Search found 14 matches

by zurium
Sat Dec 24, 2016 2:47 pm
Forum: Bug reports
Topic: 0.95.8 - Training Exploit
Replies: 2
Views: 267

Re: 0.95.8 - Training Exploit

with each level your snoring Db´s lower, until you are a silent (tiredness) assassin.
by zurium
Sat Dec 24, 2016 2:43 pm
Forum: General
Topic: All i want for Christmas ....
Replies: 2
Views: 545

Re: All i want for Christmas ....

man all i want for christmas is to be able to imprison people without them dissapearing the next reload. but yours a good one too.

(also fk the HN too).
by zurium
Sat Dec 17, 2016 8:03 pm
Forum: Bug reports
Topic: [0.95.8]Crash when trying to escape prisoner pole
Replies: 2
Views: 302

Re: [0.95.8]Crash when trying to escape prisoner pole

happened to me too, at the "dust king tower", luckily had a previous save i could revert to.
by zurium
Sat Dec 17, 2016 8:02 pm
Forum: Bug reports
Topic: prisoners disapear after reloading
Replies: 5
Views: 600

Re: prisoners disapear after reloading

this literally happens with a save in wich 3 of my characters are right next to the cages , so i dont think i can solve it like that, also if a characters is not from my faction and gets thrown into jail, he still disapears, even if i didnt jail them (holy nation).
by zurium
Fri Dec 16, 2016 11:47 am
Forum: Bug reports
Topic: knockout animation bug
Replies: 0
Views: 114

knockout animation bug

if you knock out someone and then try to select another person to knock out, your character will stay on the same spot but play the knocking out animation again without effect, this can be done indefinitely.
by zurium
Fri Dec 16, 2016 11:43 am
Forum: Bug reports
Topic: prisoners disapear after reloading
Replies: 5
Views: 600

prisoners disapear after reloading

its happened the two times ive bothered trying so far, at first with 5 hungry bandits and then with 3 escaped servants, once i take away their weapons and lock them up on cages they disapear after i reload the game. its worth noting that both times i built 15+ cages , once inside of a building (this...
by zurium
Sat Apr 09, 2016 1:03 am
Forum: Bug reports
Topic: 0.90.10 Looting beakthing's crashes game.
Replies: 1
Views: 177

Re: 0.90.10 Looting beakthing's crashes game.

second this, any animal that i loot or KO, will crash the game after waking up, heres the dump
by zurium
Fri Apr 08, 2016 11:55 pm
Forum: Bug reports
Topic: animal skining crash info files
Replies: 0
Views: 118

animal skining crash info files

hatsune neko suggested i post these files, the crash hapens just like the other threads describe.
by zurium
Fri Apr 08, 2016 10:58 pm
Forum: Bug reports
Topic: [0.90.11] skinning animal crash
Replies: 9
Views: 1147

Re: [0.90.11] skinning animal crash

yes it seems kinda common, theres at least 3 threads here alredy :V
by zurium
Fri Apr 08, 2016 9:27 pm
Forum: Bug reports
Topic: [0.90.11] skinning animal crash
Replies: 9
Views: 1147

Re: [0.90.11] skinning animal crash

happens to me too, tried on bull and dogs, doesnt give a crash dump to post though, only crashes back to desktop
by zurium
Wed Apr 06, 2016 9:06 pm
Forum: Bug reports
Topic: losing backpacks content
Replies: 0
Views: 105

losing backpacks content

it seems to happen randomly on loading the game, havent seen it while playing, but sometimes after loading the currently equipped backpack´s inventory will be empy.
havent found how to consistently reproduce it
by zurium
Wed Apr 06, 2016 7:27 pm
Forum: Bug reports
Topic: [0.90.1~7] Dogs have -100% dex, -45% str "injuries"
Replies: 4
Views: 865

Re: [0.90.1~7] Dogs have -100% dex, -45% str "injuries"

yup, had a dog with 245 dext 95 strenght
by zurium
Wed Apr 06, 2016 4:07 pm
Forum: Bug reports
Topic: crash on quick load
Replies: 0
Views: 107

crash on quick load

seems to crash on quick load "F9", but its not a problem if i use the pause menu
by zurium
Mon Apr 04, 2016 6:50 pm
Forum: Bug reports
Topic: crash on load
Replies: 3
Views: 483

crash on load

it has happened multiple times on two diferent situations. first: when i accidently saved while talking to a bandit that was about to mug me (saved while the dialog box was still active). second: this one is more vague?. i had bought 2 pets and was carrying a reclutable (not yet recruited), had an s...