Search found 14 matches
- Sat Dec 24, 2016 2:47 pm
- Forum: Bug reports
- Topic: 0.95.8 - Training Exploit
- Replies: 2
- Views: 267
Re: 0.95.8 - Training Exploit
with each level your snoring Db´s lower, until you are a silent (tiredness) assassin.
- Sat Dec 24, 2016 2:43 pm
- Forum: General
- Topic: All i want for Christmas ....
- Replies: 2
- Views: 545
Re: All i want for Christmas ....
man all i want for christmas is to be able to imprison people without them dissapearing the next reload. but yours a good one too.
(also fk the HN too).
(also fk the HN too).
- Sat Dec 17, 2016 8:03 pm
- Forum: Bug reports
- Topic: [0.95.8]Crash when trying to escape prisoner pole
- Replies: 2
- Views: 302
Re: [0.95.8]Crash when trying to escape prisoner pole
happened to me too, at the "dust king tower", luckily had a previous save i could revert to.
- Sat Dec 17, 2016 8:02 pm
- Forum: Bug reports
- Topic: prisoners disapear after reloading
- Replies: 5
- Views: 600
Re: prisoners disapear after reloading
this literally happens with a save in wich 3 of my characters are right next to the cages , so i dont think i can solve it like that, also if a characters is not from my faction and gets thrown into jail, he still disapears, even if i didnt jail them (holy nation).
- Fri Dec 16, 2016 11:47 am
- Forum: Bug reports
- Topic: knockout animation bug
- Replies: 0
- Views: 114
knockout animation bug
if you knock out someone and then try to select another person to knock out, your character will stay on the same spot but play the knocking out animation again without effect, this can be done indefinitely.
- Fri Dec 16, 2016 11:43 am
- Forum: Bug reports
- Topic: prisoners disapear after reloading
- Replies: 5
- Views: 600
prisoners disapear after reloading
its happened the two times ive bothered trying so far, at first with 5 hungry bandits and then with 3 escaped servants, once i take away their weapons and lock them up on cages they disapear after i reload the game. its worth noting that both times i built 15+ cages , once inside of a building (this...
- Sat Apr 09, 2016 1:03 am
- Forum: Bug reports
- Topic: 0.90.10 Looting beakthing's crashes game.
- Replies: 1
- Views: 177
Re: 0.90.10 Looting beakthing's crashes game.
second this, any animal that i loot or KO, will crash the game after waking up, heres the dump
- Fri Apr 08, 2016 11:55 pm
- Forum: Bug reports
- Topic: animal skining crash info files
- Replies: 0
- Views: 118
animal skining crash info files
hatsune neko suggested i post these files, the crash hapens just like the other threads describe.
- Fri Apr 08, 2016 10:58 pm
- Forum: Bug reports
- Topic: [0.90.11] skinning animal crash
- Replies: 9
- Views: 1147
Re: [0.90.11] skinning animal crash
yes it seems kinda common, theres at least 3 threads here alredy :V
- Fri Apr 08, 2016 9:27 pm
- Forum: Bug reports
- Topic: [0.90.11] skinning animal crash
- Replies: 9
- Views: 1147
Re: [0.90.11] skinning animal crash
happens to me too, tried on bull and dogs, doesnt give a crash dump to post though, only crashes back to desktop
- Wed Apr 06, 2016 9:06 pm
- Forum: Bug reports
- Topic: losing backpacks content
- Replies: 0
- Views: 105
losing backpacks content
it seems to happen randomly on loading the game, havent seen it while playing, but sometimes after loading the currently equipped backpack´s inventory will be empy.
havent found how to consistently reproduce it
havent found how to consistently reproduce it
- Wed Apr 06, 2016 7:27 pm
- Forum: Bug reports
- Topic: [0.90.1~7] Dogs have -100% dex, -45% str "injuries"
- Replies: 4
- Views: 865
Re: [0.90.1~7] Dogs have -100% dex, -45% str "injuries"
yup, had a dog with 245 dext 95 strenght
- Wed Apr 06, 2016 4:07 pm
- Forum: Bug reports
- Topic: crash on quick load
- Replies: 0
- Views: 107
crash on quick load
seems to crash on quick load "F9", but its not a problem if i use the pause menu
- Mon Apr 04, 2016 6:50 pm
- Forum: Bug reports
- Topic: crash on load
- Replies: 3
- Views: 483
crash on load
it has happened multiple times on two diferent situations. first: when i accidently saved while talking to a bandit that was about to mug me (saved while the dialog box was still active). second: this one is more vague?. i had bought 2 pets and was carrying a reclutable (not yet recruited), had an s...