Search found 25 matches
- Tue Jun 30, 2015 4:09 pm
- Forum: Bug reports
- Topic: [0.74.14] Learning new blueprints via failed purchase
- Replies: 1
- Views: 507
Re: [0.74.14] Learning new blueprints via failed purchase
didn't want to mention anything, but yeah, I got this as well. And it appears to be related to the other problem you posted about here , at least I seem to remember both problems having started at the same time. It was when I was out buying blueprints. As I left-clicked a blueprint to purchase it, I...
- Tue Jun 30, 2015 6:55 am
- Forum: Bug reports
- Topic: Squad portraits are blank
- Replies: 15
- Views: 3230
Re: Squad portraits are blank
I noticed that when I alt tabbed out of the game and back they all disappeared. also when a load a game with out exiting the game first the portraits vanish, but I exit the game and reload they are fine. For me happens in both dx9 and dx11. Possibly something different with our system specs? Portra...
- Mon Jun 29, 2015 9:49 pm
- Forum: Bug reports
- Topic: Squad portraits are blank
- Replies: 15
- Views: 3230
Re: Squad portraits are blank
Noticed that this problem has something to do with the d3d 11 renderer. The d3d 9 renderer updates portraits when changing headgear or body armor. Find it to be more stable in general as well, but d3d 11 is somewhat faster.
- Fri Jun 26, 2015 9:17 pm
- Forum: Bug reports
- Topic: [0.74.14] Turret Damage Stuck At 1
- Replies: 4
- Views: 675
Re: [0.74.14] Turret Damage Stuck At 1
The six-shot harpoon turrets display 1 damage too. Not sure if they actually do 1 damage per shot, though. Always distracted by something else when they're brought into action.Droll wrote:(i haven't checked the revolver ones).
- Thu Jun 25, 2015 10:19 pm
- Forum: Bug reports
- Topic: I now have a bartender.
- Replies: 5
- Views: 842
Re: I now have a bartender.
Hey! Now I want a bartender! Although losing the source of income would kinda suck. Was it completely random?
- Tue Jun 23, 2015 12:40 pm
- Forum: Bug reports
- Topic: [0.74.12] Stacked weapons revert to prototype [non-issue]
- Replies: 3
- Views: 668
Re: [0.74.12] Quality of stacked weapons reverts to prototyp
you must have been using the naughty shopkeepers backpack, right? nope, was actually using the rather pedestrian large trader's backpack. Swords were stacking at 6 per stack, like other trade goods. Made top-quality nodachis the most space-effective wares to trade. (I think.) yeah they were never i...
- Mon Jun 22, 2015 8:58 pm
- Forum: Bug reports
- Topic: [0.74.12] Stacked weapons revert to prototype [non-issue]
- Replies: 3
- Views: 668
Re: [0.74.12] Quality of stacked weapons reverts to prototyp
Fixed, sort of, as of 0.74.14, except weapons now do not stack at all. I would just like to ask: is this working as intended? It makes the stacking problem essentially impossible to test. Then again, weapons not stacking at all makes the problem moot, so I guess the problem's not so much fixed, as r...
- Mon Jun 22, 2015 12:14 am
- Forum: Bug reports
- Topic: [0.74.10] Outpost still present on GUI Map [Fixed]
- Replies: 14
- Views: 2438
Re: [0.74.10] Outpost still present on GUI Map [Fixed]
yea i did it cleared it up. but darn it. that's my 7th base i rebuilt during the 74.x patches. as was getting tired of the nearly non existent building materials in the shops to keep rebuilding said bases. it was just to show the marker is still there even if the area was empty. Yeah, does suck. Ju...
- Sun Jun 21, 2015 11:25 pm
- Forum: Bug reports
- Topic: [0.74.10] Outpost still present on GUI Map [Fixed]
- Replies: 14
- Views: 2438
Re: [0.74.10] Outpost still present on GUI Map [Fixed]
@Hatsune, did you import with buildings? While some of the reported ghost outposts, like the one you're seeing, doesn't have any buildings, some do (like the one I saw.) It's possible that even if the outpost doesn't have any buildings, something in there is imported along with the rest of the build...
- Sun Jun 21, 2015 11:04 pm
- Forum: Bug reports
- Topic: [0.74.10] CTD involving weapon storage [FIXED - 0.74.13]
- Replies: 9
- Views: 1526
Re: [0.74.10] CTD involving weapon storage
Sorry haven't confirmed this fixed yet. Just got my base up and running (again), and I haven't yet gotten a storage container filled. Rest assured that Builder Burn is on the job, cobbling together masked helmets and plated longboots by the dozen. edit: can confirm that this is fixed. Thanks! Tested...
- Sat Jun 20, 2015 6:59 pm
- Forum: Bug reports
- Topic: [0.74.12] Stacked weapons revert to prototype [non-issue]
- Replies: 3
- Views: 668
[0.74.12] Stacked weapons revert to prototype [non-issue]
Happens when weapons are stacked. Removing weapons from the stack retain their quality in the description, but have specs and, sometimes more importantly, price of weapons with prototype quality. Workaround appears to be to separate the weapons from the stack, save, then load. The weapons then exhib...
- Sat Jun 20, 2015 6:56 pm
- Forum: Bug reports
- Topic: [0.74.10] Outpost still present on GUI Map [Fixed]
- Replies: 14
- Views: 2438
Re: [0.74.10] Outpost still present on GUI Map
Can confirm that. Didn't manage to test 0.74.11, but my game imported into 0.74.12 doesn't have the ghost outpost anymore.Rikter wrote:This is fixed in 0.74.11.
- Sat Jun 20, 2015 8:01 am
- Forum: Bug reports
- Topic: [0.74.10] crash when loading new area
- Replies: 5
- Views: 804
Re: [0.74.12] crash when loading new area
updated to 0.74.12 this morning. Crashed as new map loaded while shopping in Traders Edge. Might be relevant: new import: with research, no buildings. Team was split up into 4 squads, 3 of which were stalking (bodyguard option) different police officers while sneaking. The 4th squad then triggered t...
- Fri Jun 19, 2015 7:46 pm
- Forum: Bug reports
- Topic: [0.74.10] CTD involving weapon storage [FIXED - 0.74.13]
- Replies: 9
- Views: 1526
Re: [0.74.10] CTD involving weapon storage
editing a current post is usually when you're describing the same issue at that time. a new post is mostly for when you have new different info. it also triggers the new post available under the tab." View unread posts" so either way is fine. Thanks for the clarification. Got it, I think:...
- Fri Jun 19, 2015 5:11 pm
- Forum: Bug reports
- Topic: [0.74.10] CTD involving weapon storage [FIXED - 0.74.13]
- Replies: 9
- Views: 1526
Re: [0.74.10] CTD involving weapon storage
Glad to help! Looking forward to the update. Great game!Captain Deathbeard wrote:That was super helpful. It's now fixed.
- Fri Jun 19, 2015 11:10 am
- Forum: Bug reports
- Topic: [0.74.10] CTD involving weapon storage [FIXED - 0.74.13]
- Replies: 9
- Views: 1526
Re: [0.74.10] CTD involving weapon storage
Might help narrow the problem down: I luckily had a save from right before the armor was transferred, crashing the game. I noticed that the armor storage had space for just two sets of sneaky chain, but my smith had three in her inventory. Also possibly relevant, two of the sets of sneaky chain were...
- Fri Jun 19, 2015 10:59 am
- Forum: Bug reports
- Topic: [0.74.10] CTD involving weapon storage [FIXED - 0.74.13]
- Replies: 9
- Views: 1526
Re: [0.74.10] CTD involving weapon storage
Crap! Now the same thing just happened with armor storage! My armor smith was making sneaky chain, finished a batch, ran up to the armor storage barrel, and crash. @Aereto, thanks. Am using that and the sales counter for storage now. The automatic storage thing was kinda nifty, though. Kinda sucks t...
- Thu Jun 18, 2015 5:43 pm
- Forum: Bug reports
- Topic: [0.74.9] Squad disappeared upon game load
- Replies: 5
- Views: 763
Re: [0.74.9] Squad disappeared upon game load
Thanks. Removing the "fixed" tag.
- Wed Jun 17, 2015 4:11 pm
- Forum: Bug reports
- Topic: [0.74.10] crash when loading new area
- Replies: 5
- Views: 804
Re: [0.74.10] crash when loading new area
Had this too while quick-switching between characters (via double-click on portrait) who were in remote parts of the map. (One was in my outpost north of Eyesocket, the other was somewhere north of Traders Edge.)
- Wed Jun 17, 2015 4:04 pm
- Forum: Bug reports
- Topic: [0.74.9] Squad disappeared upon game load
- Replies: 5
- Views: 763
Re: [0.74.9] Squad disappeared upon game load (fixed - 0.74.
@CrusaderSix, actually seems fixed since the latest experimental update. At least, haven't encountered the problem anymore. And the area around Telbooze seems safe to explore again. At least, marking this provisionally fixed with a question mark until someone reports that it's happened again in 0.74...