Search found 35 matches

by Ownizuka
Sat May 21, 2016 12:28 am
Forum: Bug reports
Topic: 0.91.18 Prisoner cage crash
Replies: 10
Views: 5080

Re: 0.91.18 Prisoner cage crash

Getting both of these crashes as well.

Posted my dumps in a separate thread.

I blame the blood rain. ...because reasons
by Ownizuka
Sat May 21, 2016 12:21 am
Forum: Feature Requests
Topic: Fatigue in Kenshi
Replies: 28
Views: 4288

Re: Fatigue in Kenshi

I think we were envisioning something that would add additional facets of tactical behavior rather than another hindrance to begrudgingly micromanage. But I am aligned with your intentions and trust your judgement on how best to fulfill them given how amazing the game already is. Your input is most ...
by Ownizuka
Fri May 20, 2016 11:33 am
Forum: Gameplay
Topic: Worst start ever?
Replies: 9
Views: 1911

Re: Worst start ever?

Strange. All of my women characters get attacked if they get too close to HN guards. Perhaps my attire was not up to par, though I typically dress all of my chars in Ninja/Mongrel gear. I've definitely had Scorchlander characters get attacked as well; though, now that I think about it, pretty sure t...
by Ownizuka
Fri May 20, 2016 3:35 am
Forum: Bug reports
Topic: 0.91.18 Buying Building in Town Breaks Import/NPCs/Buildings
Replies: 13
Views: 15344

Re: 0.91.18 The Hub Barman does not appear after import.

Interesting. That's probably why I haven't experienced any similar issues: I've never purchased a building in a city.

Doing so must short-circuit the randomization formula when repopulating during import.

I'll definitely have to experiment with this.
by Ownizuka
Fri May 20, 2016 2:20 am
Forum: Bug reports
Topic: [0.90.16] Biofuel distillery not usable on roofs
Replies: 4
Views: 615

Re: [0.90.16] Biofuel distillery not usable on roofs

I haven't had any problems. Have you tried reloading the navmesh? crtl+shift+f11

Also, which building type(s) in particular are you having trouble with?
by Ownizuka
Fri May 20, 2016 12:36 am
Forum: Gameplay
Topic: Worst start ever?
Replies: 9
Views: 1911

Re: Worst start ever?

Yeah, I've had similar experiences. As stated in other threads, the current start positions are only temporary due to the small section of the map currently available. Personally, I think the Holy Nation are a bit overzealous about...well, basically, anyone that isn't a male Greenlander; especially ...
by Ownizuka
Thu May 19, 2016 11:15 pm
Forum: Feature Requests
Topic: Fatigue in Kenshi
Replies: 28
Views: 4288

Re: Fatigue in Kenshi

Or maybe you do the same. . Perhaps for a purpose. Mine would be to completely weaken the Holy Nation into starvation so I could hit them while they're already on their backs. Yus! I have a similar dream. Right now, my only method of taking down the Holy Nation is to kidnap their guards 1 by 1 (cur...
by Ownizuka
Thu May 19, 2016 10:52 pm
Forum: Bug reports
Topic: 0.91.18 Lockpicking
Replies: 0
Views: 275

0.91.18 Lockpicking

I'm not sure if this is intended but when trying to lockpick doors in cities that hate me (ie. they are Red on the map), my character doesn't pick the lock but rather attacks the door until it breaks. Seems to me that attacking the doors should be an option that can be used instead of lockpicking fo...
by Ownizuka
Thu May 19, 2016 10:44 pm
Forum: Bug reports
Topic: 0.91.18 Crash Dump
Replies: 2
Views: 485

Re: 0.91.18 Crash Dump

I'm getting a new crash that is consistent for a particular situation, even after validation and re-import. I broke into a shop in Stack and knocked out the shop guard. I picked him up and put him down on the floor next to where the shop keeper was sleeping to keep him out of the way. After I put hi...
by Ownizuka
Thu May 19, 2016 10:34 pm
Forum: Bug reports
Topic: 0.91.18 Buying Building in Town Breaks Import/NPCs/Buildings
Replies: 13
Views: 15344

Re: 91.16 The Hub Barman does not appear after import.

Just as an experiment, I checked out the Holy Nation cities as well and the same is true. After each import the building designations were rearranged (meaning the building structures were the same but the type of each was different) and often times, some building types would be missing completely. F...
by Ownizuka
Thu May 19, 2016 10:11 pm
Forum: Bug reports
Topic: [0.91.18] Can't raise or lower building/object when placing
Replies: 6
Views: 3068

Re: [0.91.18] Can't raise or lower building/object when plac

I have noticed this recently as well. It seems to be dependent on the building surface and what the game interprets as the "ground level". It seems to work okay for me in very flat, valley type areas but anywhere with a slope, I can only move it a tiny bit, if at all. Possibly because the ...
by Ownizuka
Thu May 19, 2016 9:58 pm
Forum: Feature Requests
Topic: Fatigue in Kenshi
Replies: 28
Views: 4288

Re: Fatigue in Kenshi

I've spoken to Neko and Lumi and they both said that it was removed for unknown reasons, but they couldn't verify the exact 'why'. It's not featured on the Development Roadmap or as a Luxury feature either. . So I'm not really sure why it was scrapped in the first place. The additional AI programmi...
by Ownizuka
Thu May 19, 2016 8:15 pm
Forum: Feature Requests
Topic: Fatigue in Kenshi
Replies: 28
Views: 4288

Re: Fatigue in Kenshi

Another rebump from me as well. I've had this in the back of my mind while playing the past day or so and I think it would be a great addition. Overall, I think the impact would be minimal on squad/base management (especially with an auto-sleep feature) and it would make the rest of the game so much...
by Ownizuka
Thu May 19, 2016 7:41 pm
Forum: Bug reports
Topic: 0.91.18 Buying Building in Town Breaks Import/NPCs/Buildings
Replies: 13
Views: 15344

Re: 91.16 The Hub Barman does not appear after import.

What I have found is that there are certain buildings that seem to be randomized. Each time I import, there are certain buildings in each city that get juggled around to become different shops/residences/faction hq's/etc. Depending on which building gets assigned to which, it affects how the NPC's s...
by Ownizuka
Thu May 19, 2016 6:57 pm
Forum: Bug reports
Topic: 0.91.18 Crash Dump
Replies: 2
Views: 485

Re: 0.91.18 Crash Dump

After reloading the save, I picked the lock on the cage. As soon as I clicked escape, the game crashed again. Dump attached.
by Ownizuka
Thu May 19, 2016 6:50 pm
Forum: Bug reports
Topic: 0.91.18 Crash Dump
Replies: 2
Views: 485

0.91.18 Crash Dump

After importing my latest game into 0.91.18, I had lost my large, hard earned bounty. It was a solo Holy Sword start and I had accumulated a bounty of about 20k. I was checking to see if I was still recognized with the same level of infamy despite the missing bounty but only got the standard reactio...
by Ownizuka
Wed May 18, 2016 10:36 pm
Forum: Feature Requests
Topic: Fatigue in Kenshi
Replies: 28
Views: 4288

Re: Fatigue in Kenshi

Side-Note: I think if you own your own residence or own Faction City, when your characters would hit the Exhausted status, it would be great if the script led them to automatically head for their bed, unless you were in control of that character at the time and told them to do otherwise. Definitely...
by Ownizuka
Wed May 18, 2016 9:25 pm
Forum: Feature Requests
Topic: Fatigue in Kenshi
Replies: 28
Views: 4288

Re: Fatigue in Kenshi

I really like the concept. It would certainly make things a lot more dynamic. However, I think something would have to be added for Skeletons as with no hunger and no fatigue, things would start to become unbalanced. Perhaps they could require some kind of upkeep, like machine oil, without which the...
by Ownizuka
Wed May 18, 2016 6:19 pm
Forum: Feature Requests
Topic: Fatality Animation towards a KO'd character.
Replies: 6
Views: 1039

Re: Fatality Animation towards a KO'd character.

Hatsune_Neko wrote:
Get high enough level and it no longer knocks people out.
Suddenly the tooltips all make sense.
by Ownizuka
Wed May 18, 2016 4:23 pm
Forum: Feature Requests
Topic: Fatality Animation towards a KO'd character.
Replies: 6
Views: 1039

Re: Fatality Animation towards a KO'd character.

I would also like to see this added (and the "assassination" [ie. knockout] skill renamed). I agree with Espa that it adds another aspect of realism and it would make sense that NPC's behave according to their motives and not all would use the skill. It could also be a skill that has to be...