Search found 34 matches
- Fri Apr 22, 2016 4:38 pm
- Forum: Bug reports
- Topic: [0.91.4] Level progress ignored on reloads
- Replies: 0
- Views: 237
[0.91.4] Level progress ignored on reloads
So I wasn't really sure how to phrase this for the title, it is really odd. I have seen this since day 1 of beta, I have been trying to figure out why this happens. I'll use my latest experience as an example: 1- I see a group of starving bandits, my main character is alone, with level 29 attack at ...
- Fri Apr 22, 2016 4:10 pm
- Forum: Bug reports
- Topic: [0.91.4] Beak Thing's unblockable (bug?)
- Replies: 2
- Views: 429
[0.91.4] Beak Thing's unblockable (bug?)
I can't block beak things even when using block mode at 43 defense and 21 Dexterity. Is that supposed to happen? I put my whole squad on block and it freaking barreled through all of that.
- Fri Apr 22, 2016 4:05 pm
- Forum: Feature Requests
- Topic: A meat locker and an pantry
- Replies: 3
- Views: 692
Re: A meat locker and an pantry
I agree completely, to make it even better: when a character is flagged to eat food and has none he/she goes to the nearest pantry with food and takes some.
- Fri Apr 22, 2016 2:48 am
- Forum: Bug reports
- Topic: [0.91.4] AI stunlock protection is OP + breaks combo atk
- Replies: 4
- Views: 904
Re: [0.91.4] AI stunlock protection is OP + breaks combo atk
when enemies are staggered, I cannot hit the enemy at all. If I get staggered I keep getting hit, resetting the stagger animation and thus the "stun-locking". it's not a +20 defense bonus or for them, because I tested this for hours, and not once did I succeed in landing a hit on those sta...
- Thu Apr 21, 2016 11:49 pm
- Forum: Bug reports
- Topic: [0.91.4] Squad counter in squad panel counts incorrectly?
- Replies: 0
- Views: 263
[0.91.4] Squad counter in squad panel counts incorrectly?
So the counter next to the New Squad button in the "Squad Panel" increments when you create a new squad AND when you change characters from one group to another, so every character and each new (empty) squad increments/decrements it. It also is sitting at the number 18 but I have 19 charac...
- Thu Apr 21, 2016 11:30 pm
- Forum: Bug reports
- Topic: [0.91.4] AI stunlock protection is OP + breaks combo atk
- Replies: 4
- Views: 904
[0.91.4] AI stunlock protection is OP + breaks combo atk
So I have noticed since I came back for the beta, that stumbling enemies are given an immunity to being hit. Enemies are automatically blocking(and making a blocking sound) during their stumble animation while being visibly hit and not taking any damage during stumble duration. However, when executi...
- Thu Apr 21, 2016 10:07 pm
- Forum: Feature Requests
- Topic: Judicial System W/ Capital Punishment
- Replies: 3
- Views: 1026
Re: Judicial System W/ Capital Punishment
Crime would need to localized per faction then. Doesn't necessarily mean crime is entirely localized, just because you are in another nations territory doesn't mean you will lose your bounty. However, yes, like anything else it would mean some changes, and would need some more localizing for sure. ...
- Wed Apr 20, 2016 3:58 pm
- Forum: Feature Requests
- Topic: Judicial System W/ Capital Punishment
- Replies: 3
- Views: 1026
Judicial System W/ Capital Punishment
I like that we have a bounty system, and have a policing force among the different nations, however I feel that simply throwing someone into prison or enslaving them is a bit limited in response to criminal activity. For instance, If I recall there will be nations that will not even consider slavery...
- Fri Apr 15, 2016 3:34 pm
- Forum: Bug reports
- Topic: [0.9.15] Fabrim Loom (hemp) missing from build list
- Replies: 0
- Views: 244
[0.9.15] Fabrim Loom (hemp) missing from build list
I researched cotton farming, then Fabrics, and some time later I researched hemp farming. I do not have the option to build a fabric Loom for hemp, it is simply missing from all the categories. Either that, or it requires a separate research that I do not know about? I built my town in an arid envir...
- Wed Apr 13, 2016 10:28 pm
- Forum: Bug reports
- Topic: [0.90.14] Limited Resource Usage
- Replies: 4
- Views: 843
Re: [0.90.14] Limited Resource Usage
I like you! we think similarly! :lol: I actually checked out my processes and found that Kenshi is using under 10% of my processors capacity, and under 2GB of Memory when it normally is higher as well. Currently, When I play the game within 5 minutes my frame rate will gradually drop to under 20 unt...
- Wed Apr 13, 2016 9:52 pm
- Forum: Gameplay
- Topic: How to buy Skeletons?
- Replies: 3
- Views: 1149
How to buy Skeletons?
I was told it is possible to hire/buy skeletons at Waystation. I have visited waystation but see no skeletons, and there is no one selling them either. How do I obtain some skeletons? Can I Craft them?
- Wed Apr 13, 2016 9:48 pm
- Forum: Bug reports
- Topic: [0.90.14] No audio? (Fixed)
- Replies: 8
- Views: 1600
Re: [0.90.14] No audio?
I Just updated as well and my audio has also disappeared, I tried validating my steam files too.
- Thu Apr 07, 2016 10:27 pm
- Forum: Feature Requests
- Topic: Ability to clear Bush, Boulder, and Trees.
- Replies: 3
- Views: 835
Ability to clear Bush, Boulder, and Trees.
It would be nice to have a method of clearing the Bushes, Boulders, and trees that would also allow me to harvest some minimal amount of resources from an area, and allow me to build a village/town without having to form walls around the terrain, or nitpick over building placement.
- Thu Apr 07, 2016 6:01 pm
- Forum: Bug reports
- Topic: [0.9.10] Characters fail to circumnavigate boulders on road
- Replies: 1
- Views: 287
[0.9.10] Characters fail to circumnavigate boulders on road
On some roads, particularly in the hive/forest area, there are a fair number of large rock formations/boulders sitting on the road. I tend to send my people to a location via map markers, and occasionally when they take these roads they get stuck on the stone formation and will not run around them.....
- Thu Apr 07, 2016 3:19 am
- Forum: Bug reports
- Topic: [0.9.10] Theft Chance is not even remotely accurate
- Replies: 4
- Views: 513
Re: [0.9.10] Theft Chance is not even remotely accurate
I have a similar issue also when it comes to Picking locks, even though it says 50% I have to try up to 9 times rather often to succeed. that is some really rotten luck or a frustrating random generator.
- Thu Apr 07, 2016 1:54 am
- Forum: Bug reports
- Topic: [0.9.10] Getting hit without being a target gives bounty
- Replies: 9
- Views: 1574
[0.9.10] Getting hit without being a target gives bounty
If you are attacked without being the target of the attack, you still become a criminal and then get a bounty if you escape.
Example: A Group of Holy Paladins attack a wandering pack of dogs, you get hit by one of the paladins while attempting to help them kill the dogs. Now you are a criminal.
Example: A Group of Holy Paladins attack a wandering pack of dogs, you get hit by one of the paladins while attempting to help them kill the dogs. Now you are a criminal.
- Thu Apr 07, 2016 1:21 am
- Forum: Bug reports
- Topic: [0.9.10] Guards always know where you are inside the shop.
- Replies: 1
- Views: 311
Re: [0.9.10] Guards always know where you are inside the sho
They will also seem to stay on the floor with the largest number of your characters
- Thu Apr 07, 2016 1:14 am
- Forum: Bug reports
- Topic: [0.9.10] Guards wake up when another one is knocked out.
- Replies: 1
- Views: 215
Re: [0.9.10] Guards wake up when another one is knocked out.
I just tested it more, and I have to change that, ANY guard at a holy nation mining camp will wake up to check the slave's shackles or cage lock if you unlock them.
- Thu Apr 07, 2016 1:07 am
- Forum: Bug reports
- Topic: [0.9.10] Guards always know when a cage has been unlocked
- Replies: 0
- Views: 222
[0.9.10] Guards always know when a cage has been unlocked
If you have snuck into a slave shop, and unlocked a cage undetected a guard will shortly come by and lock the cage.
- Thu Apr 07, 2016 1:02 am
- Forum: Bug reports
- Topic: [0.9.10] Guards always know where you are inside the shop.
- Replies: 1
- Views: 311
[0.9.10] Guards always know where you are inside the shop.
If all the guards have gone to sleep in a slave shop for instance, they always leave one guard awake and on duty. If that guard goes upstairs, and you sneak into the bottom floor, the guard will shortly come down and say hi even though he never detected you.