Search found 21 matches

by Hiztaar
Fri Mar 02, 2018 9:24 pm
Forum: Bug reports
Topic: [0.98.4] Mongrel cloth store owner is a guard
Replies: 0
Views: 325

[0.98.4] Mongrel cloth store owner is a guard

All in the title. The guy behind the counter is a shop guard... So no shopowner. Unless he is killed / sent running after frogmen each time I visit it.
by Hiztaar
Fri Mar 02, 2018 9:20 pm
Forum: Gameplay
Topic: What Feature do you think needs improvement?
Replies: 122
Views: 320569

Re: What Feature do you think needs improvement?

ECONOMY Definitely. Right now, living in town, selling and buying has no impact on the world. Producing food means nothing. NPCs do not eat, sleep, produce. Except some slaves/guys in remote places who worked in fields. And it's more like a simple animation. Having a strong economy would make the pr...
by Hiztaar
Fri Mar 02, 2018 9:12 pm
Forum: Bug reports
Topic: [0.98.4] Serie of bugs and odd behaviors in Mongrel playthrough
Replies: 2
Views: 579

Re: Serie of bugs and odd behaviors in Mongrel playthrough

I just reproduced the bug of the swarm devouring the frogmen prisonners. Without any mod. It's systematic. Plus, guards tend to chase frogmen then die/disappear/enter a purification frenzy and go kill frogment forever somewhere. I saw the town was updated for the last version. The removal of the gen...
by Hiztaar
Fri Mar 02, 2018 7:39 pm
Forum: Bug reports
Topic: [0.98.4] Serie of bugs and odd behaviors in Mongrel playthrough
Replies: 2
Views: 579

[0.98.4] Serie of bugs and odd behaviors in Mongrel playthrough

Hi, Better than just posting a bug, I will list a serie of incidents that happened in Mongrel. So : 1. I reached Mongrel and started digging into Copper to earn money. But I spotted many groups of Frogmen Princes who were eager to die against Mongrel defenses. So I baited them and looted their head....
by Hiztaar
Mon Sep 12, 2016 12:42 pm
Forum: Bug reports
Topic: [0.93.22] Crash during save > Save corrupted
Replies: 0
Views: 330

[0.93.22] Crash during save > Save corrupted

Hi, I'm playing for a while and a weird crash happens during my saves. Not all the time, but very often when I am in Bad Teeth. I spend a lot of time stealing the thieves in order to find travel bags. But then the game has big chances to crash during my saves. After that, reloading said save allow m...
by Hiztaar
Fri Sep 09, 2016 12:28 pm
Forum: Feature Requests
Topic: Faction Development & Interaction
Replies: 6
Views: 1452

Re: Faction Development & Interaction

I do think a gameplay alteration or evolution would be welcome as the player leaves the mono character gameplay to a community gameplay. The game allows us to create squads and we MUST give orders to any of our squad members. Here lies one of the problems. Squads should be used only for military/dir...
by Hiztaar
Thu Jun 02, 2016 9:16 pm
Forum: Bug reports
Topic: v91.19 Gradual Loss of FPS
Replies: 4
Views: 1073

Re: v91.19 Gradual Loss of FPS

I've got FPS drops. Usually after loading various area or dividing my group to reach different places at same time. After that it looks like the game has some memory leaks issues and keep loading unused assets. (My GC is quite powerful and I have tons of RAM so it starts after 1 to 1.5 hours of game...
by Hiztaar
Thu Jun 02, 2016 8:17 pm
Forum: Bug reports
Topic: [0.91.19] Cook stove very hard to reach/"Use"
Replies: 0
Views: 364

[0.91.19] Cook stove very hard to reach/"Use"

I've built 3 cook stove at different places but anyway, my peons are unable to use them correctly and seem to fail 10 to 100 times before finally reaching a position that allow them to use the stove. This is a bit a game breaking issue as it can easily kill a colony by starvation. Edit : It looks li...
by Hiztaar
Thu Jun 02, 2016 2:43 pm
Forum: Bug reports
Topic: [0.91.19] Infinite Field crops exploit
Replies: 0
Views: 415

[0.91.19] Infinite Field crops exploit

Hi there,

There is a huge and game-breaking exploit with fields. During harvest if you save your game and load it, the field is reset to full crops capacity. Doing it continuously grants infinite production...
by Hiztaar
Fri Nov 13, 2015 11:39 pm
Forum: Bug reports
Topic: Extreme lag with growing outpost
Replies: 3
Views: 1109

Re: Extreme lag with growing outpost

Here is the save. Just take the first squad and run around for a time in max speed. Then you'll see the bugs coming quite hard. Maybe linked to the bug of job looping. I can't make a video cause I just left a war zone in Paris. I'll do it maybe later . Link : https://www.dropbox.com/s/39uat113yc9iya...
by Hiztaar
Fri Nov 13, 2015 5:20 pm
Forum: Bug reports
Topic: Visual Bugs
Replies: 249
Views: 474387

Re: This is anoying

Wanzaa wrote:Image
Most of the items received an "alpha" color treatment... Or it's a param problem. Same for blades and any item. Everything is much brighter than before...
by Hiztaar
Fri Nov 13, 2015 3:42 pm
Forum: General
Topic: Question about hirable NPCs
Replies: 2
Views: 1160

Question about hirable NPCs

Hey guys,

I was wondering if hirable NPCs were randomly generated or not ? Or if they are supposed to appear in Bars and change location ? Or if there is a predefined amount of hirable NPCs already spawned in the world ?
by Hiztaar
Fri Nov 13, 2015 3:23 pm
Forum: Feature Requests
Topic: Control building inclination
Replies: 2
Views: 824

Control building inclination

That's always strange to see building inclination changing depending on ground inclination. I mean. Buildings should stay almost strictly vertical and not follow the ground curve. Especially on mountains. Or maybe should we have the ability to change the inclination by ourself ?
by Hiztaar
Fri Nov 13, 2015 3:15 pm
Forum: Bug reports
Topic: Extreme lag with growing outpost
Replies: 3
Views: 1109

Re: Extreme lag with growing outpost

I'll do that when I'll be home. I'll try to make a video. The problem is the same on both stable and experimental versions.
by Hiztaar
Fri Nov 13, 2015 11:03 am
Forum: Bug reports
Topic: Extreme lag with growing outpost
Replies: 3
Views: 1109

Extreme lag with growing outpost

I noticed that the more our outpost grows with buildings and automated taks (especially hauling), the more lag appears. But it's not real lag. It's about character being stuck and refusing any order to move. Hostiles passing by not even reacting to our presence... The problem increases with the game...
by Hiztaar
Thu Nov 12, 2015 8:54 pm
Forum: Bug reports
Topic: [FIXED] NPCs under Moor05 Towers
Replies: 3
Views: 907

Re: NPCs under Moor05 Towers

Seems fixed. I edit the subject :)

Thanks for the quick update !
by Hiztaar
Thu Nov 12, 2015 8:38 pm
Forum: Bug reports
Topic: Can't build turrets on walls
Replies: 1
Views: 534

Can't build turrets on walls

I spent hours in researchs to unlock the last walls. After having built them, the game does not want me to build any turret on it saying "to close to another building". Tried everywhere along the wall with all my available turrets... Nothing worked. So now, the first attack will be the las...
by Hiztaar
Wed Nov 11, 2015 5:00 pm
Forum: Bug reports
Topic: [FIXED] NPCs under Moor05 Towers
Replies: 3
Views: 907

Re: NPCs under Moor05 Towers

Here is the link : https://www.dropbox.com/s/39uat113yc9iyak/P2.zip?dl=0

You can visit Catun it's a good example. Both Weapon and Tools shop keepers are under the building, on the sand level. Hat shop keeper is stuck behind the building and can be accessed only by walking along the defense wall...
by Hiztaar
Wed Nov 11, 2015 1:15 pm
Forum: Bug reports
Topic: [FIXED] NPCs under Moor05 Towers
Replies: 3
Views: 907

[FIXED] NPCs under Moor05 Towers

I'm on day 50 and for what I can say, most of the shopkeepers that are supposed to be in the Moor05Towers are now... Under it. They cannot move or be told to. It's almost game breaking as the more the time passes, the more Shop Keepers are rendered useless this way, breaking the trade possibilities...