Search found 8 matches
- Fri Apr 15, 2016 1:50 am
- Forum: Bug reports
- Topic: [90.1.1] Cannot Arrange Weapon Cabinet (Minor)
- Replies: 0
- Views: 256
[90.1.1] Cannot Arrange Weapon Cabinet (Minor)
When I click "Arrange" it does not auto sort my weapons in the cabinet. Very minor.
- Fri Apr 15, 2016 1:39 am
- Forum: Bug reports
- Topic: [91.1] [Visual] Can't see in buildings
- Replies: 1
- Views: 699
Re: [91.1] [Visual] Can't see in buildings
Yep, same.
- Thu Apr 14, 2016 6:44 pm
- Forum: General
- Topic: Kenshi IRC
- Replies: 8
- Views: 3409
Re: Kenshi IRC
Usually you have to download a client for it. It's similar to TeamSpeak just text only instead. I used mIRC like 15 years ago but I don't know if it's around anymore.LostSaint6689 wrote:I couldnt reach the site. but i am probably doing it worng haha. Is that a url to use or do i have to dl something?
- Thu Apr 14, 2016 2:49 pm
- Forum: Bug reports
- Topic: [0.90.14] Randomly Unlocking/Opening Gates
- Replies: 2
- Views: 486
Re: [0.90.14] Randomly Unlocking/Opening Gates
Cool thanks manPoshOctavia wrote:yeah this seems to happen randomly on import or update. rebuilding the workshop in question usually fixes it until the next update.
- Thu Apr 14, 2016 2:12 am
- Forum: Bug reports
- Topic: [0.90.14] Randomly Unlocking/Opening Gates
- Replies: 2
- Views: 486
[0.90.14] Randomly Unlocking/Opening Gates
This has gotten a lot worse since the .90.14 update but people open gates constantly, opening my crops to being eaten or my people getting attacked. I reset the navmesh but it just happens again. No paths are obstructed to keep people from working, they just go way out of their way to get the gate o...
- Wed Apr 13, 2016 4:06 pm
- Forum: Feature Requests
- Topic: Consumable Management
- Replies: 0
- Views: 294
Consumable Management
Using Boolean logic to manage consumables (especially for multiple consumables in crafting) would be great. I think it would fix a lot of the issues with food as well but would require a revamp (or significant modification) to the hauling system. A simple example would be: IF Food < 2 THEN Gather Fo...
- Tue Apr 12, 2016 5:19 am
- Forum: Bug reports
- Topic: 0.90.12b campfire cannot be built
- Replies: 2
- Views: 604
- Sat Apr 09, 2016 7:56 pm
- Forum: Bug reports
- Topic: 90.11 Crash Shortly After New Game Loading
- Replies: 0
- Views: 292
90.11 Crash Shortly After New Game Loading
I've been crashing shortly after load on a game that was created on 90.7 so I decided to try creating a new game to see if it would help. Loaded in Blister Hill, recruited someone for 700 cat, and went west of town down the road to mine some iron. Just after getting out of the town, the game crashed...