Search found 25 matches
- Mon Nov 28, 2016 11:08 pm
- Forum: Bug reports
- Topic: [0.95.4]+[0.95.5] crash on combat start
- Replies: 6
- Views: 1066
Re: [0.95.4]+[0.95.5] crash on combat start
Yes same happens to me and it's very annoying when you won a big fight and then crash.
- Sun Nov 20, 2016 10:03 pm
- Forum: Bug reports
- Topic: 0.95.3 Lost library bug in swamp.
- Replies: 0
- Views: 250
0.95.3 Lost library bug in swamp.
Lost library in swamp has only a door but nothing else. Just a lake and empty area.
- Sat Nov 19, 2016 9:44 am
- Forum: Feature Requests
- Topic: Utility Items in the belt slot
- Replies: 18
- Views: 2593
Re: Utility Items in the belt slot
How about a "bread bag" like in WW1 and 2 ? It's very annoying when some character is making food and starving same time and when you try to give food he put's it to barrell. So if you give food in personal bread bag he never put that food away. It could stack a little. Perhaps 5 food max ...
- Fri Nov 18, 2016 9:02 pm
- Forum: Feature Requests
- Topic: Utility Items in the belt slot
- Replies: 18
- Views: 2593
Re: Utility Items in the belt slot
I'm not complainig. Just thinking ideas in my head. I'll agree that some items could use separate slot. Also I hope separate face and neck slots but perhaps it's different topic. How about a telescope? Many times I tried to see just a little more far. So telescope could increase the radius how far y...
- Fri Nov 18, 2016 8:11 pm
- Forum: Off-Topic
- Topic: If you could make your own video game.
- Replies: 26
- Views: 17896
Re: If you could make your own video game.
I have so many ideas. One is like Dwarf fortress with 3d voxel world and with very complex crafting and building systems. Some trading with other settlements or wandering traders also. When you played a long long time you can eventually build something like Moria or Erebor but start with just a hole...
- Fri Nov 18, 2016 2:30 pm
- Forum: Feature Requests
- Topic: Utility Items in the belt slot
- Replies: 18
- Views: 2593
Re: Utility Items in the belt slot
I like some of them like crafting tools, but not all like immunity or extra loot items but items for some use are cool. Some of them would work just fine in bag like lubrication oil. It could work just like food so not need special slot from belt and arm guards should have on arms, not on belt. Badg...
- Thu Nov 17, 2016 4:08 pm
- Forum: Bug reports
- Topic: 0.95.1 import stopped working
- Replies: 3
- Views: 597
Re: 0.95.1 import stopped working
When I resetted the squad it started fine but when I came closer to my home game crashed again.
edit. It has something to do with hydrophonics. I have 7 green fruit hydrophonics and when I delete them, import works again.
edit. But then it imports my settlement without any interior stuff.
edit. It has something to do with hydrophonics. I have 7 green fruit hydrophonics and when I delete them, import works again.
edit. But then it imports my settlement without any interior stuff.
- Thu Nov 17, 2016 3:33 pm
- Forum: Bug reports
- Topic: 0.95.1 import stopped working
- Replies: 3
- Views: 597
0.95.1 import stopped working
After today's patch game importing stopped working. I tried different saves and they still work if I load the game.
- Thu Nov 17, 2016 2:41 pm
- Forum: Bug reports
- Topic: Visual Bugs
- Replies: 249
- Views: 478464
Re: Visual Bugs
After the latest patch many items turned black. Bread is still blue but wheat, vegetable soup and some armours are black. Green fruit looks more like silver perhaps. Rice weed is still invisible like from beginning.
I have Geforce GTX 770 and latest driver version.
I have Geforce GTX 770 and latest driver version.
- Tue Jul 05, 2016 4:18 am
- Forum: Bug reports
- Topic: [0.93.1] Crash when Importing with Buildings [FIXED]
- Replies: 14
- Views: 3047
Re: [0.93.1] Crash when Importing with Buildings
I didn't changed anything. It's the same save what you uploaded.
- Mon Jul 04, 2016 9:55 pm
- Forum: Bug reports
- Topic: [0.93.1] Crash when Importing with Buildings [FIXED]
- Replies: 14
- Views: 3047
Re: [0.93.1] Crash when Importing with Buildings
I tried your save and it crashed also in my computer. I saw the first building in green area but after that when it was loading something more it crashed. Then I resetted squad positions with new import but I didn't found your town in map at all. Then I run around with your troops but didn't found y...
- Sat Jul 02, 2016 9:45 am
- Forum: Bug reports
- Topic: [0.93.1] Crash when Importing with Buildings [FIXED]
- Replies: 14
- Views: 3047
Re: [0.93] Crash when Importing with Buildings
I uninstalled and reinstalled the whole game and now importing works beautifully.
- Fri Jul 01, 2016 7:33 pm
- Forum: Bug reports
- Topic: [0.93.1] Crash when Importing with Buildings [FIXED]
- Replies: 14
- Views: 3047
Re: [0.93] Crash when Importing with Buildings
Zipped file is 40.9 MB and maximum file size here is 20 MB 
- Fri Jul 01, 2016 10:15 am
- Forum: Bug reports
- Topic: [0.93.1] Crash when Importing with Buildings [FIXED]
- Replies: 14
- Views: 3047
Re: [0.93] Crash when Importing with Buildings
I have almost same.
I can't get my buildings when importing and also my faction relation window is empty. No faction names there at all. No crashing but I think the problem is very similar.
I can't get my buildings when importing and also my faction relation window is empty. No faction names there at all. No crashing but I think the problem is very similar.
- Wed Jun 15, 2016 8:03 am
- Forum: Off-Topic
- Topic: Cisa passed today
- Replies: 10
- Views: 4431
Re: Cisa passed today
Most free country in the world was New Zealand some time ago. Number 2 Netherlands and number 3 Hong Kong. USA was on place 7. Well perhaps after this dropping from top 10 but I hope not. edit. That was a few years old article and there is many ways to count freedom so there's probably different loo...
- Sun Jun 12, 2016 9:06 pm
- Forum: Bug reports
- Topic: Fog Islands Way too Foggy
- Replies: 24
- Views: 4364
Re: Fog Islands Way too Foggy
Thanks Reaper it worked. I was never heard about moddertool or Nexus thing before. Modding is not my thing but this was more like necessity.
- Sun Jun 12, 2016 4:43 pm
- Forum: Bug reports
- Topic: Fog Islands Way too Foggy
- Replies: 24
- Views: 4364
Re: Fog Islands Way too Foggy
I can't find the file. Would someone share the full path please? I'm in middle of Mongrel but can't see anything.
- Sat Jun 11, 2016 6:02 am
- Forum: Gameplay
- Topic: Can we hire more robots?
- Replies: 5
- Views: 1203
Re: Can we hire more robots?
Thanks.
I was hoping there's some place where to find them, like some secret robot base. Importing feels too much cheating to me :/
I was hoping there's some place where to find them, like some secret robot base. Importing feels too much cheating to me :/
- Fri Jun 10, 2016 11:20 am
- Forum: Gameplay
- Topic: Can we hire more robots?
- Replies: 5
- Views: 1203
Can we hire more robots?
I have a plan to make a guard post with skeleton crew but can't find any. Can we hire robots right now at all?
- Fri Jun 10, 2016 9:38 am
- Forum: Feature Requests
- Topic: A more brutal world
- Replies: 13
- Views: 1794
Re: A more brutal world
Raping part will give any game certain reputation and it's not good thing. I would instantly uninstall the whole game and stop suggesting it to people and tell them never touch the dirty game. edit. all violence in any entertainment needs some abstraction or it turns discusting. It's funny thing whe...