Search found 540 matches
- Sun Sep 28, 2014 7:37 am
- Forum: Bug reports
- Topic: Crashes as soon as game is lauched
- Replies: 3
- Views: 1421
Re: Crashes as soon as game is lauched
I am also getting two config windows and then a crash. I have to choose the rendering subsystem in the first config windo then the ogre engine config window pops up and when I hit okay the game crashs. It worked fine when I just had the Demo, but after I bought the game on desura it started to cras...
- Wed Jul 16, 2014 11:46 pm
- Forum: Bug reports
- Topic: Crash dump Zip
- Replies: 2
- Views: 1138
Re: Crash dump Zip
It's unfortunate you may have lost your save, hopefully this information will help so even if it's not able to be recovered, your loss might help address this issue before it affects anyone else.
- Mon Jun 16, 2014 7:52 am
- Forum: Bug reports
- Topic: [70.1] Adventurer Healed himself to death.
- Replies: 5
- Views: 2296
Re: [68.1 EX] Adventurer Healed himself to death.
That's actually kind of hilarious. "Hey boss, I'm just gonna pull this here wound open some more so I can stick my hand up 'ere and... Hey boss? Boss?"
- Tue Jun 10, 2014 6:52 pm
- Forum: General
- Topic: Kenshi Audio Updates
- Replies: 107
- Views: 50533
Re: Kenshi Audio Updates
Looking forward to the next Revealing the Score video Kole, and I'll be interested to see the work you do for Pixel Pirates as well.
- Thu Jun 05, 2014 1:35 pm
- Forum: Bug reports
- Topic: (0.67.2) Town from ANOTHER save in my world.
- Replies: 3
- Views: 1115
Re: (0.67.2) Town from ANOTHER save in my world.
Is it possible that one of you fired up the ingame editor and saved afterwards? This is usually the cause of that sort of thing, I've seen people reporting their own outposts filled with cannibals and all sorts of oddities that have typically been the result of someone firing up the editor and savin...
- Thu Jun 05, 2014 1:28 pm
- Forum: Bug reports
- Topic: Job for Stone Processor V does not load stones 0.68
- Replies: 13
- Views: 4004
Re: Job for Stone Processor V does not load stones 0.68
This is an obnoxious glitch and needs attention before the official release of .68, hopefully it's something relatively innocuous and can be quickly addressed. Thanks for the post and updates, the faster a bug can be resolved the fewer the members of the playerbase that will have to encounter it.
- Fri May 02, 2014 2:00 pm
- Forum: Bug reports
- Topic: WHY DO YOU LOVE THE DOOR MORE THEN ME
- Replies: 5
- Views: 1606
Re: WHY DO YOU LOVE THE DOOR MORE THEN ME
We will be getting a revamped pathfinding system in an upcoming patch that should hopefully address all of these issues. What new issues this will have introduced that have to be dealt with before its release is difficult to say. I imagine it won't be too long before we get an official ETA on the re...
- Mon Apr 21, 2014 7:36 am
- Forum: Bug reports
- Topic: Stone Processor operator doesn't automatically get stone
- Replies: 8
- Views: 2549
Re: Stone Processor operator doesn't automatically get stone
Does the character in question have a backpack? Do they have anything else in their inventory? I've noticed some peculiarity regarding inventory during jobs at times, especially for characters without a backpack.
- Sun Apr 20, 2014 10:08 am
- Forum: Bug reports
- Topic: Town became mine, each import grants new squadies.
- Replies: 4
- Views: 1429
Re: Town became mind, each import grants new squadies.
That's an interesting bug, my most recent base managed early on to draw some power from Telbooze, I wonder if something similar might happen if I import squad with buildings. Hahaha thats pretty cool actually, be nice if you could legitimately build a force of that capacity and manage multiple outpo...
- Thu Apr 17, 2014 12:37 am
- Forum: Bug reports
- Topic: Did they get the damn gates backwards again ?
- Replies: 3
- Views: 1063
Re: Did they get the damn gates backwards again ?
That's rather obnoxious, certainly. I believe we're all currently banking on all of these gate oddities being resolved when the new navigation system is in place.
- Thu Apr 17, 2014 12:34 am
- Forum: Bug reports
- Topic: Bandit got extra blood hit points
- Replies: 3
- Views: 1347
Re: Bandit got extra blood hit points
Interesting find, although once severing limbs is introduced I doubt even 2000 blood will keep people from bleeding out if no one is there to patch them up when they've lost a limb.
- Wed Apr 16, 2014 9:20 pm
- Forum: Bug reports
- Topic: [0.67.0] Cannot enable anti-aliasing
- Replies: 18
- Views: 6923
Re: [0.67.0] Cannot enable anti-aliasing
Interesting, I don't recall running across that in any update notes, I guess my lack of eidetic memory strikes again. 
- Mon Apr 14, 2014 11:14 pm
- Forum: Bug reports
- Topic: [0.67.0] Cannot enable anti-aliasing
- Replies: 18
- Views: 6923
Re: [0.67.0] Cannot enable anti-aliasing
I had previously thought my AA was functioning as normal with my Nvidia card, but when I lowered my resolution and went fullscreen (typically I play in windowed mode @ 1920x1080, which my 42" display only supports in interlaced mode) it clearly isn't doing any antialiasing at all for me, either...
- Mon Apr 14, 2014 10:25 pm
- Forum: Bug reports
- Topic: Broken Wall/Gate Pathing
- Replies: 6
- Views: 1973
Re: Broken Wall/Gate Pathing
While we don't have any ETA other than "hopefully soon" for it, the upcoming pathing revamp looks to fix all of the issues that are the underlying causes of glitches such as this. Unfortunately, for the time being, all we can do is wait for the patch and speculate as to its arrival and the...
- Fri Apr 11, 2014 11:00 pm
- Forum: Gameplay
- Topic: Kenshi Review/tut/letsplay
- Replies: 13
- Views: 4105
Re: Kenshi Review/tut/letsplay
This sort of thing may prove to be a useful tool for new players, I know when my brother started playing I was at a loss to easily tell him things he really needed to know given the fact that I've been playing for so long that the very notion of starting off without any knowledge of the game and sta...
- Fri Apr 11, 2014 10:50 pm
- Forum: General
- Topic: How many Kenshi does it take to change a lightbulb?
- Replies: 25
- Views: 21997
Re: How many Kenshi does it take to change a lightbulb?
Soon enough we'll be able to control more than the current single squad limit. This should ideally include slave laborers where valid, paid workers, and mercenaries as well as our core cadre of troops. There are still, possibly, a few logistics to work on before this is implemented. It's entirely pr...
- Fri Apr 11, 2014 10:45 pm
- Forum: Off-Topic
- Topic: If you could make your own video game.
- Replies: 26
- Views: 17846
Re: If you could make your own video game.
Perhaps Stonehearth may be of interest to you.Magzpierz wrote:RTS minecraft.
- Fri Apr 11, 2014 10:41 pm
- Forum: Bug reports
- Topic: [0.67.0] Cannot enable anti-aliasing
- Replies: 18
- Views: 6923
Re: [0.67.0] Cannot enable anti-aliasing
This is an interesting issue, was it just the Kenshi update that caused it or will reverting to older graphics drivers affect this situation? I haven't been in IT professionally for a few years but I do know that ATI used to effectively require a variety of drivers to adapt to the demands of various...
- Mon Mar 31, 2014 2:27 am
- Forum: Bug reports
- Topic: Drifter Boots seem to be unbuildable
- Replies: 7
- Views: 2505
Re: Drifter Boots seem to be unbuildable
IIRC drifters leathers come on Infinite Wingwang, so they exist, but they must not be properly attributed to a crafting station.
- Sat Mar 29, 2014 7:09 am
- Forum: General
- Topic: Updates got my attention
- Replies: 4
- Views: 2316
Re: Updates got my attention
If SWG was your favorite game you might ought to consider checking out The Repopulation, if you haven't already.