Search found 11 matches

by Subutaikhan
Mon Jan 02, 2012 4:29 pm
Forum: Gameplay
Topic: Killing guys
Replies: 15
Views: 4462

Re: Killing guys

I would also like to see a similar feature. Alternatively the medic ability shouldn't be usable in combat, or applied to people engaged in combat.
by Subutaikhan
Wed Dec 28, 2011 5:52 pm
Forum: Gameplay
Topic: Thoughts about making the game development open source
Replies: 10
Views: 3107

Re: Thoughts about making the game development open source

Kenshi is doing well sales-wise. I have an environment artist about to start work, and I'm currently trying to recruit an Ogre shader programmer. Things will start to pick up more and more over time. Great news! I want to stress that my original post was not an inclination that your work is not goo...
by Subutaikhan
Wed Dec 28, 2011 9:27 am
Forum: Gameplay
Topic: Thoughts about making the game development open source
Replies: 10
Views: 3107

Re: Thoughts about making the game development open source

Too long, didn't read: I am Barooney, and I oppose this idea :evil: Edit: Please don't take this as a personal attack against you. Welcome to the Kenshi forums and have a nice stay here :mrgreen: No worries, I'm not a very zealous person when it comes to debates. I know when I'm wrong, and you seem...
by Subutaikhan
Wed Dec 28, 2011 3:26 am
Forum: Gameplay
Topic: Thoughts about making the game development open source
Replies: 10
Views: 3107

Thoughts about making the game development open source

Hi everybody! I'm pretty new here and I adore the concept that Chris has for this game. It is a unique and interesting vision he have, but since he is working alone, I fear that the development time might drag on in order to ensure quality. I thought about how that could be solved and came to think ...
by Subutaikhan
Wed Dec 28, 2011 3:17 am
Forum: Bug reports
Topic: [Fixed] Crashes in Capital city
Replies: 10
Views: 3782

Re: Crashes in Capital city

That fixed it alright! Had my -core file somehow become corrupted?

Anyhow, thank you very much Chris!




Problem/bug fixed, thread locked by l33t. PM 1337 if you need it reopened or help
by Subutaikhan
Wed Dec 28, 2011 1:48 am
Forum: Bug reports
Topic: [Fixed] Crashes in Capital city
Replies: 10
Views: 3782

Re: Crashes in Capital city

The problem remains as of 2.13 from what I can see. But now it seems like it crash when loading characters.

I started my game repeatedly in the vicinity of Shark and each time I recieve a crash before character models load.

Here's a new crash file:
by Subutaikhan
Tue Dec 27, 2011 11:17 pm
Forum: Bug reports
Topic: [Fixed] Crashes in Capital city
Replies: 10
Views: 3782

Re: Crashes in Capital city

Thank you Chris, looking forward to the next update! :mrgreen:
by Subutaikhan
Tue Dec 27, 2011 9:25 pm
Forum: Bug reports
Topic: [Fixed] Crashes in Capital city
Replies: 10
Views: 3782

Re: Crashes in Capital city

An update: Managed to "escape" from Citadel and everything seemed to work fine again. I made my way to Shark and had a crash when I talked too a merchant there as well, though a different type (was weapon before, this time a backpack guy).
by Subutaikhan
Tue Dec 27, 2011 8:42 pm
Forum: Bug reports
Topic: [Fixed] Crashes in Capital city
Replies: 10
Views: 3782

Re: Crashes in Capital city

Ok, thank you for your help (:
by Subutaikhan
Tue Dec 27, 2011 8:26 pm
Forum: Bug reports
Topic: [Fixed] Crashes in Capital city
Replies: 10
Views: 3782

Re: Crashes in Capital city

Like this?
by Subutaikhan
Tue Dec 27, 2011 4:53 pm
Forum: Bug reports
Topic: [Fixed] Crashes in Capital city
Replies: 10
Views: 3782

[Fixed] Crashes in Capital city

Hi, I recently bought your game and I'm having a blast with it. My first hours and so went by just fine and bug-free, but now I experience crashes roughly 5-10 minutes after I enter the game. They started happening once I spoke with a weapon trader in Capital, but can happen anywhere it seems. I can...