some point in development. Thing is, I think it just gets too fiddly, it would really add a whole lot more micro to squad management for not much gain. I just assume that every meal they eat comes with a d...
- Tue Dec 01, 2020 3:35 pm
- Forum: Feature Requests
- Topic: Organs&Consumables and Addiction&Disease
- Replies: 2
- Views: 2000
Re: Organs&Consumables and Addiction&Disease
Consumables In k1 we can consume only food but we have booze and hash too i think they can be consumed too, my solution is we need consumables slot , assign consumable and done if combat starts take a sip but there is addictions too My idea of consumables: Booze:Increase strength decrease dex Hash:...
- Tue Dec 01, 2020 3:08 pm
- Forum: Feature Requests
- Topic: [Kenshi 2] Balancing this fun base-building system you've made vs. complacency - more dangerous (but fun!) homesteading
- Replies: 2
- Views: 2044
Re: [Kenshi 2] Balancing this fun base-building system you've made vs. complacency - more dangerous (but fun!) homestead
love these ideas. I would add random natural disasters like wells run dry, crops get blight, earthquake, sand storms. Things that cause damage to the base and could even make it unlivable. Imagine 250 base dwellers and suddenly you have no water for crops or cooking, or all your crops are eaten by l...
- Tue Dec 01, 2020 2:51 pm
- Forum: Feature Requests
- Topic: Memory Based Research
- Replies: 2
- Views: 2141
Re: Memory Based Research
I agree this is an interesting idea. It might be easier to give all research a score. And to learn it or use it you have to have someone with that skill level or greater available. That way you don't lose the research but you might lose the ability to use it. Or you learn it but don't have the engin...
- Tue Nov 24, 2020 8:33 pm
- Forum: Gameplay
- Topic: For the love of god, let us disable automatic "getting food"
- Replies: 1
- Views: 6750
Re: For the love of god, let us disable automatic "getting food"
take your food with you in backpacks then while you are hiding out, tell everyone to "follow" one person. if they can get food in backpacks and are actively following someone they will not go back for more food.
Re: I’m lost
Now to my question: Anywhere in the great desert where i can produce cactus rum reliably without getting fucked in the ass by slavers and the fake ass protection service” the traders guild gives ya. Quick answer "NO". Building a base early is will get you killed. and the great desert is a...
- Thu Oct 15, 2020 5:00 pm
- Forum: Bug reports
- Topic: NPCS stuck in unreachable area in fog islands
- Replies: 0
- Views: 839
NPCS stuck in unreachable area in fog islands
In the picture you can see two NPCs that are stuck on the ridge above my camp in fog island. To the middle of the screen you can see where there is a ramp to that area, but it is not passable. The characters appear to have spawned up there for some reason, and now can't get down and the annoying Pal...
- Wed Sep 02, 2020 10:13 pm
- Forum: Feature Requests
- Topic: Swimming
- Replies: 0
- Views: 1495
Swimming
Okay it's been awhile and I'm in need of a Kenshi discussion. While I was playing today I spent some time in the water and all my ideas about swimming kept bubbling up, so I decided to get them out. I love the fact that we can swim, and having interactive water is a great part of Kenshi. Here are so...
- Tue Aug 11, 2020 1:31 pm
- Forum: Feature Requests
- Topic: Revert the cannibal AI
- Replies: 0
- Views: 1196
Revert the cannibal AI
Along time ago the cannibals and fogmen used to grab a downed character and run off with them. I would like an options switch to turn that behavior back on. It really made dealing with the cannibals/fogmen much harder. Now they pick someone up and keep fighting, which means they almost always get kn...
- Thu Jul 02, 2020 1:37 pm
- Forum: Feature Requests
- Topic: Camping walls
- Replies: 2
- Views: 17739
Camping walls
one of the biggest problems I have with trying to play a nomadic game, is when my team gets badly beaten and I try to rest, I'm constantly being attacked again. It would be nice to be able to crate a fortified campsite that wouldn't classify as an outpost and start bring raids. For that we would nee...
- Wed Jun 10, 2020 6:25 pm
- Forum: Gameplay
- Topic: The Hub - respawn of roaming squads?
- Replies: 2
- Views: 7165
Re: The Hub - respawn of roaming squads?
you might try the ingame editor, ctrl+f12, there is an option to repopulate. Not sure if that is what you need or not.
- Wed Jun 10, 2020 6:21 pm
- Forum: Feature Requests
- Topic: [Kenshi 2] New feature request(s)
- Replies: 1
- Views: 1377
Re: [Kenshi 2] New feature request(s)
... If you have an outpost, there should be a chance an NPC wants to join you, and will randomly show up and ask. Accepting them could cause disfavor from another faction if they are wanted, etc, or maybe they are just looking for some honest work and will join you for free. Maybe you have to pay s...
- Fri May 08, 2020 5:20 pm
- Forum: Feature Requests
- Topic: formations
- Replies: 1
- Views: 1377
Re: formations
Agreed. It would be great to be able to select just my archers and have them create a line on command. Even better if they wouldn't shoot through everyone else when standing in a group, but only take a clear shot when it there are no friendlies in the way.
- Fri May 08, 2020 3:38 pm
- Forum: Feature Requests
- Topic: Swimming improvements
- Replies: 0
- Views: 1139
Swimming improvements
IMHO, all clothes should have a negative modifier for swimming. Swimming in clothes is much harder. It should be like running with weights. take them off and you are able to swim at full speed. Swim with them on and you are slower but learn to swim better faster. I think that there should be an exha...
- Tue May 05, 2020 6:16 pm
- Forum: Feature Requests
- Topic: Katana is too poor
- Replies: 4
- Views: 1899
Re: Katana is too poor
Actually what your seeing now is the rebalance. In the beginning Katana didn't have the armor issue. but they were too powerful. They were faster then any weapon and they did the same damage as heavy weapons. It was just not sensible. The weakness vs armor is fair. on the other hand I personally hav...