Search found 25 matches
- Wed Aug 17, 2016 10:31 pm
- Forum: Bug reports
- Topic: Crash report
- Replies: 9
- Views: 964
Re: Crash report
I'm getting random crashes too, I've attached the crashdump file.
- Sun Aug 07, 2016 6:06 pm
- Forum: Bug reports
- Topic: [0.93.12] enemies chasing bug.
- Replies: 3
- Views: 731
Re: [0.93.12] enemies chasing bug.
How long has this been in the game, I've only recently noticed it.
- Sun Aug 07, 2016 6:04 pm
- Forum: Bug reports
- Topic: [0.93.12] Group combat and taunt exploit.
- Replies: 8
- Views: 1558
Re: [0.93.12] Group combat and taunt exploit.
I don't bother too much with micro now, I just look at which of my characters is in the middle of the enemy and switch on block and taunt, they seem to draw them away nicely. The other thing is only so many can attack my character with block and taunt, the rest wait there turn neither giving or rece...
- Sun Aug 07, 2016 9:46 am
- Forum: Bug reports
- Topic: [0.93.12] Group combat and taunt exploit.
- Replies: 8
- Views: 1558
Re: [0.93.12] Group combat and taunt exploit.
"In your opinion it's overpowered, but it's definitely balanced in that you can't attack and will therefore be subject to frequent opportunities to take you down. When you get hit, you stagger and you become less effective at fighting." I think it's imbalanced because of the amount of enem...
- Sun Aug 07, 2016 7:28 am
- Forum: Modding
- Topic: [MOD]Stronger Group Combat
- Replies: 18
- Views: 15255
Re: [MOD]Stronger Group Combat
The holy nation guards and patrols have women in them, is this intended because we know how they regard women. It's a bit strange from a lore point.
- Sun Aug 07, 2016 7:23 am
- Forum: Bug reports
- Topic: [0.93.12] enemies chasing bug.
- Replies: 3
- Views: 731
[0.93.12] enemies chasing bug.
When enemies are chasing you, they go to where you click to move instead of just chasing you. It's really noticeable with beak things and dogs.
- Sun Aug 07, 2016 6:00 am
- Forum: Bug reports
- Topic: [0.93.12] player built lights not working.
- Replies: 0
- Views: 229
[0.93.12] player built lights not working.
Some spot lights and search lights don't turn on, this seems to be an issue when loading a game or coming back to your base. This is not a power issue, it can be fixed by switching the light off then back on.
- Sun Aug 07, 2016 5:52 am
- Forum: Bug reports
- Topic: [0.93.12] ai refuses to start next task.
- Replies: 1
- Views: 382
[0.93.12] ai refuses to start next task.
If there is no more storage available for there current task, the ai won't move onto the next job in there list.
- Sun Aug 07, 2016 5:49 am
- Forum: Bug reports
- Topic: [0.93.12] excessive navmesh issues.
- Replies: 0
- Views: 289
[0.93.12] excessive navmesh issues.
When rebuilding the navmesh, I'm getting excessively high errors. "fixed 1536 buildings that have been saved with messed up data". Pathing in general is a lot worse, my characters also walk through buildings and walls.
- Sun Aug 07, 2016 5:40 am
- Forum: Bug reports
- Topic: [0.93.12] delay when issuing move command.
- Replies: 0
- Views: 220
[0.93.12] delay when issuing move command.
There is a noticeable delay when issuing move commands, this was introduced when the new map area was opened up.
- Sun Aug 07, 2016 5:37 am
- Forum: Bug reports
- Topic: [0.93.12] Long distance travel broken.
- Replies: 0
- Views: 248
[0.93.12] Long distance travel broken.
If you select a far distance area or use the map for you men to travel, they either constantly stop or go back down a road they have just gone up. This happens a lot more when trying to move multiple characters, it helps to order the group to follow one person, then order that one to move where you ...
- Sun Aug 07, 2016 5:34 am
- Forum: Bug reports
- Topic: [0.93.12] player prisoner cages.
- Replies: 5
- Views: 3388
Re: [0.93.12] player prisoner cages.
So far I have captured dust bandits, dust bandit boss, cannibals and cannibal chiefs, they all disappear.
Knowing about this bug, I didn't leave the dust bandit king or the cannibal grand wizard in the cage.
Knowing about this bug, I didn't leave the dust bandit king or the cannibal grand wizard in the cage.
- Sat Aug 06, 2016 4:03 am
- Forum: Bug reports
- Topic: [0.93.12] Group combat and taunt exploit.
- Replies: 8
- Views: 1558
Re: [0.93.12] Group combat and taunt exploit.
Using taunt and block together, one guy can pull 8 or more enemies from the main group and hold them up almost indefinitely, you can even use the shift move command to move them away from your other fighters, It's a little over powered. If you read the block description it's intended to protect weak...
- Fri Aug 05, 2016 11:49 am
- Forum: Bug reports
- Topic: [0.93.12] Group combat and taunt exploit.
- Replies: 8
- Views: 1558
[0.93.12] Group combat and taunt exploit.
If you use taunt and block together you can break apart large groups of enemies. I have two of my guys both using taunt and block, the other four are free to tear them apart. First you use taunt to gather a large group and and then use defend. I'm not sure if this is intended by the devs or not but ...
- Fri Aug 05, 2016 11:25 am
- Forum: Bug reports
- Topic: [0.93.12] Flotsam arrest bug.
- Replies: 0
- Views: 316
[0.93.12] Flotsam arrest bug.
The guard will stand there with a prisoner over there shoulder, I assume they have no where put them.
- Fri Aug 05, 2016 11:20 am
- Forum: Bug reports
- Topic: [0.93.12] Beak thing combat exploit.
- Replies: 0
- Views: 327
[0.93.12] Beak thing combat exploit.
If you wait at a hive village for them to attack the guards, you can take one of your npcs to fight it. When it's about to attack pull back and it goes back to fighting the guards, you can keep on repeating this. In a very short space of time your npcs stats sky rocket.
- Fri Aug 05, 2016 11:14 am
- Forum: Bug reports
- Topic: [0.93.12] Tiny settlement arrest bug.
- Replies: 0
- Views: 306
[0.93.12] Tiny settlement arrest bug.
When one of my hired merc was arrested and placed in cage, he was not released when his sentence was complete.
- Fri Aug 05, 2016 11:11 am
- Forum: Bug reports
- Topic: [0.93.12] player prisoner cages.
- Replies: 5
- Views: 3388
[0.93.12] player prisoner cages.
When you place a captured npc in a cage and leave the area they disappear. This bug has been about for ages.
- Fri Aug 05, 2016 11:07 am
- Forum: Bug reports
- Topic: [0.93.12] Cactus farming storage bug.
- Replies: 0
- Views: 259
[0.93.12] Cactus farming storage bug.
When farming cactus and you have storage on a storm house roof, the npc only takes 1 cactus at a time.
- Fri Aug 05, 2016 11:04 am
- Forum: Bug reports
- Topic: [0.93.12] Mercs no longer patrol outpost.
- Replies: 0
- Views: 289
[0.93.12] Mercs no longer patrol outpost.
When you paid mercenaries to protect your outpost, they used to patrol your outpost and the perimeter, which was pretty cool but since [0.93.12] they no longer do this.
Could we also have a option to pay them indefinitely and then cancel when we want.
Could we also have a option to pay them indefinitely and then cancel when we want.