Search found 21 matches
- Fri Mar 02, 2018 9:24 pm
- Forum: Bug reports
- Topic: [0.98.4] Mongrel cloth store owner is a guard
- Replies: 0
- Views: 325
[0.98.4] Mongrel cloth store owner is a guard
All in the title. The guy behind the counter is a shop guard... So no shopowner. Unless he is killed / sent running after frogmen each time I visit it.
- Fri Mar 02, 2018 9:20 pm
- Forum: Gameplay
- Topic: What Feature do you think needs improvement?
- Replies: 122
- Views: 320569
Re: What Feature do you think needs improvement?
ECONOMY Definitely. Right now, living in town, selling and buying has no impact on the world. Producing food means nothing. NPCs do not eat, sleep, produce. Except some slaves/guys in remote places who worked in fields. And it's more like a simple animation. Having a strong economy would make the pr...
- Fri Mar 02, 2018 9:12 pm
- Forum: Bug reports
- Topic: [0.98.4] Serie of bugs and odd behaviors in Mongrel playthrough
- Replies: 2
- Views: 579
Re: Serie of bugs and odd behaviors in Mongrel playthrough
I just reproduced the bug of the swarm devouring the frogmen prisonners. Without any mod. It's systematic. Plus, guards tend to chase frogmen then die/disappear/enter a purification frenzy and go kill frogment forever somewhere. I saw the town was updated for the last version. The removal of the gen...
- Fri Mar 02, 2018 7:39 pm
- Forum: Bug reports
- Topic: [0.98.4] Serie of bugs and odd behaviors in Mongrel playthrough
- Replies: 2
- Views: 579
[0.98.4] Serie of bugs and odd behaviors in Mongrel playthrough
Hi, Better than just posting a bug, I will list a serie of incidents that happened in Mongrel. So : 1. I reached Mongrel and started digging into Copper to earn money. But I spotted many groups of Frogmen Princes who were eager to die against Mongrel defenses. So I baited them and looted their head....
- Mon Sep 12, 2016 12:42 pm
- Forum: Bug reports
- Topic: [0.93.22] Crash during save > Save corrupted
- Replies: 0
- Views: 330
[0.93.22] Crash during save > Save corrupted
Hi, I'm playing for a while and a weird crash happens during my saves. Not all the time, but very often when I am in Bad Teeth. I spend a lot of time stealing the thieves in order to find travel bags. But then the game has big chances to crash during my saves. After that, reloading said save allow m...
- Fri Sep 09, 2016 12:28 pm
- Forum: Feature Requests
- Topic: Faction Development & Interaction
- Replies: 6
- Views: 1452
Re: Faction Development & Interaction
I do think a gameplay alteration or evolution would be welcome as the player leaves the mono character gameplay to a community gameplay. The game allows us to create squads and we MUST give orders to any of our squad members. Here lies one of the problems. Squads should be used only for military/dir...
- Thu Jun 02, 2016 9:16 pm
- Forum: Bug reports
- Topic: v91.19 Gradual Loss of FPS
- Replies: 4
- Views: 1073
Re: v91.19 Gradual Loss of FPS
I've got FPS drops. Usually after loading various area or dividing my group to reach different places at same time. After that it looks like the game has some memory leaks issues and keep loading unused assets. (My GC is quite powerful and I have tons of RAM so it starts after 1 to 1.5 hours of game...
- Thu Jun 02, 2016 8:17 pm
- Forum: Bug reports
- Topic: [0.91.19] Cook stove very hard to reach/"Use"
- Replies: 0
- Views: 364
[0.91.19] Cook stove very hard to reach/"Use"
I've built 3 cook stove at different places but anyway, my peons are unable to use them correctly and seem to fail 10 to 100 times before finally reaching a position that allow them to use the stove. This is a bit a game breaking issue as it can easily kill a colony by starvation. Edit : It looks li...
- Thu Jun 02, 2016 2:43 pm
- Forum: Bug reports
- Topic: [0.91.19] Infinite Field crops exploit
- Replies: 0
- Views: 415
[0.91.19] Infinite Field crops exploit
Hi there,
There is a huge and game-breaking exploit with fields. During harvest if you save your game and load it, the field is reset to full crops capacity. Doing it continuously grants infinite production...
There is a huge and game-breaking exploit with fields. During harvest if you save your game and load it, the field is reset to full crops capacity. Doing it continuously grants infinite production...
- Fri Nov 13, 2015 11:39 pm
- Forum: Bug reports
- Topic: Extreme lag with growing outpost
- Replies: 3
- Views: 1109
Re: Extreme lag with growing outpost
Here is the save. Just take the first squad and run around for a time in max speed. Then you'll see the bugs coming quite hard. Maybe linked to the bug of job looping. I can't make a video cause I just left a war zone in Paris. I'll do it maybe later . Link : https://www.dropbox.com/s/39uat113yc9iya...
- Fri Nov 13, 2015 5:20 pm
- Forum: Bug reports
- Topic: Visual Bugs
- Replies: 249
- Views: 474387
Re: This is anoying
Most of the items received an "alpha" color treatment... Or it's a param problem. Same for blades and any item. Everything is much brighter than before...Wanzaa wrote:
- Fri Nov 13, 2015 3:42 pm
- Forum: General
- Topic: Question about hirable NPCs
- Replies: 2
- Views: 1160
Question about hirable NPCs
Hey guys,
I was wondering if hirable NPCs were randomly generated or not ? Or if they are supposed to appear in Bars and change location ? Or if there is a predefined amount of hirable NPCs already spawned in the world ?
I was wondering if hirable NPCs were randomly generated or not ? Or if they are supposed to appear in Bars and change location ? Or if there is a predefined amount of hirable NPCs already spawned in the world ?
- Fri Nov 13, 2015 3:23 pm
- Forum: Feature Requests
- Topic: Control building inclination
- Replies: 2
- Views: 824
Control building inclination
That's always strange to see building inclination changing depending on ground inclination. I mean. Buildings should stay almost strictly vertical and not follow the ground curve. Especially on mountains. Or maybe should we have the ability to change the inclination by ourself ?
- Fri Nov 13, 2015 3:15 pm
- Forum: Bug reports
- Topic: Extreme lag with growing outpost
- Replies: 3
- Views: 1109
Re: Extreme lag with growing outpost
I'll do that when I'll be home. I'll try to make a video. The problem is the same on both stable and experimental versions.
- Fri Nov 13, 2015 11:03 am
- Forum: Bug reports
- Topic: Extreme lag with growing outpost
- Replies: 3
- Views: 1109
Extreme lag with growing outpost
I noticed that the more our outpost grows with buildings and automated taks (especially hauling), the more lag appears. But it's not real lag. It's about character being stuck and refusing any order to move. Hostiles passing by not even reacting to our presence... The problem increases with the game...
- Thu Nov 12, 2015 8:54 pm
- Forum: Bug reports
- Topic: [FIXED] NPCs under Moor05 Towers
- Replies: 3
- Views: 907
Re: NPCs under Moor05 Towers
Seems fixed. I edit the subject 
Thanks for the quick update !
Thanks for the quick update !
- Thu Nov 12, 2015 8:38 pm
- Forum: Bug reports
- Topic: Can't build turrets on walls
- Replies: 1
- Views: 534
Can't build turrets on walls
I spent hours in researchs to unlock the last walls. After having built them, the game does not want me to build any turret on it saying "to close to another building". Tried everywhere along the wall with all my available turrets... Nothing worked. So now, the first attack will be the las...
- Wed Nov 11, 2015 5:00 pm
- Forum: Bug reports
- Topic: [FIXED] NPCs under Moor05 Towers
- Replies: 3
- Views: 907
Re: NPCs under Moor05 Towers
Here is the link : https://www.dropbox.com/s/39uat113yc9iyak/P2.zip?dl=0
You can visit Catun it's a good example. Both Weapon and Tools shop keepers are under the building, on the sand level. Hat shop keeper is stuck behind the building and can be accessed only by walking along the defense wall...
You can visit Catun it's a good example. Both Weapon and Tools shop keepers are under the building, on the sand level. Hat shop keeper is stuck behind the building and can be accessed only by walking along the defense wall...
- Wed Nov 11, 2015 1:42 pm
- Forum: Kenshi Testers Forum
- Topic: Steam Users: Kenshi opt-in experimental version
- Replies: 52
- Views: 134951
- Wed Nov 11, 2015 1:15 pm
- Forum: Bug reports
- Topic: [FIXED] NPCs under Moor05 Towers
- Replies: 3
- Views: 907
[FIXED] NPCs under Moor05 Towers
I'm on day 50 and for what I can say, most of the shopkeepers that are supposed to be in the Moor05Towers are now... Under it. They cannot move or be told to. It's almost game breaking as the more the time passes, the more Shop Keepers are rendered useless this way, breaking the trade possibilities...
