Search found 8 matches

by mowntandoo
Fri Apr 15, 2016 1:50 am
Forum: Bug reports
Topic: [90.1.1] Cannot Arrange Weapon Cabinet (Minor)
Replies: 0
Views: 256

[90.1.1] Cannot Arrange Weapon Cabinet (Minor)

When I click "Arrange" it does not auto sort my weapons in the cabinet. Very minor.
by mowntandoo
Fri Apr 15, 2016 1:39 am
Forum: Bug reports
Topic: [91.1] [Visual] Can't see in buildings
Replies: 1
Views: 699

Re: [91.1] [Visual] Can't see in buildings

Yep, same.
by mowntandoo
Thu Apr 14, 2016 6:44 pm
Forum: General
Topic: Kenshi IRC
Replies: 8
Views: 3409

Re: Kenshi IRC

LostSaint6689 wrote:I couldnt reach the site. but i am probably doing it worng haha. Is that a url to use or do i have to dl something?
Usually you have to download a client for it. It's similar to TeamSpeak just text only instead. I used mIRC like 15 years ago but I don't know if it's around anymore.
by mowntandoo
Thu Apr 14, 2016 2:49 pm
Forum: Bug reports
Topic: [0.90.14] Randomly Unlocking/Opening Gates
Replies: 2
Views: 486

Re: [0.90.14] Randomly Unlocking/Opening Gates

PoshOctavia wrote:yeah this seems to happen randomly on import or update. rebuilding the workshop in question usually fixes it until the next update.
Cool thanks man
by mowntandoo
Thu Apr 14, 2016 2:12 am
Forum: Bug reports
Topic: [0.90.14] Randomly Unlocking/Opening Gates
Replies: 2
Views: 486

[0.90.14] Randomly Unlocking/Opening Gates

This has gotten a lot worse since the .90.14 update but people open gates constantly, opening my crops to being eaten or my people getting attacked. I reset the navmesh but it just happens again. No paths are obstructed to keep people from working, they just go way out of their way to get the gate o...
by mowntandoo
Wed Apr 13, 2016 4:06 pm
Forum: Feature Requests
Topic: Consumable Management
Replies: 0
Views: 294

Consumable Management

Using Boolean logic to manage consumables (especially for multiple consumables in crafting) would be great. I think it would fix a lot of the issues with food as well but would require a revamp (or significant modification) to the hauling system. A simple example would be: IF Food < 2 THEN Gather Fo...
by mowntandoo
Tue Apr 12, 2016 5:19 am
Forum: Bug reports
Topic: 0.90.12b campfire cannot be built
Replies: 2
Views: 604

Re: 0.90.12b campfire cannot be built

Samesies
by mowntandoo
Sat Apr 09, 2016 7:56 pm
Forum: Bug reports
Topic: 90.11 Crash Shortly After New Game Loading
Replies: 0
Views: 292

90.11 Crash Shortly After New Game Loading

I've been crashing shortly after load on a game that was created on 90.7 so I decided to try creating a new game to see if it would help. Loaded in Blister Hill, recruited someone for 700 cat, and went west of town down the road to mine some iron. Just after getting out of the town, the game crashed...