Search found 9 matches
- Mon Jan 16, 2012 5:25 pm
- Forum: Gameplay
- Topic: Random food lying around
- Replies: 4
- Views: 1582
Re: Random food lying around
I once found 4 or 5 stacks of food sitting on a hill once. But no bodies. So I assume that if it was a fight then the defeated moved off once they recovered. NPC looting would be a nice addition in that case.
- Fri Jan 13, 2012 1:44 pm
- Forum: Gameplay
- Topic: respawn and reset
- Replies: 2
- Views: 940
Re: respawn and reset
I don't know whether that option on the front screen to start a new game with your existing squad is supposed to work like that or not, but when I used that last night some towns that were uninhabited before were now teaming. Or at least they had guards at the gates again. I also came across a trade...
- Thu Jan 12, 2012 3:28 pm
- Forum: Gameplay
- Topic: What do you want next?
- Replies: 471
- Views: 604508
Re: What do you want next?
I voted for missions but the thing the game could really do with is sound. Even if it was just clanging of sword on sword that would be something. Maybe the blowing of the desert wind. That would add a lot to the atmosphere of the game.
- Thu Jan 12, 2012 3:26 pm
- Forum: Gameplay
- Topic: Empy towns. Why?
- Replies: 2
- Views: 1200
Empy towns. Why?
Hi, Sometimes when I visit a town I find there are no guards at the gates and all the buildings are deserted. I have seen from time to time a bug where the character models are not drawn, both your own and NPCs but a quick save and load cycle usually fixes this. You can see if that has happened as y...
- Wed Jan 11, 2012 4:50 pm
- Forum: Gameplay
- Topic: Exponential skill requirement increase
- Replies: 11
- Views: 3209
Re: Exponential skill requirement increase
That makes sense. So it would also make sense perhaps to recruit as many fighters as you want, or send you unskilled guys in first to get some experience while the others watch and wait and then wade in an mop up should things get too difficult. I even like the sound of that! 
- Wed Jan 11, 2012 4:43 pm
- Forum: Feature Requests
- Topic: Requested Feature : Combat Targeting
- Replies: 43
- Views: 10456
Re: Requested Feature : Combat Targeting
So if your combatant is then aiming for a particular body part that it perceives is more damaged than the rest, is there a percentage chance that he will miss and strike some other body part? The reason I ask is that watching an enemy get hit I can see random strikes appearing elsewhere on his body....
- Wed Jan 11, 2012 4:39 pm
- Forum: Gameplay
- Topic: Exponential skill requirement increase
- Replies: 11
- Views: 3209
Re: Exponential skill requirement increase
I haven't got anywhere near that yet but I'm looking forward to it! Most of my squad are high 20s right now. One thing I'm not clear on is whether there is any group experience granted. For example, if I recruit a new member to an already highly skilled group it is likely he won't get a look in most...
- Wed Jan 11, 2012 4:31 pm
- Forum: Gameplay
- Topic: gettin ansy
- Replies: 12
- Views: 3145
Re: gettin ansy
The plants look really good. I wonder if they could be used as a water source? If so I can see myself camping out at watering holes to ambush the thirsty! 
- Tue Jan 10, 2012 2:10 am
- Forum: General
- Topic: Even this early on, this game shows promise
- Replies: 1
- Views: 809
Even this early on, this game shows promise
Hi guys, I bought this game a few days ago and I'm really looking forward to what this game may offer in the future. Even in its current state it is a lot of fun to play. In fact I've taken a little break from Skyrim and SW:TOR to play this for a bit which says something! I'm most looking forward to...