Search found 228 matches

by bk3000
Wed Dec 05, 2018 12:59 am
Forum: Feature Requests
Topic: Linux build
Replies: 2
Views: 1460

Re: Linux build

Unfortunate because I want to go back to Linux Mint. I don't suppose anyone's had luck with WINE etc?
by bk3000
Thu Oct 11, 2018 5:23 am
Forum: Gameplay
Topic: locking now sucks.
Replies: 12
Views: 5350

Re: locking now sucks.

Build a lockpicking training box (or whatever it was). That doesn't require you to go anywhere. Even without that, what you're talking about certainly doesn't equate to railroading the game. Far from it.
by bk3000
Tue Sep 11, 2018 12:16 am
Forum: Feature Requests
Topic: Banners and Flags
Replies: 3
Views: 1285

Re: Banners and Flags

by bk3000
Tue Sep 11, 2018 12:09 am
Forum: Feature Requests
Topic: Iron man mode
Replies: 9
Views: 4447

Re: Iron man mode

Grimmrok wrote:
Fri Sep 07, 2018 9:02 am
The biggest problem with this is what happens when you get fcked because of a bug? A glitch? A wonky AI? Stuck in a wall or otherwise unpassable terrain? Etc.
Well you'd still have Import - complete with "reset position" - for just such an occasion.
by bk3000
Fri Sep 07, 2018 8:03 am
Forum: Feature Requests
Topic: Iron man mode
Replies: 9
Views: 4447

Re: Iron man mode

I don't think you're very clear with what you want, but I believe you're talking about a new game option where you turn off the ability to save and load normally. You cannot walk back bad decisions or bad outcomes. You just continue. Technically you can do this by simply never reloading - but someth...
by bk3000
Fri Sep 07, 2018 7:51 am
Forum: Bug reports
Topic: Problems with World Diplomacy and import
Replies: 4
Views: 1310

Re: Problems with World Diplomacy and import

You must have imported without selecting "Import Dead NPCs".
by bk3000
Thu Sep 06, 2018 4:08 am
Forum: Bug reports
Topic: [KENSHI 0.98.53] Lost ownership of building
Replies: 9
Views: 2229

Re: [KENSHI 0.98.53] Lost ownership of building

Side effect of world states? I could see that being a problem.
by bk3000
Wed Aug 29, 2018 8:08 am
Forum: Gameplay
Topic: Slavery...
Replies: 5
Views: 2641

Re: Slavery...

Kn9z wrote:
Tue Aug 28, 2018 4:55 am
Hatsune_Neko wrote:
Mon Aug 27, 2018 10:15 pm

when you take them off they should still be a physical object.
I do not know why, but they disappear, even on the floor they are not. Version of August 24, 2018.
Use the <alt> key. Occasionally I find I have to hit one and if it doesn't work then I hit the other one and it works.
by bk3000
Tue Aug 21, 2018 10:07 pm
Forum: Gameplay
Topic: Special Armor for hivers.
Replies: 4
Views: 1874

Re: Special Armor for hivers.

The latest change notes indicate this is planned, but not currently a thing.
by bk3000
Tue Aug 21, 2018 9:43 pm
Forum: Bug reports
Topic: [0.09.53]Crashes/issues. One save/load related.
Replies: 1
Views: 523

[0.09.53]Crashes/issues. One save/load related.

I attempted to save (over-write). I got an error that said "Failed to save" or something similar. So I attempt to make a new save... didn't seem to do anything, but I didn't get any further errors. At which point I just tried to close Kenshi. Get a message "Closing Kenshi" or som...
by bk3000
Thu Aug 16, 2018 9:37 pm
Forum: Feature Requests
Topic: Resource piping system?
Replies: 6
Views: 3120

Re: Resource piping system?

I already had a talk with the modder "Spoonsonelbows" that made the "spoons overhaul mod" on steam workshop and he says that it's currently impossible to do as long as the devs don't add more functionality to fcs. So yeah for this to work we need to wait until the game comes out...
by bk3000
Thu Aug 16, 2018 9:32 pm
Forum: Bug reports
Topic: Purchased Buildings
Replies: 2
Views: 789

Re: Purchased Buildings

I think they'd need you to upload your save so they can look at it. Zip/rar/7z it up so you can attach it.
by bk3000
Thu Aug 16, 2018 9:27 pm
Forum: Bug reports
Topic: [Fixed][0.09.49/0.09.50] Still not assigning buildings to my town on import...
Replies: 3
Views: 1063

Re: [0.09.49/0.09.50] updated: Still not assigning buildings to my town on import...

I do have mods that add towns. I don't know maybe that's a factor. I didn't see any new buildings spawning in the middle of my stuff though - which is what I presumed might happen.

In any case the last update fixed it (without me adding/removing mods), so thanks.
by bk3000
Thu Aug 16, 2018 9:23 pm
Forum: Gameplay
Topic: Manhunter agro via Kick invaders out of town jobs.
Replies: 1
Views: 1233

Re: Manhunter agro via Kick invaders out of town jobs.

I presume this is not intended behaviour, but often while my people are dealing with the aftermath of a town raid I will get additional agro from man hunters. A couple of my defenders have orders to kick out unconscious people from the town, but if the Manhunters (who seem to have my base on perman...
by bk3000
Tue Aug 14, 2018 11:49 pm
Forum: Feature Requests
Topic: Attack closest
Replies: 2
Views: 954

Re: Attack closest

Well it could use some refinement.

Attack all - most run at the group right in front of them, but there will be those 3 guys running the opposite way to attack someone over the mountain instead.
by bk3000
Tue Aug 14, 2018 11:46 pm
Forum: Feature Requests
Topic: Resource piping system?
Replies: 6
Views: 3120

Re: Resource piping system?

Make a mod with a machine that slaps the two together. That takes the iron ore, and outputs steel bars.

I don't know jack about 3d modelling, but I presume that is fairly simple to combine 2 things. Not that I know what I'm talking about here. From the FCS side it is pretty simple to do at least.
by bk3000
Tue Aug 14, 2018 9:17 pm
Forum: Bug reports
Topic: [Fixed][0.09.49/0.09.50] Still not assigning buildings to my town on import...
Replies: 3
Views: 1063

[0.09.50] Update

0.09.50 just dropped... I think you've gone backwards on this. I re-imported from the same old save . Now things are worse. The things that lack a town designation (like the Wind Generators) still lack it. The things assigned to "nowhere" (incorrect) still are assigned to "nowhere&quo...
by bk3000
Tue Aug 14, 2018 6:52 pm
Forum: Bug reports
Topic: [Fixed][0.09.49/0.09.50] Still not assigning buildings to my town on import...
Replies: 3
Views: 1063

[Fixed][0.09.49/0.09.50] Still not assigning buildings to my town on import...

Just before the last update I had to rebuild a lot of my things so that they would be considered part of my town. Quite a number of buildings are affected. You can click on quite a few things and find they aren't registered to my town. It isn't that these things are still affected by the old bug... ...
by bk3000
Mon Aug 13, 2018 7:04 am
Forum: Bug reports
Topic: [0.98.46]Gate Guards Repairing Entire Town
Replies: 5
Views: 1292

Re: [0.98.46]Gate Guards Repairing Entire Town

Sure it isn't that gate closing mod? Where they close the gates at night? Because they added gate repairing to guards too.
by bk3000
Sat Aug 11, 2018 1:29 am
Forum: Feature Requests
Topic: More attack slots!
Replies: 7
Views: 3351

Re: More attack slots!

Remember that once you develop your characters, a little number of npc can still fight you, increasing the attack slots destroys even more the late game unbalance, imo. But there's no doubt 1 is kinda a strange number, that just extends fights time for seemingly no reasons. I use 2, to compensate t...