Search found 142 matches
- Thu Dec 13, 2018 2:31 am
- Forum: Gameplay
- Topic: Is it possible ot destroy the reavers?
- Replies: 2
- Views: 5760
Re: Is it possible ot destroy the reavers?
But why do you hate them so much?
- Thu Dec 13, 2018 2:27 am
- Forum: Feature Requests
- Topic: Your pets eating downed enemies
- Replies: 7
- Views: 3108
Re: Your pets eating downed enemies
Sounds neat. But then we'd have to be careful around NPC towns, incase some NPC gets downed and our animals start to snack on him and trigger whatever buddies he has to attack us? Could cause a lot of trouble, unwanted combat, reputation loss, bounties. Perhaps we'd be able to toggle it on/off thro...
- Wed Dec 12, 2018 1:21 pm
- Forum: Feature Requests
- Topic: Your pets eating downed enemies
- Replies: 7
- Views: 3108
Your pets eating downed enemies
https://image.prntscr.com/image/xBVDwqSjTzqq2e8WRY3p2A.png Pretty self explanatory. You can't kill downed opponents, since then the enemy should be able to do the same to you and that wouldn't be fun. But what about carnivorous animals eating your people? I want my Bonedog to go eat the enemy and f...
- Wed Dec 12, 2018 11:15 am
- Forum: General
- Topic: When's the website getting updated?
- Replies: 0
- Views: 2855
When's the website getting updated?
I know by all means that the website is miles less important than the game itself, but I think currently it looks a bit of a mess with outdated information. For example the road map ( https://lofigames.com/road-map/ ) is a year out of date, last updated in Jannuary of 2018, still claiming to be in B...
- Mon Dec 10, 2018 7:45 pm
- Forum: Bug reports
- Topic: [RESOLVED] Can't enter my building
- Replies: 0
- Views: 1446
[RESOLVED] Can't enter my building
I can't enter my Bughouse. I've tried pretty much everything. Ctrl + Shift + F11 Shift + F12 Fix button. Imported. Loaded from an earlier save point of where it used to work fine. Verified game files. Nothing seems to work. It's just as if there is an invisible wall where the door is. They can open ...
- Mon Nov 05, 2018 12:15 am
- Forum: Gameplay
- Topic: South Hivers don't eat Raw Meat and Foul Raw Meat
- Replies: 0
- Views: 1675
South Hivers don't eat Raw Meat and Foul Raw Meat
I don't know if this is intended, or if it's just something that slipped and got forgotten about, but South Hivers do not consume Raw Meat and Foul Raw Meat (or Human Teeth) like their cousins, the regular Hivers, do. It just seems a bit weird. Of course, this was something easy to mod in, but it wo...
- Sun Nov 04, 2018 7:39 pm
- Forum: Feature Requests
- Topic: Mute characters being able to use plastic surgery
- Replies: 1
- Views: 1100
Mute characters being able to use plastic surgery
Pretty much what the title says: to be able to have a mute character use the services of a plastic surgeon. There is a particular mute slave that I like adding to my squad on most of my playthroughs, though this individual, even though unique, always has a randomized appearance. Sometimes this is an...
- Sun Nov 04, 2018 7:33 pm
- Forum: Feature Requests
- Topic: please add traditional japanese longbow and quiver
- Replies: 6
- Views: 2322
Re: please add traditional japanese longbow and quiver
A bow is more accurate than a crossbow? And a bow is quieter than a crossbow? Also, Tooth Pick has, at best, 1.25 sec reload time. How much faster would the bow be? Not to mention the strength requirements for firing the bow multiple times consecutively and fast. Or the skill requirement to be able ...
- Sun Nov 04, 2018 10:11 am
- Forum: Bug reports
- Topic: [ 0.99.7 ] Yabuta of the Sands always runs back to Tengu's Vault
- Replies: 1
- Views: 1434
[ 0.99.7 ] Yabuta of the Sands always runs back to Tengu's Vault
I get a UC disguise. Walk in to Tengu's Vault. Find Yabuta of the Sands, pick his cage lock, pick his shackles, and quickly before he steps out of his cage, I pick him up (because it's easier that way than let him fight the guards, possibly getting himself killed). I carry him out of the Vault. It d...
- Wed Oct 31, 2018 12:46 pm
- Forum: Feature Requests
- Topic: why not first name and surname
- Replies: 6
- Views: 3121
Re: why not first name and surname
Unless your character is mute.lucidmadness wrote: ↑Sat Oct 06, 2018 2:41 amyou can do plastic surgery (which also provides name change im pretty sure) for free from them.
- Tue Sep 25, 2018 8:47 pm
- Forum: Bug reports
- Topic: [ 0.99.1 ] Attacks pass through me
- Replies: 1
- Views: 882
[ 0.99.1 ] Attacks pass through me
I am allied with UC. I talked with Lord Shiro, and when he ordered me to bow for him, I declined and then he aggroed me and started attacking me. His bodyguards ignore the aggro and don't attack me, but they keep following Lord Shiro around as if he'd still be patrolling. If I run my mouse over the ...
- Tue Sep 25, 2018 8:23 pm
- Forum: Feature Requests
- Topic: Bonds
- Replies: 1
- Views: 1182
Bonds
It's just something about your hirelings growing bonds with eachother the more they interact with eachother, fight alongside eachother, work beside eachother, etc. Said actions would increase the bond between your faction's members, and this could give small bonuses to characters with strong bonds w...
- Tue Sep 25, 2018 7:49 pm
- Forum: Bug reports
- Topic: [ 0.99.1 ] Greenlander eating raw meat
- Replies: 0
- Views: 660
[ 0.99.1 ] Greenlander eating raw meat
So, I just imported into .99.1 and my hungry Greenlander went to grab some raw meat from my storage and then proceeded to eat it.
As far as I'm aware, I thought that Greenlanders don't eat Raw Meat.
As far as I'm aware, I thought that Greenlanders don't eat Raw Meat.
- Fri Sep 07, 2018 9:02 am
- Forum: Feature Requests
- Topic: Iron man mode
- Replies: 9
- Views: 4447
Re: Iron man mode
The biggest problem with this is what happens when you get fcked because of a bug? A glitch? A wonky AI? Stuck in a wall or otherwise unpassable terrain? Etc.
- Wed Aug 22, 2018 7:43 pm
- Forum: Feature Requests
- Topic: Appoint a "leader" figure?
- Replies: 4
- Views: 1865
Re: Appoint a "leader" figure?
I do not oppose the ability to set a leader.
Then the dialogue event that talks about who the leader is, your appointed leader could say something, like "I am!".
Then the dialogue event that talks about who the leader is, your appointed leader could say something, like "I am!".
- Wed Aug 22, 2018 7:41 pm
- Forum: Feature Requests
- Topic: Some kind of compas.
- Replies: 9
- Views: 3696
Re: Some kind of compas.
Right click on a location on the map -> your selected characters will autopath their way there.TerrorofKenshi wrote: ↑Wed Aug 22, 2018 4:38 pmYou can set waypoints?Hatsune_Neko wrote: ↑Thu Aug 16, 2018 8:20 pmyou get used to knowing where everything is eventually.
most times i open the map now is to set way-points for my people to go to.HOW?!
- Wed Aug 22, 2018 12:36 pm
- Forum: Bug reports
- Topic: [0.98.51] Cant enter hive trader bulding
- Replies: 4
- Views: 1283
Re: [0.98.51] Cant enter hive trader bulding
Sometimes the navmesh and pathing can be a bit broken.
I think CTRL + F11 fixes it, or was it CTRL + Shift + F11...
I'm don't really remember the key combination right now, maybe someone else can correct me on this one.
I think CTRL + F11 fixes it, or was it CTRL + Shift + F11...
I'm don't really remember the key combination right now, maybe someone else can correct me on this one.
- Mon Aug 20, 2018 12:29 am
- Forum: Gameplay
- Topic: A quick tip on how to get strenght easily.
- Replies: 10
- Views: 5319
Re: A quick tip on how to get strenght easily.
Yeah there are other ways but none you can do while away, etleast not without building an outpost. Im trying to make a skeleton only group and cant find any to get so far, and getting str up is tedious work. I work 12hr days and i cant be bothered to spend 4 of it for like a week to get str to a go...
- Sun Aug 19, 2018 4:47 pm
- Forum: Gameplay
- Topic: A quick tip on how to get strenght easily.
- Replies: 10
- Views: 5319
Re: A quick tip on how to get strenght easily.
There are easier ways to get high strength (or any other stats) instead of exploiting a bug/glitch/error/loop.
- Thu Aug 16, 2018 10:23 am
- Forum: Feature Requests
- Topic: Some kind of compas.
- Replies: 9
- Views: 3696
Re: Some kind of compas.
I guess that wouldn't be a bad addition, but not really one that's really needed or worth the developers time and money over other more pressuring features.