Search found 540 matches

by Clawdius Talonious
Sun Sep 28, 2014 7:37 am
Forum: Bug reports
Topic: Crashes as soon as game is lauched
Replies: 3
Views: 1421

Re: Crashes as soon as game is lauched

I am also getting two config windows and then a crash. I have to choose the rendering subsystem in the first config windo then the ogre engine config window pops up and when I hit okay the game crashs. It worked fine when I just had the Demo, but after I bought the game on desura it started to cras...
by Clawdius Talonious
Wed Jul 16, 2014 11:46 pm
Forum: Bug reports
Topic: Crash dump Zip
Replies: 2
Views: 1138

Re: Crash dump Zip

It's unfortunate you may have lost your save, hopefully this information will help so even if it's not able to be recovered, your loss might help address this issue before it affects anyone else.
by Clawdius Talonious
Mon Jun 16, 2014 7:52 am
Forum: Bug reports
Topic: [70.1] Adventurer Healed himself to death.
Replies: 5
Views: 2296

Re: [68.1 EX] Adventurer Healed himself to death.

:shock:

That's actually kind of hilarious. "Hey boss, I'm just gonna pull this here wound open some more so I can stick my hand up 'ere and... Hey boss? Boss?"
by Clawdius Talonious
Tue Jun 10, 2014 6:52 pm
Forum: General
Topic: Kenshi Audio Updates
Replies: 107
Views: 50533

Re: Kenshi Audio Updates

Looking forward to the next Revealing the Score video Kole, and I'll be interested to see the work you do for Pixel Pirates as well.
by Clawdius Talonious
Thu Jun 05, 2014 1:35 pm
Forum: Bug reports
Topic: (0.67.2) Town from ANOTHER save in my world.
Replies: 3
Views: 1115

Re: (0.67.2) Town from ANOTHER save in my world.

Is it possible that one of you fired up the ingame editor and saved afterwards? This is usually the cause of that sort of thing, I've seen people reporting their own outposts filled with cannibals and all sorts of oddities that have typically been the result of someone firing up the editor and savin...
by Clawdius Talonious
Thu Jun 05, 2014 1:28 pm
Forum: Bug reports
Topic: Job for Stone Processor V does not load stones 0.68
Replies: 13
Views: 4004

Re: Job for Stone Processor V does not load stones 0.68

This is an obnoxious glitch and needs attention before the official release of .68, hopefully it's something relatively innocuous and can be quickly addressed. Thanks for the post and updates, the faster a bug can be resolved the fewer the members of the playerbase that will have to encounter it.
by Clawdius Talonious
Fri May 02, 2014 2:00 pm
Forum: Bug reports
Topic: WHY DO YOU LOVE THE DOOR MORE THEN ME
Replies: 5
Views: 1606

Re: WHY DO YOU LOVE THE DOOR MORE THEN ME

We will be getting a revamped pathfinding system in an upcoming patch that should hopefully address all of these issues. What new issues this will have introduced that have to be dealt with before its release is difficult to say. I imagine it won't be too long before we get an official ETA on the re...
by Clawdius Talonious
Mon Apr 21, 2014 7:36 am
Forum: Bug reports
Topic: Stone Processor operator doesn't automatically get stone
Replies: 8
Views: 2549

Re: Stone Processor operator doesn't automatically get stone

Does the character in question have a backpack? Do they have anything else in their inventory? I've noticed some peculiarity regarding inventory during jobs at times, especially for characters without a backpack.
by Clawdius Talonious
Sun Apr 20, 2014 10:08 am
Forum: Bug reports
Topic: Town became mine, each import grants new squadies.
Replies: 4
Views: 1429

Re: Town became mind, each import grants new squadies.

That's an interesting bug, my most recent base managed early on to draw some power from Telbooze, I wonder if something similar might happen if I import squad with buildings. Hahaha thats pretty cool actually, be nice if you could legitimately build a force of that capacity and manage multiple outpo...
by Clawdius Talonious
Thu Apr 17, 2014 12:37 am
Forum: Bug reports
Topic: Did they get the damn gates backwards again ?
Replies: 3
Views: 1063

Re: Did they get the damn gates backwards again ?

That's rather obnoxious, certainly. I believe we're all currently banking on all of these gate oddities being resolved when the new navigation system is in place.
by Clawdius Talonious
Thu Apr 17, 2014 12:34 am
Forum: Bug reports
Topic: Bandit got extra blood hit points
Replies: 3
Views: 1347

Re: Bandit got extra blood hit points

Interesting find, although once severing limbs is introduced I doubt even 2000 blood will keep people from bleeding out if no one is there to patch them up when they've lost a limb.
by Clawdius Talonious
Wed Apr 16, 2014 9:20 pm
Forum: Bug reports
Topic: [0.67.0] Cannot enable anti-aliasing
Replies: 18
Views: 6923

Re: [0.67.0] Cannot enable anti-aliasing

Interesting, I don't recall running across that in any update notes, I guess my lack of eidetic memory strikes again. :mrgreen:
by Clawdius Talonious
Mon Apr 14, 2014 11:14 pm
Forum: Bug reports
Topic: [0.67.0] Cannot enable anti-aliasing
Replies: 18
Views: 6923

Re: [0.67.0] Cannot enable anti-aliasing

I had previously thought my AA was functioning as normal with my Nvidia card, but when I lowered my resolution and went fullscreen (typically I play in windowed mode @ 1920x1080, which my 42" display only supports in interlaced mode) it clearly isn't doing any antialiasing at all for me, either...
by Clawdius Talonious
Mon Apr 14, 2014 10:25 pm
Forum: Bug reports
Topic: Broken Wall/Gate Pathing
Replies: 6
Views: 1973

Re: Broken Wall/Gate Pathing

While we don't have any ETA other than "hopefully soon" for it, the upcoming pathing revamp looks to fix all of the issues that are the underlying causes of glitches such as this. Unfortunately, for the time being, all we can do is wait for the patch and speculate as to its arrival and the...
by Clawdius Talonious
Fri Apr 11, 2014 11:00 pm
Forum: Gameplay
Topic: Kenshi Review/tut/letsplay
Replies: 13
Views: 4105

Re: Kenshi Review/tut/letsplay

This sort of thing may prove to be a useful tool for new players, I know when my brother started playing I was at a loss to easily tell him things he really needed to know given the fact that I've been playing for so long that the very notion of starting off without any knowledge of the game and sta...
by Clawdius Talonious
Fri Apr 11, 2014 10:50 pm
Forum: General
Topic: How many Kenshi does it take to change a lightbulb?
Replies: 25
Views: 21997

Re: How many Kenshi does it take to change a lightbulb?

Soon enough we'll be able to control more than the current single squad limit. This should ideally include slave laborers where valid, paid workers, and mercenaries as well as our core cadre of troops. There are still, possibly, a few logistics to work on before this is implemented. It's entirely pr...
by Clawdius Talonious
Fri Apr 11, 2014 10:45 pm
Forum: Off-Topic
Topic: If you could make your own video game.
Replies: 26
Views: 17846

Re: If you could make your own video game.

Magzpierz wrote:RTS minecraft.
Perhaps Stonehearth may be of interest to you.
by Clawdius Talonious
Fri Apr 11, 2014 10:41 pm
Forum: Bug reports
Topic: [0.67.0] Cannot enable anti-aliasing
Replies: 18
Views: 6923

Re: [0.67.0] Cannot enable anti-aliasing

This is an interesting issue, was it just the Kenshi update that caused it or will reverting to older graphics drivers affect this situation? I haven't been in IT professionally for a few years but I do know that ATI used to effectively require a variety of drivers to adapt to the demands of various...
by Clawdius Talonious
Mon Mar 31, 2014 2:27 am
Forum: Bug reports
Topic: Drifter Boots seem to be unbuildable
Replies: 7
Views: 2505

Re: Drifter Boots seem to be unbuildable

IIRC drifters leathers come on Infinite Wingwang, so they exist, but they must not be properly attributed to a crafting station.
by Clawdius Talonious
Sat Mar 29, 2014 7:09 am
Forum: General
Topic: Updates got my attention
Replies: 4
Views: 2316

Re: Updates got my attention

If SWG was your favorite game you might ought to consider checking out The Repopulation, if you haven't already.