Search found 119 matches
- Mon Jul 11, 2016 12:13 am
- Forum: Feature Requests
- Topic: New Player Race, Something Ogrish
- Replies: 4
- Views: 1061
Re: New Player Race, Something Ogrish
I'd maybe prefer orcish instead of ogreish but either way I like the idea.
- Wed Jul 06, 2016 4:08 am
- Forum: Bug reports
- Topic: [0.93.1] Crash when Importing with Buildings [FIXED]
- Replies: 14
- Views: 3027
Re: [0.93.1] Crash when Importing with Buildings
Yeah, think I'm gonna load it in 0.92.2 and save as much building mats as I can and import with tech.
But I think this issue is bigger then not being able to import because I cannot go to my town if I import everything, reset squad positions, and then walk there.
But I think this issue is bigger then not being able to import because I cannot go to my town if I import everything, reset squad positions, and then walk there.
- Tue Jul 05, 2016 3:59 pm
- Forum: Bug reports
- Topic: [0.93.1] Crash when Importing with Buildings [FIXED]
- Replies: 14
- Views: 3027
Re: [0.93.1] Crash when Importing with Buildings
I think the problem is with my town... I imported with resetting my position and I could import fine, however I noticed that my town's icon said "No Town" and when I zoomed out on the map the icon moves to an area east that is not released yet (Screens attached). I can make it to hub but w...
- Tue Jul 05, 2016 3:12 am
- Forum: Bug reports
- Topic: [0.93.1] Crash when Importing with Buildings [FIXED]
- Replies: 14
- Views: 3027
Re: [0.93.1] Crash when Importing with Buildings
Hmmm, could you upload it? I know where my town was :p
- Sun Jul 03, 2016 4:46 pm
- Forum: Bug reports
- Topic: [0.93.0] Shrieking bandits are naked
- Replies: 5
- Views: 884
Re: [0.93.0] Shrieking bandits are naked
Braveheart anyone?
- Sun Jul 03, 2016 2:26 am
- Forum: Bug reports
- Topic: [0.93.1] Crash when Importing with Buildings [FIXED]
- Replies: 14
- Views: 3027
Re: [0.93.1] Crash when Importing with Buildings
I still crash after re installing. EDIT: Crash still persists in new version. I have tried importing it to 0.92.2 first but that did not fix it. New version of the save: https://www.dropbox.com/sh/r1tkcnpbeh19lpx/AAAAGFCn09K64k1ci_R2turIa?dl=0 I uninstalled and reinstalled the whole game and now imp...
- Sat Jul 02, 2016 3:37 am
- Forum: Bug reports
- Topic: [0.93.1] Crash when Importing with Buildings [FIXED]
- Replies: 14
- Views: 3027
- Thu Jun 30, 2016 8:17 pm
- Forum: Bug reports
- Topic: [0.93.1] Crash when Importing with Buildings [FIXED]
- Replies: 14
- Views: 3027
[0.93.1] Crash when Importing with Buildings [FIXED]
Just as the title says; the game crashes every time I try to import my buildings. The crash happens after the loading screen, right as the terrain loads. I am importing from a 0.91.19 save if that matters. I can import with my tech just fine.
Seems to be fixed in 0.93.4, thank you!!!!
Seems to be fixed in 0.93.4, thank you!!!!
- Thu May 12, 2016 3:21 pm
- Forum: Feature Requests
- Topic: Adding 2 more color stages to stealth
- Replies: 2
- Views: 701
Re: Adding 2 more color stages to stealth
I agree, started to train my main traveler in the ways of ninja so we can have some fun and then just run away.
- Sun May 01, 2016 3:33 am
- Forum: Gameplay
- Topic: Overzealous Slavers
- Replies: 16
- Views: 3972
Re: Overzealous Slavers
I haven't dealt with the Holy Nation slavers but my base is constantly being walked through by slave traders. We had a nice, peaceful arrangement where I would let them gather people and then leave junk all over my lawn but then they enslaved my scientist. At first I handled it peacefully; I walked ...
- Sun May 01, 2016 3:12 am
- Forum: Gameplay
- Topic: When you making a pit stop in Stack
- Replies: 4
- Views: 1157
Re: When you making a pit stop in Stack
I settled near Hub so I could stay away from the Holy Nation, but I have a few squads where I only place humans when going into the HN territory.
- Wed Apr 27, 2016 4:58 am
- Forum: Bug reports
- Topic: [0.91.4] Rocks Cover Road
- Replies: 1
- Views: 521
[0.91.4] Rocks Cover Road (FIXED)
EDIT: NVM this is fixed in latest version at least. Thanks so much!!!
- Fri Apr 22, 2016 5:26 pm
- Forum: Bug reports
- Topic: [0.91.4] Rocks Cover Road
- Replies: 1
- Views: 521
[0.91.4] Rocks Cover Road
Found an area where it is almost impossible to give move orders in. If I use the map and tell my squad mate to go back to our base he tries to take the road then stops at the rocks and can't find a valid route. Here are a few pictures: EDIT: Can't seem to get the pictures to display from steam so he...
- Thu Apr 21, 2016 1:55 pm
- Forum: Feature Requests
- Topic: "eating the seed corn"
- Replies: 3
- Views: 825
Re: "eating the seed corn"
I use a skeleton as the engineer for this exact reason.
- Wed Apr 20, 2016 5:51 pm
- Forum: Feature Requests
- Topic: Judicial System W/ Capital Punishment
- Replies: 3
- Views: 1015
Re: Judicial System W/ Capital Punishment
Crime would need to localized per faction then. In my current play through I have stopped the Slave Mongers from enslaving my knocked out people by force and now most of my squad has a bounty because we wear their armor while I cannot produce my own. I sent one of those characters to a town where he...
- Wed Apr 20, 2016 3:07 pm
- Forum: Modding
- Topic: [MOD 0.90.x] Player Slaver v1.2
- Replies: 2
- Views: 1513
Re: [MOD 0.90.x] Player Slaver v1.2
Sounds really awesome, although I do hope it gets adopted as a feature. Does it work for 0.91.3? Will this allow me to enslave slave mongers (where I settled they are borderline Holy Nation annoying)? Anyways will check this out after work.
- Wed Apr 20, 2016 3:06 pm
- Forum: Feature Requests
- Topic: Player-owned slaves
- Replies: 4
- Views: 1012
Re: Player-owned slaves
Either way if only the PC's have to eat or everyone needs to eat just make a "feeding trough" where people go find more food when they need it. I haven't let my characters get taken back to a slaver place so I am not sure if they feed you. There is a loading screen that says slaves get eno...
- Mon Apr 18, 2016 6:02 pm
- Forum: Feature Requests
- Topic: Sparring Training
- Replies: 7
- Views: 1420
Re: Sparring Training
I kind of do this already with a gladiatorial arena for knocked out enemies. But would like something like this for sure, because the gladiators are trying to kill my squad after all. Where as with training a fellow squad mate they hopefully are not.
- Mon Apr 18, 2016 5:59 pm
- Forum: Feature Requests
- Topic: Belltowers?
- Replies: 9
- Views: 2374
Re: Belltowers?
I had an idea for food automation that added a menu tab for settlements where you could set rations, set the % for selling goods etc... This would be a perfect addition to that system. You could add a setting for jobs when the "alarm" goes off, like Settlers 1, 6 and 5 go to the main gate ...
- Mon Apr 18, 2016 5:50 pm
- Forum: Feature Requests
- Topic: Character get food automatically from food storage
- Replies: 10
- Views: 2041
Re: Character get food automatically from food storage
I was thinking about this and here are my 2 cents worth for expanding on the idea: I like the food bar idea, maybe have options for food containers to set them to be used for the food bar Then there could be a menu that lets you set how much food each person takes per settlement (This can be expande...