Search found 18 matches
- Thu Apr 21, 2016 1:00 am
- Forum: Modding
- Topic: Backpack vendor
- Replies: 1
- Views: 673
Re: Backpack vendor
Im working on a blueprint vendor mod i can whip up a quick backpack vendor mod that puts one in waystation
- Wed Apr 13, 2016 9:33 pm
- Forum: Bug reports
- Topic: [0.90.x] free worker?
- Replies: 0
- Views: 256
[0.90.x] free worker?
This is an interesting bug ive only reproduced on well 1 so it may only work there but if you set your character to auto work a well 1 and i assume everything. Then you remove them from the squad they will continue to work the well. I plan on further testing this will all auto commands later today. ...
- Tue Apr 12, 2016 11:53 pm
- Forum: General
- Topic: An up to date map of towns?
- Replies: 1
- Views: 1028
Re: An up to date map of towns?
Ive been attempting to map the new map with all icons for the wiki but im not done yet. Personally i recommend the river by bad tooth right where the main road crosses going towards the holy farms. There are a lot of river raptors, hungry bandits, and holy nation squads but overall its not bad with ...
- Tue Apr 12, 2016 1:43 am
- Forum: General
- Topic: Wiki overhaul
- Replies: 5
- Views: 2129
Re: Wiki overhaul
Thanks i appreciate any help here in a week im going to adopt it and be able to reformat it and update the home page cause right now its a mess and i dont have permission to mess with it.
- Sun Apr 10, 2016 3:33 pm
- Forum: Gameplay
- Topic: Farming cotton unreasonable
- Replies: 0
- Views: 492
Farming cotton unreasonable
From what i can see it takes too long to harvest cotton. I have 4 farmers all with 80 skill and in the 20 hour life span i am only able to collect about 70 crops in perfect conditions. Which leads me to believe its impossible to collect all 121 in the period of time. This needs some balancing in the...
- Sat Apr 09, 2016 1:31 pm
- Forum: Bug reports
- Topic: half green/checkered green screen
- Replies: 2
- Views: 479
Re: half green/checkered green screen
Yeah if you manually change screen size by pulling on the edges it will do this the easiest fixes tends to be to restart but you could also try pulling it back to normal size. When changing sizes i never do it in game i always do it with launch menu
- Sat Apr 09, 2016 5:06 am
- Forum: General
- Topic: Wiki overhaul
- Replies: 5
- Views: 2129
Wiki overhaul
I have begun to overhaul the wiki to get it up to date with current info. This is not something i can do on my own. I would love for the community to get back involved in it so that we can use it as a resource.
http://kenshi.wikia.com/wiki/Kenshi_Wiki
http://kenshi.wikia.com/wiki/Kenshi_Wiki
- Sat Apr 09, 2016 1:01 am
- Forum: Bug reports
- Topic: [0.90.11] Constant crashes
- Replies: 0
- Views: 263
[0.90.11] Constant crashes
So i have no idea why i keep crashing after this latest update but my save has become unplayable always crashing after about the same amount of time. I cant figure out whats wrong ive played it 100 different ways gone back saves and no mater what i do about it at the same time day 2 1:40 I crash. He...
- Fri Apr 08, 2016 10:16 pm
- Forum: Feature Requests
- Topic: Prisoner Interaction (Recruitment, Cannibalism)
- Replies: 2
- Views: 621
Re: Prisoner Interaction (Recruitment, Cannibalism)
There use to be a way to recruit before beta idk if they disabled it because it was way overpowered or what.
- Fri Apr 08, 2016 10:15 pm
- Forum: Feature Requests
- Topic: Ability to clear Bush, Boulder, and Trees.
- Replies: 3
- Views: 829
Re: Ability to clear Bush, Boulder, and Trees.
Im pretty sure all of that can be cleared with the editor excluding boulders. dont recommend doing it unless you know what your doing
- Thu Apr 07, 2016 4:01 pm
- Forum: Bug reports
- Topic: [0.90.10] Import buildings bug
- Replies: 1
- Views: 283
[0.90.10] Import buildings bug
When importing from 90.9 to 90.10 any constructions i didnt complete were instantly built. Not an bad bug actually can be pretty useful as its more reliable then using the game editor to add buildings.
- Thu Apr 07, 2016 3:54 pm
- Forum: Gameplay
- Topic: Import/reset postion Tips
- Replies: 0
- Views: 318
Import/reset postion Tips
With all the updates i feel its important for players to have some tips for importing between game versions as lots of things can and will happen to your perfect pre-import setup. Post anything you think of ill add them to the list. Tips: 1. Always carry food on your players when importing. 2. Be pr...
- Thu Apr 07, 2016 3:43 pm
- Forum: Feature Requests
- Topic: Reset squad position choice
- Replies: 3
- Views: 969
Reset squad position choice
Pretty simple a choice of where the squad gets reset to. Something as simple as choosing between start points. As of right now reset squad position sends you to the middle of the map where i assume 0,0,0 is. This spot is awful it is actually in one of the most dangerous spots on the map as its where...
- Thu Apr 07, 2016 2:42 pm
- Forum: Bug reports
- Topic: [0.90.10] Infinite free campfires
- Replies: 3
- Views: 762
[0.90.10] Infinite free campfires
Well its pretty self explanatory you can place infinite free campfires. To do this simply open up build and select campfire thats it. They require no fire starter kit to be built and they instant build. Makes them a good source of free light but i don't think thats how its suppose to be.
- Thu Apr 07, 2016 2:39 pm
- Forum: Bug reports
- Topic: [0.90.10] Building rooftop pathing
- Replies: 1
- Views: 577
[0.90.10] Building rooftop pathing
Ive noticed a lot of weird pathing specifically when going to rooftops of player built building. When i tell a player to go to the roof of my building (L building or storm house) he does not know not to accomplish this task from outside the house. This seems to be fixed when someone is already in th...
- Thu Apr 07, 2016 2:29 pm
- Forum: Bug reports
- Topic: [0.90.10] Mongrel never releases non-fogmen prisoners
- Replies: 2
- Views: 366
Re: [0.90.10] Mongrel never releases non-fogmen prisoners
I would also like to add that escaped servants also never get "released". They sort of get released but when leaving the cage they are immediately attacked and returned to the cage. Basically what happens is a escaped servant is always considered hostile and if they are within a city they ...
- Thu Apr 07, 2016 2:25 pm
- Forum: Bug reports
- Topic: 0.90.9 Hybrid Stone Mine will not build
- Replies: 5
- Views: 807
Re: 0.90.9 Hybrid Stone Mine will not build
I noticed this with high level gates. When placing anything above makeshift my player seems unable to traverse it to build. Then when placing one via the editor my players were unable to traverse it even after all the above fixes. My solution was to place a makeshift gate then upgrade it to the requ...
- Thu Apr 07, 2016 2:18 pm
- Forum: Bug reports
- Topic: [0.90.10] Gate opening still at large..
- Replies: 1
- Views: 270
Re: [0.90.10] Gate opening still at large..
I also experienced this after importing into 0.90.10 from 0.90.9. My stone mine inside the walls but outside a building was unaffected along with other mining and farming machinery. I did discover a work around.I was unable to find the cause but only the machines inside of buildings where affected. ...