Search found 19 matches
- Sat Sep 10, 2016 2:28 am
- Forum: General
- Topic: Tell us your stories
- Replies: 24
- Views: 19847
Re: Tell us your stories
A cold breeze blew through Mongrel at the dead of night. The fog was unusually thick and the smell of death equally more prevalent. Chills ran down the spine of all who had been standing guard that night. The shinobi guard of the lawless city were never ones to back off from a fight, but the night h...
- Fri Sep 09, 2016 7:48 am
- Forum: Feature Requests
- Topic: face slot and hat slot
- Replies: 0
- Views: 292
face slot and hat slot
Can we get a separate slot for face stuff like the gas mask or goggles and a hat slot for hats? It sucks that I can't wear a straw hat with a gas mask despite nothing on the in-game character that would indicate not being able to wear a hat.
- Sun Jul 03, 2016 12:04 am
- Forum: Feature Requests
- Topic: Gourmet food restraunts and buffs
- Replies: 0
- Views: 300
Gourmet food restraunts and buffs
Could we have restaurants that sell gourmet food that can only be consumed at time of purchase and give buffs? The food sounds terrible and bland according to the descriptions in the game. You have horribly dry bread, disappointing food cubes, plain steamed vegetables, etc. Eating good food when hav...
- Sun Jun 19, 2016 3:58 am
- Forum: Gameplay
- Topic: Insane knockout time
- Replies: 1
- Views: 434
Insane knockout time
So I'm not a big fan of the new update because of the new knockout features. If you run away but apparently that also includes standing still which my characters do a lot of after wasting one group of bandits only to be assaulted by another leading to half my guys being unconscious for over 2000(sec...
- Sun Jun 12, 2016 8:31 pm
- Forum: Gameplay
- Topic: Worker drones coming into base
- Replies: 1
- Views: 758
Worker drones coming into base
So I made my base close to a hive village and now hive workers are coming in and doing manual labor. This is bad because they're terrible at doing work, I don't know if they steal my resources or not, the prevent my more skilled workers from doing work, and I can't get rid of them without ruining re...
- Sun Jun 12, 2016 9:34 am
- Forum: Gameplay
- Topic: What happened to homemade weapon prices?
- Replies: 10
- Views: 1898
Re: What happened to homemade weapon prices?
Nothing is wrong with industrial, it's just that it's usually the best quality of weapon you can find in a store and it costs and sells for more than homemade edge type weapons despite how the edge types are better by a lot.
- Sun Jun 12, 2016 7:34 am
- Forum: Gameplay
- Topic: What happened to homemade weapon prices?
- Replies: 10
- Views: 1898
What happened to homemade weapon prices?
I just got weapon smithing 14 for the first time in the new map and I saw how my weapons are selling for like 300 a piece regardless of type compared to like 7k before the update. This a bug or what happened? I saw that the description for weapon smithing says I'm making generic rubbish but it's sti...
- Sat May 28, 2016 6:15 am
- Forum: Feature Requests
- Topic: Hacker/Heavy Weapon speed based on strength
- Replies: 2
- Views: 508
Hacker/Heavy Weapon speed based on strength
What I said as a big flaw for heavy weapons right now is that they're really slow and they leave the character open for attacks making them a lot worse than sabers and katanas which attack quickly and is capable of promptly defending right after. Just like how dexterity increases speed for sabers an...
- Mon May 23, 2016 1:47 am
- Forum: Feature Requests
- Topic: Dualwilde Wish (Solved)
- Replies: 12
- Views: 1810
Re: Dualwilde Wish
So are other fighting styles like hand to hand combat also a confirmed no?
Will there be no hope for a Kenshiro from Fist of the North Star in Kenshi murdering everything by punching them to death?
Will there be no hope for a Kenshiro from Fist of the North Star in Kenshi murdering everything by punching them to death?
- Mon May 23, 2016 1:44 am
- Forum: Feature Requests
- Topic: Character kill/KO count
- Replies: 0
- Views: 309
Character kill/KO count
Could we get a small counter on the ui for each character that counts how many things they've knocked down or killed? I'm curious because when you play the game on max npc spawn and squad size settings, the fogmen get to be over 1000+ in total npcs and are literally everywhere in the deathyard. I'm ...
- Sun Apr 10, 2016 12:53 am
- Forum: Feature Requests
- Topic: Animals eating only when hungry and killing them
- Replies: 5
- Views: 684
Animals eating only when hungry and killing them
Right now animals will just eat unconscious things no matter what. It's really unfair since its a guarantee death for your members since animals are extremely deadly right now. Unless animals are going to get nerfed because of how unbalanced they are in comparison to people, animals should only eat ...
- Fri Apr 08, 2016 8:36 am
- Forum: Feature Requests
- Topic: Animals are overpowered. Make them only damage one at a time
- Replies: 22
- Views: 5110
Re: Animals are overpowered. Make them only damage one at a
Their attacks should be blockable like back in .70. It's kinda immersion breaking when you'll get even stronger and be able to handle 100kg and run at 27 mph (one mph less than the world's fastest record) for long distances no problem but can't generate enough force or speed to repel a headbutt from...
- Wed Apr 06, 2016 7:29 am
- Forum: Feature Requests
- Topic: Plastic Surgeon in non-holy nation cities
- Replies: 2
- Views: 390
Plastic Surgeon in non-holy nation cities
In the new map right now, the only plastic surgeons I've seen were in Holy Nation cities which means that basically anything not human has like no access to plastic surgeons. I've imported the game several times and all the other cities never have plastic surgeons in the bars. It's a small thing but...
- Sun Apr 03, 2016 8:27 pm
- Forum: Bug reports
- Topic: [0.90.6] Skeleton dexterity glitch
- Replies: 0
- Views: 194
[0.90.6] Skeleton dexterity glitch
For some reason, a skeleton on my party has 20 more dex on the sidebar on the GUI than in his character menu. If you hover over dexterity on the GUI then it even says that the dexterity skill is 33 instead of 53 but he still gets the bonuses of having 53 dex(Skeleton's faster than a guy with 40 dex)...
- Sun Apr 03, 2016 12:04 am
- Forum: Feature Requests
- Topic: Input Run Speed Value
- Replies: 4
- Views: 599
Re: Input Run Speed Value
How do I use a formation? I don't see any options for it or anything and like I said the following ai is really finicky when you're running away from fogmen halfway across the map. My guys need to stay together or they'll get separated and some guys won't register a move order that's too far and the...
- Sat Apr 02, 2016 8:03 am
- Forum: Feature Requests
- Topic: Input Run Speed Value
- Replies: 4
- Views: 599
Input Run Speed Value
Running away from enemies across long distances needs precision is a pain when all of your members have varying speeds and the follow function is very finicky. Could we get an update in the future where we can put in a number in some sort of textbox for the run speed that we want some/all members to...
- Sat Feb 20, 2016 6:00 am
- Forum: Feature Requests
- Topic: EXP/Progess Bar for stats
- Replies: 1
- Views: 446
EXP/Progess Bar for stats
When a stat is in the 80s-90s it literally takes days of gameplay to level it up. I have this guy with 95 athletics which I think it hasn't changed for weeks and he has been running around non-stop at weightless whenever I play. It would be really handy to see how close I am to 96 or just to see how...
- Sat Jan 30, 2016 12:35 am
- Forum: Feature Requests
- Topic: Pressing Alt also showing nearby people
- Replies: 1
- Views: 430
Pressing Alt also showing nearby people
Right now, pressing alt highlights all nearby items. Can you also make it highlight nearby people too? The terrain in the game is full of slopes and clicking on bodies on a slope is either a pain in the ass or just impossible. Especially near Brink where its almost impossible to loot anything that i...
- Mon Nov 09, 2015 3:12 am
- Forum: Feature Requests
- Topic: Preferred Limb Targeting System
- Replies: 2
- Views: 650
Preferred Limb Targeting System
I'm pretty sure that a guy with combat skills that are 80+ should be considered a master swordsman. Its kinda immersion breaking and pathetic when a master swordsman can't aim properly because he keeps hitting the limbs rather than vital areas like the stomach, chest, and head. I'm thinking of a tar...