Search found 8 matches
- Thu Jun 30, 2016 8:11 pm
- Forum: General
- Topic: 0.93 Here We Go!
- Replies: 7
- Views: 1750
0.93 Here We Go!
So I'm installing the new version right now and I decided it would be a good idea to document everything about the new area. Any information that you guys can also share would be appreciated. Koomatzu did say "We ain’t tellin’ you nothin'!" Right now I have literally nothing, but I'll be e...
- Sun Apr 17, 2016 6:11 pm
- Forum: Feature Requests
- Topic: Adventurers guild presence in *spoiler*
- Replies: 2
- Views: 428
Adventurers guild presence in *spoiler*
I'm hoping this is a small enough change that it could be snuck in on one of the bugfixes. Could Mongrel (at least I believe it's called mongrel, the fog city) have an adventurers guild presence? It's just that right now there are a whole two bars that offer me skeletons and hives in the game, and m...
- Thu Apr 14, 2016 10:55 pm
- Forum: General
- Topic: Criticize Us Here
- Replies: 188
- Views: 96237
Re: Criticize Us Here
I really enjoy the constant updates you guys have been doing in the last few days, it's been huge progress and fixed several issues that I was having. But now I feel like I'm running out of content. When should I be expecting an expansion to the current map? I have the impression that all assets sho...
- Mon Apr 11, 2016 10:42 pm
- Forum: Feature Requests
- Topic: Exponential scaling for high quality weapons
- Replies: 5
- Views: 870
Re: Exponential scaling for high quality weapons
Sounds like a really easy way to let weapon/skill scaling get out of control. The current system for weapon quality/models/skills is a bit wider than the home crafting system lets on, i think its in a good place alreasy. exponential scaling would just start making low end characters useless even in...
- Mon Apr 11, 2016 9:00 pm
- Forum: Feature Requests
- Topic: Exponential scaling for high quality weapons
- Replies: 5
- Views: 870
Exponential scaling for high quality weapons
I recently got into weapons crafting in my settlement and it got me thinking about game balance. I reckon that the world's sharpest katana is going to perform about as well as the world's most average katana if it's being wielded by a total newbie, and the game agrees with me to a certain extent bec...
- Sun Apr 10, 2016 7:41 pm
- Forum: Gameplay
- Topic: Question about factions
- Replies: 12
- Views: 1792
Re: Question about factions
Alright, new question. Do NPCs respawn? Specifically, do Adventurer's Guild recruits respawn? I ended up settling in the valley area between Blister Hill and Bad Teeth, and since I have some trade going and a really good food output, I've been hiring every recruit I can find. The problem is that I h...
- Sat Apr 09, 2016 4:15 am
- Forum: Gameplay
- Topic: Question about factions
- Replies: 12
- Views: 1792
Re: Question about factions
down south is the non holy nation areas. Map is currently primarily Holy nation as this is there territory. more parts of the map will be released in time meaning you wont be stuck just in Holy nation empire. Okay I'll check it out. EDIT: http://i.imgur.com/jiMKrFn.png?1 You know what, maybe I was ...
- Sat Apr 09, 2016 2:08 am
- Forum: Gameplay
- Topic: Question about factions
- Replies: 12
- Views: 1792
Question about factions
So I'm new to the game, and i'm having a hard time finding any towns that aren't Holy Nation. Are they the only major faction available so far? Because I'm having a pretty bad time running my party of mostly females/nonhumans around, knowing that they might be stopped at any second and have to run.