Search found 11 matches

by Velka
Thu Mar 31, 2016 6:43 pm
Forum: Off-Topic
Topic: Cisa passed today
Replies: 10
Views: 4456

Re: Cisa passed today

'Murica, land of the free. not for long! soon we will be the Corporation of the USA. who knows, maybe Adidas will take over. knowing our luck it will be Monsanto. Since they trying to push thru the Dark Act. All hail big sal's pizza! Home of the brave! You should read Snow Crash, if you haven't alr...
by Velka
Tue Mar 22, 2016 4:22 am
Forum: Bug reports
Topic: Slave sale exploit
Replies: 0
Views: 322

Slave sale exploit

If you pause the game immediately after selling a slave, then talk to the slaver and unpause the game, you can sell the slave again. You can get like 4000+ gold per slave from this by pressing 1 to sell the slave then space bar right after really quickly, then just queue up the talk option again and...
by Velka
Mon Mar 14, 2016 4:02 am
Forum: Modding
Topic: [MOD] Reshade (Framework) for Kenshi dx11 (v4)
Replies: 13
Views: 11423

Re: [MOD] Reshade (Framework) for Kenshi dx11 (v4)

Hvizeu wrote:If it is GPU lag, yes.
If it is CPU lag, no.
Well, considering I lag a lot less with DX9 I'm guessing its GPU lag.
by Velka
Mon Mar 07, 2016 6:25 pm
Forum: Off-Topic
Topic: Anyone got any ideas to boost forum activity?
Replies: 21
Views: 16232

Re: Anyone got any ideas to boost forum activity?

Trust me man, I spent like 3 years moderating an indie gaming forum, I know exactly what you're talking about. I also know there are more than enough people who would love kenshi, and who would love this forum out there. I remember seeing kenshi over the past few years, and basically thinking to mys...
by Velka
Mon Mar 07, 2016 12:10 am
Forum: Modding
Topic: Possible Savegame Editing?
Replies: 6
Views: 1515

Re: Possible Savegame Editing?

you will need to use and learn the FCS ( Forgotten construction set ) located in the default install directory. C:\Program Files (x86)\Steam\steamapps\common\Kenshi you will also need to install dotnet4.0Client (needed for mod tools).exe located in the dependencies folder. there is more information...
by Velka
Sat Mar 05, 2016 10:51 pm
Forum: Modding
Topic: [MOD] Reshade (Framework) for Kenshi dx11 (v4)
Replies: 13
Views: 11423

Re: [MOD] Reshade (Framework) for Kenshi dx11 (v4)

If my computer gets choppy running kenshi without this mod, will this mod make it worse?
by Velka
Sat Mar 05, 2016 10:37 pm
Forum: Modding
Topic: Possible Savegame Editing?
Replies: 6
Views: 1515

Re: Possible Savegame Editing?

I'm pretty sure you can mod a custom start with all your characters, but you'll have to put in all their stats and equipment by hand, their should be tutorials for that in the mod section, or on the guides section on steam.
by Velka
Sat Mar 05, 2016 10:30 pm
Forum: Off-Topic
Topic: Anyone got any ideas to boost forum activity?
Replies: 21
Views: 16232

Anyone got any ideas to boost forum activity?

Just like the title says, anyone wanna get more traffic here? I'm sure we'll got lots of new traffic with the beta, but still I'm sure there's stuff we can do. Personally I've been thinking about making some kenshi videos, plugging the forum in the description, and I'm trying to get my friends into ...
by Velka
Sat Mar 05, 2016 4:02 pm
Forum: Feature Requests
Topic: Should bandits really chase you all the way into town?
Replies: 8
Views: 2242

Re: Should bandits really chase you all the way into town?

TL;DR no sensible bandit would chase anyone into town, making the bandits avoid town would also open up a lot of more sensible, immersive starts. To me, this makes the starting portion of the game make so sense. On experimental each dusk bandit gives at least 1000 gold, since their pants are worth ...
by Velka
Mon Feb 29, 2016 5:30 pm
Forum: Feature Requests
Topic: Should bandits really chase you all the way into town?
Replies: 8
Views: 2242

Should bandits really chase you all the way into town?

TL;DR no sensible bandit would chase anyone into town, making the bandits avoid town would also open up a lot of more sensible, immersive starts. To me, this makes the starting portion of the game make so sense. On experimental each dusk bandit gives at least 1000 gold, since their pants are worth g...
by Velka
Mon Feb 29, 2016 5:19 pm
Forum: Bug reports
Topic: Small Farms, pathing, etc.
Replies: 2
Views: 608

Re: Small Farms, pathing, etc.

Ok so I haven't gotten this far in the game and I'm on experimental so I can't test this, but have you tried setting a worker first to automatically haul materials, and mine second?The game would prioritize the materials, but still mine when there weren't any. Maybe that's what you were doing and I ...