Search found 21 matches
- Tue Sep 26, 2017 11:38 pm
- Forum: Bug reports
- Topic: v0.96.27 - dismantling buildings continues
- Replies: 2
- Views: 407
Re: v0.96.27 - dismantling buildings continues
I was unable to dismantle a camp fire today. I did not try any of the regular fixes (reboot, import) so no idea how persistent the problem was.
- Mon Jan 23, 2017 12:58 pm
- Forum: Feature Requests
- Topic: Seperate sliders for crooked backs and legs.
- Replies: 0
- Views: 272
Seperate sliders for crooked backs and legs.
First of all, mostly I just want to be able to adjust these separately. Because women tend to look ridiculous no matter where I put this slider atm. For Leg Slider I want: Bow legged with outwards facing feet ---> Straight legs---> Knocking knees and inwards pointing toes, slight clubfoot. Back Slid...
- Wed Jul 13, 2016 8:12 pm
- Forum: Feature Requests
- Topic: Robot / Hive Armor
- Replies: 2
- Views: 626
Re: Robot / Hive Armor
I want stupid masks for robots to cover their faces. Something created by a daft Skeleton that can't tell humanoids apart to use to try and pass as a human. Like a burlap sack with a smiling face drawn on it. Yes after a lot of work to become human the tinman managed to become a scarecrow.
- Wed Jul 13, 2016 8:04 pm
- Forum: Feature Requests
- Topic: Beds
- Replies: 6
- Views: 1229
Re: Beds
Being able to see which way a bed is facing would be nice. I can never tell now until someone uses it. I also want a Pile of Straw . Another outdoor bed. One that's usable by everyone, people AND animals. Mostly for a place for dogs and cattle to rest. Can be set to public use on an individual basis...
Re: AI core
it really sounds like an item you should be able to find as loot of robotic enemies. Robot pirates or something (former amusement park robots gone insane, IN CHARACTER!)
- Tue Jul 12, 2016 4:35 pm
- Forum: Gameplay
- Topic: Domesticated bull ?
- Replies: 26
- Views: 6399
Re: Domesticated bull ?
I bought a female, it's a cow, or possibly a heifer if one wants to get pedantic. And yes, cows do have horns. Both in the game and in RL.
- Mon Jul 11, 2016 4:15 am
- Forum: Gameplay
- Topic: Copper Plates?
- Replies: 18
- Views: 4257
Re: Copper Plates?
Getting advanced harpoonery didn't help. I still can't make copper plates. Also, I seem to be having trouble with vendors not selling them anymore. I used to be able to pick some up in Mongrel but my last 10 trips they didn't have any. It's like vendors inventory supply degrades over time.
Re: FOOD!!
About food production, is there any way to set a stove to produce and infinite amount of something? Sometimes I forget to fill up my queues. *EDIT* an OUTDOOR food storage (granary) would also be preferred. Pathing into my buildings seem to sometimes get temporarily bugged for some reason and people...
- Sun Jul 10, 2016 7:20 pm
- Forum: Gameplay
- Topic: Copper Plates?
- Replies: 18
- Views: 4257
Re: Copper Plates?
Haha ok :) So here we go: to get copper alloy plates :p Make sure u bought advanced harpoonery. Have an engineering research. Are far enough in the tech tree . And verified ur game cache . i think this is it :p :lol: So any1 who can give us more insight feel free to do so I found two of those engin...
- Sun Jul 10, 2016 7:15 pm
- Forum: Gameplay
- Topic: Domesticated bull ?
- Replies: 26
- Views: 6399
Re: Domesticated bull ?
I want to be able to rename them. Domesticated bull doesn't have that ring to it. Also it's a cow. Some armor options would be nice too. Maybe a collar that give some upper body protection and strong bleed protection.
- Thu Jul 07, 2016 6:57 pm
- Forum: Feature Requests
- Topic: "Gifting" food to outlaws
- Replies: 8
- Views: 1470
"Gifting" food to outlaws
How about hungry bandits, holy nation outlaws and other starving outcasts give you a "your food or your life option" instead of just attacking you unprovoked. Similar to how holy nation Paladins question your faith and leaves you alone as long as you give them a satisfying answer. Differen...
- Sun Jul 03, 2016 4:05 am
- Forum: Feature Requests
- Topic: Naming contest for "Beak Thing"
- Replies: 8
- Views: 1513
Re: Naming contest for "Beak Thing"
Big Peckers?
- Tue Aug 11, 2015 4:01 pm
- Forum: Gameplay
- Topic: Character Creator: Return the Asians.
- Replies: 27
- Views: 6631
Re: Character Creator: Return the Asians.
I am looking forward to more faces. My group is suppose to consist of people from the age of 8 to 80. I got the 8 year old close to right, just need fatter cheeks. But there really isn't a wrinkly face, so my old people have to hide in face gear.
- Tue Aug 04, 2015 2:51 am
- Forum: Bug reports
- Topic: City of Catun is Naked
- Replies: 6
- Views: 1450
Re: City of Catun is Naked
Since it affects vendor inventory and cash supply, as well, it's clearly more then a visual bug. Also 10 dust bandits don't usually lose to 2 Beaks. In under 2 minutes, even. But yes, next time I turned the game back on, and it was a few in game days later as well,ir returned to Clownsteady and ever...
- Mon Aug 03, 2015 6:02 pm
- Forum: Bug reports
- Topic: City of Catun is Naked
- Replies: 6
- Views: 1450
Re: City of Catun is Naked
As I was leaving nudist Clownsteady I ran into some naked dust bandits, not far away, fighting 2 Beak Things. So it appears when the nekkid bug strikes it affects an area larger then just the town. The dust bandit gang lost against the Beak Things and when I looted them I saw that they were actually...
- Mon Aug 03, 2015 5:46 pm
- Forum: Bug reports
- Topic: City of Catun is Naked
- Replies: 6
- Views: 1450
Re: City of Catun is Naked
Clowsteady just got naked too. Middle of the day, while I was visiting. I entered the town, everyone was clothed, vendors had inventory and money. One latecomer in my group was hauling a ninja bounty and attracted some more ninjas. Rest of my group dispatched the ninja adds right outside the gates w...
- Mon Aug 03, 2015 7:15 am
- Forum: Bug reports
- Topic: City of Catun is Naked
- Replies: 6
- Views: 1450
City of Catun is Naked
What the titles says. All citizens are unarmed and unclothed, even the guards. Vendors are also out of stock and have very little money. I'm playing latest official, non beta patch. No mods. This is my first visit to Catun since I imported my save. The only two other towns I have been to, since impo...
- Sat Jun 13, 2015 10:26 pm
- Forum: Feature Requests
- Topic: Glowing Coral
- Replies: 2
- Views: 759
Re: Glowing Coral
interesting though parts sound like fantasy creatures ( can only be killed via fire type thing or the lantern burning forever. ) and we know Kenshi won't have that part in it. rest is definitely interesting. The almost immortal thing is not from magic. It because it's a colony of many tiny creature...
- Sat Jun 13, 2015 10:11 pm
- Forum: Bug reports
- Topic: Visual Bugs
- Replies: 249
- Views: 477453
Re: Visual Bugs
My level 5 research lab has turned invisible. It was visible right after I built it but loading my game the next day it was invisible. It can still be interacted with and used for research.
It's built on the second floor of a building I bought in Brink.
It's built on the second floor of a building I bought in Brink.
- Sat Jun 13, 2015 1:34 am
- Forum: Feature Requests
- Topic: Glowing Coral
- Replies: 2
- Views: 759
Glowing Coral
I had an idea for a land living mollusk colony creature. During the day it looks like a dead tree or shrub. Possibly with some bones strewn about the base for ambiance. At night it sprouts these glowing (blue?) tentacles that tries to grab anything living that comes near. Not too common, if zoomed o...