Search found 228 matches
- Wed Dec 05, 2018 12:59 am
- Forum: Feature Requests
- Topic: Linux build
- Replies: 2
- Views: 1460
Re: Linux build
Unfortunate because I want to go back to Linux Mint. I don't suppose anyone's had luck with WINE etc?
- Thu Oct 11, 2018 5:23 am
- Forum: Gameplay
- Topic: locking now sucks.
- Replies: 12
- Views: 5350
Re: locking now sucks.
Build a lockpicking training box (or whatever it was). That doesn't require you to go anywhere. Even without that, what you're talking about certainly doesn't equate to railroading the game. Far from it.
- Tue Sep 11, 2018 12:16 am
- Forum: Feature Requests
- Topic: Banners and Flags
- Replies: 3
- Views: 1285
Re: Banners and Flags
So basically you want this - https://steamcommunity.com/sharedfiles/ ... 1408692533
- Tue Sep 11, 2018 12:09 am
- Forum: Feature Requests
- Topic: Iron man mode
- Replies: 9
- Views: 4447
- Fri Sep 07, 2018 8:03 am
- Forum: Feature Requests
- Topic: Iron man mode
- Replies: 9
- Views: 4447
Re: Iron man mode
I don't think you're very clear with what you want, but I believe you're talking about a new game option where you turn off the ability to save and load normally. You cannot walk back bad decisions or bad outcomes. You just continue. Technically you can do this by simply never reloading - but someth...
- Fri Sep 07, 2018 7:51 am
- Forum: Bug reports
- Topic: Problems with World Diplomacy and import
- Replies: 4
- Views: 1310
Re: Problems with World Diplomacy and import
You must have imported without selecting "Import Dead NPCs".
- Thu Sep 06, 2018 4:08 am
- Forum: Bug reports
- Topic: [KENSHI 0.98.53] Lost ownership of building
- Replies: 9
- Views: 2229
Re: [KENSHI 0.98.53] Lost ownership of building
Side effect of world states? I could see that being a problem.
- Wed Aug 29, 2018 8:08 am
- Forum: Gameplay
- Topic: Slavery...
- Replies: 5
- Views: 2641
Re: Slavery...
Use the <alt> key. Occasionally I find I have to hit one and if it doesn't work then I hit the other one and it works.Kn9z wrote: ↑Tue Aug 28, 2018 4:55 amI do not know why, but they disappear, even on the floor they are not. Version of August 24, 2018.Hatsune_Neko wrote: ↑Mon Aug 27, 2018 10:15 pm
when you take them off they should still be a physical object.
- Tue Aug 21, 2018 10:07 pm
- Forum: Gameplay
- Topic: Special Armor for hivers.
- Replies: 4
- Views: 1874
Re: Special Armor for hivers.
The latest change notes indicate this is planned, but not currently a thing.
- Tue Aug 21, 2018 9:43 pm
- Forum: Bug reports
- Topic: [0.09.53]Crashes/issues. One save/load related.
- Replies: 1
- Views: 523
[0.09.53]Crashes/issues. One save/load related.
I attempted to save (over-write). I got an error that said "Failed to save" or something similar. So I attempt to make a new save... didn't seem to do anything, but I didn't get any further errors. At which point I just tried to close Kenshi. Get a message "Closing Kenshi" or som...
- Thu Aug 16, 2018 9:37 pm
- Forum: Feature Requests
- Topic: Resource piping system?
- Replies: 6
- Views: 3120
Re: Resource piping system?
I already had a talk with the modder "Spoonsonelbows" that made the "spoons overhaul mod" on steam workshop and he says that it's currently impossible to do as long as the devs don't add more functionality to fcs. So yeah for this to work we need to wait until the game comes out...
- Thu Aug 16, 2018 9:32 pm
- Forum: Bug reports
- Topic: Purchased Buildings
- Replies: 2
- Views: 789
Re: Purchased Buildings
I think they'd need you to upload your save so they can look at it. Zip/rar/7z it up so you can attach it.
- Thu Aug 16, 2018 9:27 pm
- Forum: Bug reports
- Topic: [Fixed][0.09.49/0.09.50] Still not assigning buildings to my town on import...
- Replies: 3
- Views: 1063
Re: [0.09.49/0.09.50] updated: Still not assigning buildings to my town on import...
I do have mods that add towns. I don't know maybe that's a factor. I didn't see any new buildings spawning in the middle of my stuff though - which is what I presumed might happen.
In any case the last update fixed it (without me adding/removing mods), so thanks.
In any case the last update fixed it (without me adding/removing mods), so thanks.
- Thu Aug 16, 2018 9:23 pm
- Forum: Gameplay
- Topic: Manhunter agro via Kick invaders out of town jobs.
- Replies: 1
- Views: 1233
Re: Manhunter agro via Kick invaders out of town jobs.
I presume this is not intended behaviour, but often while my people are dealing with the aftermath of a town raid I will get additional agro from man hunters. A couple of my defenders have orders to kick out unconscious people from the town, but if the Manhunters (who seem to have my base on perman...
- Tue Aug 14, 2018 11:49 pm
- Forum: Feature Requests
- Topic: Attack closest
- Replies: 2
- Views: 954
Re: Attack closest
Well it could use some refinement.
Attack all - most run at the group right in front of them, but there will be those 3 guys running the opposite way to attack someone over the mountain instead.
Attack all - most run at the group right in front of them, but there will be those 3 guys running the opposite way to attack someone over the mountain instead.
- Tue Aug 14, 2018 11:46 pm
- Forum: Feature Requests
- Topic: Resource piping system?
- Replies: 6
- Views: 3120
Re: Resource piping system?
Make a mod with a machine that slaps the two together. That takes the iron ore, and outputs steel bars.
I don't know jack about 3d modelling, but I presume that is fairly simple to combine 2 things. Not that I know what I'm talking about here. From the FCS side it is pretty simple to do at least.
I don't know jack about 3d modelling, but I presume that is fairly simple to combine 2 things. Not that I know what I'm talking about here. From the FCS side it is pretty simple to do at least.
- Tue Aug 14, 2018 9:17 pm
- Forum: Bug reports
- Topic: [Fixed][0.09.49/0.09.50] Still not assigning buildings to my town on import...
- Replies: 3
- Views: 1063
[0.09.50] Update
0.09.50 just dropped... I think you've gone backwards on this. I re-imported from the same old save . Now things are worse. The things that lack a town designation (like the Wind Generators) still lack it. The things assigned to "nowhere" (incorrect) still are assigned to "nowhere&quo...
- Tue Aug 14, 2018 6:52 pm
- Forum: Bug reports
- Topic: [Fixed][0.09.49/0.09.50] Still not assigning buildings to my town on import...
- Replies: 3
- Views: 1063
[Fixed][0.09.49/0.09.50] Still not assigning buildings to my town on import...
Just before the last update I had to rebuild a lot of my things so that they would be considered part of my town. Quite a number of buildings are affected. You can click on quite a few things and find they aren't registered to my town. It isn't that these things are still affected by the old bug... ...
- Mon Aug 13, 2018 7:04 am
- Forum: Bug reports
- Topic: [0.98.46]Gate Guards Repairing Entire Town
- Replies: 5
- Views: 1292
Re: [0.98.46]Gate Guards Repairing Entire Town
Sure it isn't that gate closing mod? Where they close the gates at night? Because they added gate repairing to guards too.
- Sat Aug 11, 2018 1:29 am
- Forum: Feature Requests
- Topic: More attack slots!
- Replies: 7
- Views: 3351
Re: More attack slots!
Remember that once you develop your characters, a little number of npc can still fight you, increasing the attack slots destroys even more the late game unbalance, imo. But there's no doubt 1 is kinda a strange number, that just extends fights time for seemingly no reasons. I use 2, to compensate t...