I know these old times very well.
Search found 30 matches
- Thu Jun 28, 2018 5:08 pm
- Forum: General
- Topic: Missing necessary UI / comfort features / management tools
- Replies: 8
- Views: 6117
Re: Missing necessary UI / comfort features
Slighly edited the main post and poll question.
I know these old times very well.
I know these old times very well.
- Thu Jun 28, 2018 2:35 pm
- Forum: General
- Topic: Missing necessary UI / comfort features / management tools
- Replies: 8
- Views: 6117
Re: Missing necessary UI / comfort features
I see and understand your points. Although, i think, you might refering to something you obviously got used to, because something hooked you to the game in some way. And now you might be biased to changes, solidarize with the dev or want to stuck with the used to. Ok, i understand that. Kenshi has b...
- Wed Jun 27, 2018 10:06 pm
- Forum: General
- Topic: Missing necessary UI / comfort features / management tools
- Replies: 8
- Views: 6117
Re: Missing necessary UI / comfort features
The lines are some kind of notification, IF you are watching the speaker, AND are not on fullspeed. And there are more situations demanding more player management tools in general, and these notification in specific. I don't find it very immersive, if my squad runs zombie like into a beakthing nest ...
- Wed Jun 27, 2018 9:21 pm
- Forum: General
- Topic: Missing necessary UI / comfort features / management tools
- Replies: 8
- Views: 6117
Missing necessary UI / comfort features / management tools
Hey guys, as the development seems to reach it's end, at least in terms of the release, i am still missing some, in my perception, absolute necessary features to ease the players micromanaging and overview. Features to improve the comfort, lessen frustrations and increasing the fun. Some examples: H...
- Mon Sep 05, 2016 10:42 pm
- Forum: Feature Requests
- Topic: Merged Player Cannibalism Functional Thread
- Replies: 32
- Views: 10442
Re: Cannibalism
Balancewise, i would like to mention again the possibilitys of some kind of morale- / personality- / trait- / squadintern-relation- system. It could offer some balancing-possibilitys for many aspects (cannibalism, slavery, thievery, murder, even squadsize or total factionsize[group-integrity]). Thou...
- Thu Sep 01, 2016 9:42 pm
- Forum: Feature Requests
- Topic: Str stat degeneration as a solution to muscle bulk.
- Replies: 18
- Views: 3435
Re: Str stat degeneration as a solution to muscle bulk.
I´d be willing to hold the bet. Unfortunatly we can´t determine a winner.. ;) What direction are you thinking of, in which the game shouldn´t continue? I´m talking about a more dynamic gameplay. Like it is now, it´s kind of a grind to get a char in the upper skills (on normal). But due to the alread...
- Wed Aug 31, 2016 3:53 pm
- Forum: Feature Requests
- Topic: Str stat degeneration as a solution to muscle bulk.
- Replies: 18
- Views: 3435
Re: Str stat degeneration as a solution to muscle bulk.
What about hunger related statsloss? I think it would fit authenticly and would add some more tension to it not to get too hungry. the more you starve and the more muscle (/ fat) mass you got the faster you lose - while maybe keep nutrition for a certain loss-amount on a certain hunger-stain, due to...
- Mon Aug 29, 2016 5:54 pm
- Forum: Bug reports
- Topic: [0.93.20][fixed] Not making more as one Chewstick
- Replies: 3
- Views: 705
Re: [0.93.19] Not making more as one Chewstick
I got the same issue. Stops cooking chewsticks if one is in output.
Don´t figured anything out.
Don´t figured anything out.
- Fri Aug 26, 2016 1:24 pm
- Forum: Bug reports
- Topic: [0.93.18] Can't get up.
- Replies: 3
- Views: 697
Re: [0.93.18] Can't get up.
same here
- Wed Apr 13, 2016 5:42 am
- Forum: Gameplay
- Topic: Game Speed - annoying TimeSink
- Replies: 5
- Views: 1393
Re: Game Speed - annoying TimeSink
Ok, my quick searchattempts didn´t brought up easy results, so.
But, what could be a reason for not speed it up?
But, what could be a reason for not speed it up?
- Wed Apr 13, 2016 5:20 am
- Forum: Gameplay
- Topic: How do I Enslave?
- Replies: 23
- Views: 5176
Re: How do I Enslave?
...Anyone else have thoughts? Generally, making it harder / more effort to enslave and maintain slaves. - A relation penalty is a good and easy mechanic. There don´t necessarily have to be feeding raids (what about sieges, btw ;) ). - There could be sneaky liberation attemps. Some ninjas climbing y...
- Wed Apr 13, 2016 4:26 am
- Forum: General
- Topic: Irritation with the Racial Bonuses
- Replies: 23
- Views: 19163
Re: Irritation with the Racial Bonuses
I agree with OP in that the racial bonuses seem a bit odd and arbitrary. I think, every advantage should come with a disadvantage in the same category. So, i think speed up dexterity-gain should come with a strengh-gain penalty, as more mass is less agile - this might not be true in any case, but i ...
- Wed Apr 13, 2016 3:43 am
- Forum: Gameplay
- Topic: Should the cooking stove really require power?
- Replies: 6
- Views: 1617
Re: Should the cooking stove really require power?
Indeed, it makes sense for a high tier stove, as there is electricity. And, i agree for the need of a lower tier stove to maintain early food-needs, beyond the meat from a campfire, which doesn´t need any fuel right now, btw. But, i think it should. Scavenging wood/-scraps from trees or out of the e...
- Wed Apr 13, 2016 2:56 am
- Forum: Gameplay
- Topic: Game Speed - annoying TimeSink
- Replies: 5
- Views: 1393
Game Speed - annoying TimeSink
To make it short: i think there is a need of faster timeprogression, either by make the third gamespeed significantly faster or adding a forth significantly faster gamespeed. There are quite a lot situatuions where i am not able to do anything (but look around) and it´s not so much fun to watch my c...
- Tue Apr 12, 2016 11:59 pm
- Forum: Bug reports
- Topic: 0.90.12b campfire cannot be built
- Replies: 2
- Views: 604
Re: 0.90.12b campfire cannot be built
same
edit: fixed. thx.
edit: fixed. thx.
- Fri Apr 08, 2016 11:48 pm
- Forum: Feature Requests
- Topic: Prisoner Interaction (Recruitment, Cannibalism)
- Replies: 2
- Views: 621
Re: Prisoner Interaction (Recruitment, Cannibalism)
I would like. But it can't be just that simple. If there would be a kind of social system, desires, needs, goals, relation between single chars and what not. If such mechanics would be there in a certain degree, you could make efforts to convince prisoners to fight for you, your cause, your money,.....
- Wed Apr 06, 2016 9:48 am
- Forum: Gameplay
- Topic: Regarding farms and food storage
- Replies: 9
- Views: 1882
Re: Regarding farms and food storage
There also could be a dedicated server /provisioner who distributes food where it's needed - similar to the medic job.
- Tue Apr 05, 2016 9:26 pm
- Forum: Gameplay
- Topic: Eaten Alive!!
- Replies: 5
- Views: 1260
Re: Eaten Alive!!
Pls, talk to your therapist about this. 
- Tue Apr 05, 2016 8:02 am
- Forum: Gameplay
- Topic: Night Time Way too Dark
- Replies: 31
- Views: 7459
Re: Night Time Way too Dark
Unless there is a gleaming full moon out, then yea. Night is usually dark. I don't see anyone debating that. Some just think it's too dark and it is a game and not real life. People want some reality in games until it starts to venture into tedium or just not being a fun mechanic. Yes, it seems to ...
- Mon Apr 04, 2016 8:21 am
- Forum: Gameplay
- Topic: How do I Enslave?
- Replies: 23
- Views: 5176
Re: How do I Enslave?
There could be other ways to balance slaverplayers (which would be a additional option to play). Restricting the player is ofc the easiest, but don't fit to the sandbox and equal pc-npc hook of the game. I guess it's pretty likely it would be modded and commonly used anyways, so..