Search found 19 matches

by gamesftw333
Sat Sep 10, 2016 2:28 am
Forum: General
Topic: Tell us your stories
Replies: 24
Views: 19847

Re: Tell us your stories

A cold breeze blew through Mongrel at the dead of night. The fog was unusually thick and the smell of death equally more prevalent. Chills ran down the spine of all who had been standing guard that night. The shinobi guard of the lawless city were never ones to back off from a fight, but the night h...
by gamesftw333
Fri Sep 09, 2016 7:48 am
Forum: Feature Requests
Topic: face slot and hat slot
Replies: 0
Views: 292

face slot and hat slot

Can we get a separate slot for face stuff like the gas mask or goggles and a hat slot for hats? It sucks that I can't wear a straw hat with a gas mask despite nothing on the in-game character that would indicate not being able to wear a hat.
by gamesftw333
Sun Jul 03, 2016 12:04 am
Forum: Feature Requests
Topic: Gourmet food restraunts and buffs
Replies: 0
Views: 300

Gourmet food restraunts and buffs

Could we have restaurants that sell gourmet food that can only be consumed at time of purchase and give buffs? The food sounds terrible and bland according to the descriptions in the game. You have horribly dry bread, disappointing food cubes, plain steamed vegetables, etc. Eating good food when hav...
by gamesftw333
Sun Jun 19, 2016 3:58 am
Forum: Gameplay
Topic: Insane knockout time
Replies: 1
Views: 434

Insane knockout time

So I'm not a big fan of the new update because of the new knockout features. If you run away but apparently that also includes standing still which my characters do a lot of after wasting one group of bandits only to be assaulted by another leading to half my guys being unconscious for over 2000(sec...
by gamesftw333
Sun Jun 12, 2016 8:31 pm
Forum: Gameplay
Topic: Worker drones coming into base
Replies: 1
Views: 758

Worker drones coming into base

So I made my base close to a hive village and now hive workers are coming in and doing manual labor. This is bad because they're terrible at doing work, I don't know if they steal my resources or not, the prevent my more skilled workers from doing work, and I can't get rid of them without ruining re...
by gamesftw333
Sun Jun 12, 2016 9:34 am
Forum: Gameplay
Topic: What happened to homemade weapon prices?
Replies: 10
Views: 1898

Re: What happened to homemade weapon prices?

Nothing is wrong with industrial, it's just that it's usually the best quality of weapon you can find in a store and it costs and sells for more than homemade edge type weapons despite how the edge types are better by a lot.
by gamesftw333
Sun Jun 12, 2016 7:34 am
Forum: Gameplay
Topic: What happened to homemade weapon prices?
Replies: 10
Views: 1898

What happened to homemade weapon prices?

I just got weapon smithing 14 for the first time in the new map and I saw how my weapons are selling for like 300 a piece regardless of type compared to like 7k before the update. This a bug or what happened? I saw that the description for weapon smithing says I'm making generic rubbish but it's sti...
by gamesftw333
Sat May 28, 2016 6:15 am
Forum: Feature Requests
Topic: Hacker/Heavy Weapon speed based on strength
Replies: 2
Views: 508

Hacker/Heavy Weapon speed based on strength

What I said as a big flaw for heavy weapons right now is that they're really slow and they leave the character open for attacks making them a lot worse than sabers and katanas which attack quickly and is capable of promptly defending right after. Just like how dexterity increases speed for sabers an...
by gamesftw333
Mon May 23, 2016 1:47 am
Forum: Feature Requests
Topic: Dualwilde Wish (Solved)
Replies: 12
Views: 1810

Re: Dualwilde Wish

So are other fighting styles like hand to hand combat also a confirmed no?
Will there be no hope for a Kenshiro from Fist of the North Star in Kenshi murdering everything by punching them to death?
by gamesftw333
Mon May 23, 2016 1:44 am
Forum: Feature Requests
Topic: Character kill/KO count
Replies: 0
Views: 309

Character kill/KO count

Could we get a small counter on the ui for each character that counts how many things they've knocked down or killed? I'm curious because when you play the game on max npc spawn and squad size settings, the fogmen get to be over 1000+ in total npcs and are literally everywhere in the deathyard. I'm ...
by gamesftw333
Sun Apr 10, 2016 12:53 am
Forum: Feature Requests
Topic: Animals eating only when hungry and killing them
Replies: 5
Views: 684

Animals eating only when hungry and killing them

Right now animals will just eat unconscious things no matter what. It's really unfair since its a guarantee death for your members since animals are extremely deadly right now. Unless animals are going to get nerfed because of how unbalanced they are in comparison to people, animals should only eat ...
by gamesftw333
Fri Apr 08, 2016 8:36 am
Forum: Feature Requests
Topic: Animals are overpowered. Make them only damage one at a time
Replies: 22
Views: 5110

Re: Animals are overpowered. Make them only damage one at a

Their attacks should be blockable like back in .70. It's kinda immersion breaking when you'll get even stronger and be able to handle 100kg and run at 27 mph (one mph less than the world's fastest record) for long distances no problem but can't generate enough force or speed to repel a headbutt from...
by gamesftw333
Wed Apr 06, 2016 7:29 am
Forum: Feature Requests
Topic: Plastic Surgeon in non-holy nation cities
Replies: 2
Views: 390

Plastic Surgeon in non-holy nation cities

In the new map right now, the only plastic surgeons I've seen were in Holy Nation cities which means that basically anything not human has like no access to plastic surgeons. I've imported the game several times and all the other cities never have plastic surgeons in the bars. It's a small thing but...
by gamesftw333
Sun Apr 03, 2016 8:27 pm
Forum: Bug reports
Topic: [0.90.6] Skeleton dexterity glitch
Replies: 0
Views: 194

[0.90.6] Skeleton dexterity glitch

For some reason, a skeleton on my party has 20 more dex on the sidebar on the GUI than in his character menu. If you hover over dexterity on the GUI then it even says that the dexterity skill is 33 instead of 53 but he still gets the bonuses of having 53 dex(Skeleton's faster than a guy with 40 dex)...
by gamesftw333
Sun Apr 03, 2016 12:04 am
Forum: Feature Requests
Topic: Input Run Speed Value
Replies: 4
Views: 599

Re: Input Run Speed Value

How do I use a formation? I don't see any options for it or anything and like I said the following ai is really finicky when you're running away from fogmen halfway across the map. My guys need to stay together or they'll get separated and some guys won't register a move order that's too far and the...
by gamesftw333
Sat Apr 02, 2016 8:03 am
Forum: Feature Requests
Topic: Input Run Speed Value
Replies: 4
Views: 599

Input Run Speed Value

Running away from enemies across long distances needs precision is a pain when all of your members have varying speeds and the follow function is very finicky. Could we get an update in the future where we can put in a number in some sort of textbox for the run speed that we want some/all members to...
by gamesftw333
Sat Feb 20, 2016 6:00 am
Forum: Feature Requests
Topic: EXP/Progess Bar for stats
Replies: 1
Views: 446

EXP/Progess Bar for stats

When a stat is in the 80s-90s it literally takes days of gameplay to level it up. I have this guy with 95 athletics which I think it hasn't changed for weeks and he has been running around non-stop at weightless whenever I play. It would be really handy to see how close I am to 96 or just to see how...
by gamesftw333
Sat Jan 30, 2016 12:35 am
Forum: Feature Requests
Topic: Pressing Alt also showing nearby people
Replies: 1
Views: 430

Pressing Alt also showing nearby people

Right now, pressing alt highlights all nearby items. Can you also make it highlight nearby people too? The terrain in the game is full of slopes and clicking on bodies on a slope is either a pain in the ass or just impossible. Especially near Brink where its almost impossible to loot anything that i...
by gamesftw333
Mon Nov 09, 2015 3:12 am
Forum: Feature Requests
Topic: Preferred Limb Targeting System
Replies: 2
Views: 650

Preferred Limb Targeting System

I'm pretty sure that a guy with combat skills that are 80+ should be considered a master swordsman. Its kinda immersion breaking and pathetic when a master swordsman can't aim properly because he keeps hitting the limbs rather than vital areas like the stomach, chest, and head. I'm thinking of a tar...