Search found 33 matches
- Fri Dec 11, 2015 10:11 pm
- Forum: Off-Topic
- Topic: Last to Post - Is the winner
- Replies: 1058
- Views: 1118894
Re: Last to Post - Is the winner
I think I might have put to many mods on. The Cannibal Village has like, sixty people in it. (Or though, to be fair, my 10 did kill about fourty of them)
- Thu Nov 26, 2015 3:27 pm
- Forum: Off-Topic
- Topic: Last to Post - Is the winner
- Replies: 1058
- Views: 1118894
Re: Last to Post - Is the winner
Und da stinking umies get chopped. (Actually using Edge 5 Nodachis, but still)
- Thu Nov 26, 2015 1:36 am
- Forum: Off-Topic
- Topic: Last to Post - Is the winner
- Replies: 1058
- Views: 1118894
Re: Last to Post - Is the winner
My squad never relaxes. They are always fightin' and killin'. Like da Orkz
- Mon Nov 23, 2015 7:07 pm
- Forum: Gameplay
- Topic: Craziest in counter you've had(No bugs!)
- Replies: 13
- Views: 3977
Re: Craziest in counter you've had(No bugs!)
Pfft, my Main chick can solo Ninja Jonin. She is a beast! Of course, needs the other fourteen Straw Hats to help her be invincible. Also, was playing a mod of my own creation, and when I met the guys I had made, I realized I had screwed up on the scale slightly, and they were wielding nine foot pole...
- Wed Nov 18, 2015 6:00 pm
- Forum: Gameplay
- Topic: Why do mounted crossbows take forever to fire?+Suggestion
- Replies: 5
- Views: 1230
Re: Why do mounted crossbows take forever to fire?+Suggestio
Harpoon turrets don't seem to share this. I love watching a horde of enemies get shreaded under the hail of Harpoon fire. Never actually used mounted crossbows. Got Harpoon research before I could do anything with Crossbows (I did have some, but I was new to the whole game and so they had terrible p...
- Wed Nov 18, 2015 12:57 am
- Forum: Gameplay
- Topic: Craziest in counter you've had(No bugs!)
- Replies: 13
- Views: 3977
Re: Craziest in counter you've had(No bugs!)
Finally got my Queen of the Deimos character spawned into the game. Set it up as a Game Start to check her stats and such. Found a Leviathan and thought, 'hmm, that'll be a good test'.
She sololed it. Without dipping below 90 hp on any limbs.
I think I might have made her too powerful.
She sololed it. Without dipping below 90 hp on any limbs.
I think I might have made her too powerful.
- Tue Nov 17, 2015 8:28 pm
- Forum: Modding
- Topic: New Faction
- Replies: 5
- Views: 1559
Re: New Faction
Update.
It kinda works. I put the town down because the race is meant to be defending it until the unique girl gets killed, and then they go to war against the killer. The City says 'three squads, twenty seven people' so I know they have spawned, just....not on the town, and somewhere....else.
It kinda works. I put the town down because the race is meant to be defending it until the unique girl gets killed, and then they go to war against the killer. The City says 'three squads, twenty seven people' so I know they have spawned, just....not on the town, and somewhere....else.
- Tue Nov 17, 2015 8:26 pm
- Forum: Modding
- Topic: [MOD]Interesting Recruits!
- Replies: 20
- Views: 70305
Re: [MOD]Interesting Recruits!
Ahh, ok. Neko said a new map was coming out 'soon' but not sure what she meant by that. Could be months.
Still, thanks for the reply! I look forward to finding some interesting unique people in bars.
Still, thanks for the reply! I look forward to finding some interesting unique people in bars.
- Mon Nov 16, 2015 10:39 pm
- Forum: Modding
- Topic: New Faction
- Replies: 5
- Views: 1559
Re: New Faction
I just took a copy of the entire Kenshi folder, so I can delete my current one if it becomes too corrupt, and paste in the uncorrupt one. I buggered about a bit with the homeless groups, in the Spawn Areas, hopefully I'll get something. The problem with homeless spawns is I have no way of telling if...
- Mon Nov 16, 2015 8:22 pm
- Forum: Modding
- Topic: New Faction
- Replies: 5
- Views: 1559
Re: New Faction
I do have a spare Kenshi folder for if things went tits up. So, restoring the game won't be a problem. I have read a The Ronin Mod, and the Complete Construction Set Tutorial and Important Links but they both seem to reference features my FCS doesn't have. The spawning doesn't have a min spawn, or a...
- Mon Nov 16, 2015 12:01 am
- Forum: Modding
- Topic: Tutorial - Adding Ronin Faction(Mod included!)(IMAGE HEAVY)
- Replies: 15
- Views: 14888
Re: Tutorial - Adding Ronin Faction(Mod included!)(IMAGE HEA
Getting stuck at spawning. It says UTC East and West. But, all I get is Central, NONE and The Desert. No spawn min/spawn max either. Just, Index, Area names, number of nests, and weather strength. And when I click add faction Gen, it doesn't accept my Wandering Ronin faction.
- Sun Nov 15, 2015 10:31 pm
- Forum: Modding
- Topic: New Faction
- Replies: 5
- Views: 1559
New Faction
So, I created my new faction, give them names, a new race, squads, weapons, a leader (or though, not exactly sure how to set her as that) and a town. Don't actually plan to give them a town, but thought they needed one to spawn there. So, after all that, got in game, placed the statue that looks a l...
- Sat Nov 14, 2015 9:04 pm
- Forum: Modding
- Topic: [TOOL] Kenshi Mod & Save Manager
- Replies: 80
- Views: 103232
Re: [TOOL] Kenshi Mod & Save Manager
Ahh, ok. Guess I'll not use this time. I just wanted it because it sorted mods to specific saves. Since I have one save with the Pastry mod, and another with Extended Gameplay, and a few other things.
- Sat Nov 14, 2015 11:57 am
- Forum: Modding
- Topic: [TOOL] Kenshi Mod & Save Manager
- Replies: 80
- Views: 103232
Re: [TOOL] Kenshi Mod & Save Manager
This looks like a really helpful thing, but I can't seem to get it to work. I extracted it to the Kenshi data folder, but then it says it can't find the exe. So, I instead extracted it to the main folder, that has the exe, and it immidiately crashed.
- Sat Nov 14, 2015 12:27 am
- Forum: Modding
- Topic: [Mod] Enemies+ 0.69.0/0.70.2
- Replies: 7
- Views: 9213
Re: [Mod] Enemies+ 0.69.0/0.70.2
I like the look of this mod, but it doesn't work with 0.74.32. It just, crashes immidiately after the game actually starts. Importing and starting a new game. When I try to load the older versions, it says 'failure to start game, missing exe'.
- Sat Nov 14, 2015 12:18 am
- Forum: Gameplay
- Topic: Craziest in counter you've had(No bugs!)
- Replies: 13
- Views: 3977
Re: Craziest in counter you've had(No bugs!)
This happens to me everyday lol, usually its 50 of them since the entire village wants to play. They're rather generious bringing me their clubs to melt down into iron, wish I could hang them off my walls for decorations though :3[/quote] Yea. Bitches tried again several weeks later. Unfortunately, ...
- Fri Nov 13, 2015 10:18 pm
- Forum: Modding
- Topic: Zombie Apocalypse
- Replies: 65
- Views: 62183
Re: Zombie Apocalypse
Is there any plans to update this mod to the newer versions? I want to play it, but Steam is going all, 'no executable found' when I try make it go on the older versions, and it just instantly crashes on the newer versions.
Re: Gate Woes
I totally missed those. Everything else automatically updated, but gates didn't. I can do the right gates now, thank you~
- Thu Nov 12, 2015 11:49 pm
- Forum: Modding
- Topic: [MOD] Expanded Bandits (ver 0.51)
- Replies: 12
- Views: 12182
Re: [MOD] Expanded Bandits (ver 0.51)
So, does this mod work on 0.76.5? I have been trying to get it to work for a while now, but then realized it might be the Kenshi version, rather than anything I am doing or not doing.
Mod Clash
So, I thought I'd start a thread to pool the knowledge of people who know what mod clashes with what mod. Some fit together, but others, when used, can over-ride the intentions of the mod, and cause a strange, poor blend of both. These do not cause crashes, but do cause the game to not really run li...