Search found 18 matches

by iflounder
Thu Apr 21, 2016 1:00 am
Forum: Modding
Topic: Backpack vendor
Replies: 1
Views: 673

Re: Backpack vendor

Im working on a blueprint vendor mod i can whip up a quick backpack vendor mod that puts one in waystation
by iflounder
Wed Apr 13, 2016 9:33 pm
Forum: Bug reports
Topic: [0.90.x] free worker?
Replies: 0
Views: 256

[0.90.x] free worker?

This is an interesting bug ive only reproduced on well 1 so it may only work there but if you set your character to auto work a well 1 and i assume everything. Then you remove them from the squad they will continue to work the well. I plan on further testing this will all auto commands later today. ...
by iflounder
Tue Apr 12, 2016 11:53 pm
Forum: General
Topic: An up to date map of towns?
Replies: 1
Views: 1028

Re: An up to date map of towns?

Ive been attempting to map the new map with all icons for the wiki but im not done yet. Personally i recommend the river by bad tooth right where the main road crosses going towards the holy farms. There are a lot of river raptors, hungry bandits, and holy nation squads but overall its not bad with ...
by iflounder
Tue Apr 12, 2016 1:43 am
Forum: General
Topic: Wiki overhaul
Replies: 5
Views: 2129

Re: Wiki overhaul

Thanks i appreciate any help here in a week im going to adopt it and be able to reformat it and update the home page cause right now its a mess and i dont have permission to mess with it.
by iflounder
Sun Apr 10, 2016 3:33 pm
Forum: Gameplay
Topic: Farming cotton unreasonable
Replies: 0
Views: 492

Farming cotton unreasonable

From what i can see it takes too long to harvest cotton. I have 4 farmers all with 80 skill and in the 20 hour life span i am only able to collect about 70 crops in perfect conditions. Which leads me to believe its impossible to collect all 121 in the period of time. This needs some balancing in the...
by iflounder
Sat Apr 09, 2016 1:31 pm
Forum: Bug reports
Topic: half green/checkered green screen
Replies: 2
Views: 479

Re: half green/checkered green screen

Yeah if you manually change screen size by pulling on the edges it will do this the easiest fixes tends to be to restart but you could also try pulling it back to normal size. When changing sizes i never do it in game i always do it with launch menu
by iflounder
Sat Apr 09, 2016 5:06 am
Forum: General
Topic: Wiki overhaul
Replies: 5
Views: 2129

Wiki overhaul

I have begun to overhaul the wiki to get it up to date with current info. This is not something i can do on my own. I would love for the community to get back involved in it so that we can use it as a resource.

http://kenshi.wikia.com/wiki/Kenshi_Wiki
by iflounder
Sat Apr 09, 2016 1:01 am
Forum: Bug reports
Topic: [0.90.11] Constant crashes
Replies: 0
Views: 263

[0.90.11] Constant crashes

So i have no idea why i keep crashing after this latest update but my save has become unplayable always crashing after about the same amount of time. I cant figure out whats wrong ive played it 100 different ways gone back saves and no mater what i do about it at the same time day 2 1:40 I crash. He...
by iflounder
Fri Apr 08, 2016 10:16 pm
Forum: Feature Requests
Topic: Prisoner Interaction (Recruitment, Cannibalism)
Replies: 2
Views: 621

Re: Prisoner Interaction (Recruitment, Cannibalism)

There use to be a way to recruit before beta idk if they disabled it because it was way overpowered or what.
by iflounder
Fri Apr 08, 2016 10:15 pm
Forum: Feature Requests
Topic: Ability to clear Bush, Boulder, and Trees.
Replies: 3
Views: 829

Re: Ability to clear Bush, Boulder, and Trees.

Im pretty sure all of that can be cleared with the editor excluding boulders. dont recommend doing it unless you know what your doing
by iflounder
Thu Apr 07, 2016 4:01 pm
Forum: Bug reports
Topic: [0.90.10] Import buildings bug
Replies: 1
Views: 283

[0.90.10] Import buildings bug

When importing from 90.9 to 90.10 any constructions i didnt complete were instantly built. Not an bad bug actually can be pretty useful as its more reliable then using the game editor to add buildings.
by iflounder
Thu Apr 07, 2016 3:54 pm
Forum: Gameplay
Topic: Import/reset postion Tips
Replies: 0
Views: 318

Import/reset postion Tips

With all the updates i feel its important for players to have some tips for importing between game versions as lots of things can and will happen to your perfect pre-import setup. Post anything you think of ill add them to the list. Tips: 1. Always carry food on your players when importing. 2. Be pr...
by iflounder
Thu Apr 07, 2016 3:43 pm
Forum: Feature Requests
Topic: Reset squad position choice
Replies: 3
Views: 969

Reset squad position choice

Pretty simple a choice of where the squad gets reset to. Something as simple as choosing between start points. As of right now reset squad position sends you to the middle of the map where i assume 0,0,0 is. This spot is awful it is actually in one of the most dangerous spots on the map as its where...
by iflounder
Thu Apr 07, 2016 2:42 pm
Forum: Bug reports
Topic: [0.90.10] Infinite free campfires
Replies: 3
Views: 762

[0.90.10] Infinite free campfires

Well its pretty self explanatory you can place infinite free campfires. To do this simply open up build and select campfire thats it. They require no fire starter kit to be built and they instant build. Makes them a good source of free light but i don't think thats how its suppose to be.
by iflounder
Thu Apr 07, 2016 2:39 pm
Forum: Bug reports
Topic: [0.90.10] Building rooftop pathing
Replies: 1
Views: 577

[0.90.10] Building rooftop pathing

Ive noticed a lot of weird pathing specifically when going to rooftops of player built building. When i tell a player to go to the roof of my building (L building or storm house) he does not know not to accomplish this task from outside the house. This seems to be fixed when someone is already in th...
by iflounder
Thu Apr 07, 2016 2:29 pm
Forum: Bug reports
Topic: [0.90.10] Mongrel never releases non-fogmen prisoners
Replies: 2
Views: 366

Re: [0.90.10] Mongrel never releases non-fogmen prisoners

I would also like to add that escaped servants also never get "released". They sort of get released but when leaving the cage they are immediately attacked and returned to the cage. Basically what happens is a escaped servant is always considered hostile and if they are within a city they ...
by iflounder
Thu Apr 07, 2016 2:25 pm
Forum: Bug reports
Topic: 0.90.9 Hybrid Stone Mine will not build
Replies: 5
Views: 807

Re: 0.90.9 Hybrid Stone Mine will not build

I noticed this with high level gates. When placing anything above makeshift my player seems unable to traverse it to build. Then when placing one via the editor my players were unable to traverse it even after all the above fixes. My solution was to place a makeshift gate then upgrade it to the requ...
by iflounder
Thu Apr 07, 2016 2:18 pm
Forum: Bug reports
Topic: [0.90.10] Gate opening still at large..
Replies: 1
Views: 270

Re: [0.90.10] Gate opening still at large..

I also experienced this after importing into 0.90.10 from 0.90.9. My stone mine inside the walls but outside a building was unaffected along with other mining and farming machinery. I did discover a work around.I was unable to find the cause but only the machines inside of buildings where affected. ...