Search found 8 matches

by ceridan
Tue Apr 19, 2016 9:48 am
Forum: Feature Requests
Topic: Animals are overpowered. Make them only damage one at a time
Replies: 22
Views: 5192

Re: Animals are overpowered. Make them only damage one at a

I think it's the 'charge' attack of the dogs/bulls/raptors that screws me and makes them unblockable, depends on terrain but if my skeleton takes a step backwards they instantly do a charge attack (which doesn't appear to be blockable), of course this causes the insane amount of stagger which makes ...
by ceridan
Sat Apr 16, 2016 6:32 am
Forum: Feature Requests
Topic: Animals are overpowered. Make them only damage one at a time
Replies: 22
Views: 5192

Re: Animals are overpowered. Make them only damage one at a

There are only a couple of animals that are unblockable. Beak things, and from what I've heard, Goats, but I havn't confirmed goats for myself. Dogs, River raptors, and bulls are all blockable. (I havn't played with the spiders yet...) I suspect that not being able to block beak things is a bug, bu...
by ceridan
Mon Apr 11, 2016 1:03 pm
Forum: Bug reports
Topic: [0.90.11 x64] (CTD) Multi-Zone Walls
Replies: 4
Views: 526

Re: [0.90.11 x64] (CTD) Multi-Zone Walls

So you are able to play 90.11 without it crashing every 2-3 minutes? Mine crashes on looting any animal (or when an npc loots another npc), so basically every couple of minutes. Even if I avoid area's with NPC's and just mine a rock in the middle of nowhere (with npc zone set to smallest zone) it cr...
by ceridan
Mon Apr 11, 2016 9:48 am
Forum: Feature Requests
Topic: FISHING!!!!
Replies: 8
Views: 2134

Re: FISHING!!!!

However! Because this is Kenshi and the environment should be cruel and unforgiving, I want a fish that's able to do some harm if you trifle with it. It may or may not mess with characters while swimming, maybe only when it's hooked and handled. A player's fishing skill might be used as a check to ...
by ceridan
Sat Apr 09, 2016 2:54 pm
Forum: Feature Requests
Topic: Animals are overpowered. Make them only damage one at a time
Replies: 22
Views: 5192

Re: Animals are overpowered. Make them only damage one at a

After reading this, The only thing I really think needs to be done is 'dodging' has to be finished and implemented for both animals and humanoids. Can't really 'block' an animal attack (well most of them) since they aren't really fencing. You absolutely could dodge their attacks though, and vice ver...
by ceridan
Sat Apr 09, 2016 2:50 pm
Forum: Feature Requests
Topic: FISHING!!!!
Replies: 8
Views: 2134

Re: FISHING!!!!

I think this would be a 'worker' position possibly as well.

I would recommend a new building as well to act as a processor (a smokeshed).

This could be used for processing fish and other animal meat at a faster rate than doing it over a cook fire.
by ceridan
Sat Apr 09, 2016 2:44 pm
Forum: Feature Requests
Topic: Character get food automatically from food storage
Replies: 10
Views: 2074

Re: Character get food automatically from food storage

The idea of a 'food bar' is good, it could also be a job for a worker who goes around collecting 'higher' end food from storage containers automatically (as much as he/she can carry, and say '4' times a day, don't need a constant check of all containers running that would be far to cpu intensive). I...
by ceridan
Sat Apr 09, 2016 1:56 am
Forum: Bug reports
Topic: [0.90.11] skinning animal crash
Replies: 9
Views: 1215

Re: [0.90.11] skinning animal crash

Hey, Yeah this bug is pretty bad, only started since 9.0.11, Getting same thing happening, it's very obvious when looting an animal (happens pretty much every time), also getting crashes occasionally when looting a regular hungry bandit. I've also noticed that if I load a pre-90.11 save file it runs...