Search found 7 matches

by SpinningB
Sun Nov 19, 2017 8:01 am
Forum: Modding
Topic: [Help Request] Editing deeper Functionalities
Replies: 1
Views: 522

[Help Request] Editing deeper Functionalities

Hi, I wanted to ask if there is a way to edit and add to the functionalities of some workstations. My Idea was, that some hard, physical jobs - like working in the quarry or at the weapon smith - should also slowly increase the strength of a character. As far, as I've figured out (I'm pretty new to ...
by SpinningB
Thu Nov 24, 2016 9:51 am
Forum: Bug reports
Topic: [FIXED][0.94.2] Town citizens multiply
Replies: 5
Views: 840

Re: [0.94.2] Town citizens multiply

Sure. The savegame "Testator_01" is my latest test run (0.95.3) at the Hub with the Retired Captain game start. there are already two instances of mercenaries, Pato, as well as Bar thugs #2 and #6 inside the bar. On load-up a new group (including mercenaries, Pato and Bar thugs #2, #3, #6)...
by SpinningB
Wed Nov 23, 2016 10:16 am
Forum: Bug reports
Topic: [0.95.1] Collecting Bount
Replies: 1
Views: 247

Re: [0.95.1] Collecting Bount

I also encountered these slumdogs and did, as you described. The bug occurs, when you speak and hand them over to the police chief, right? Though it works correctly, if you drop them directly into a prisoner cage.
by SpinningB
Wed Nov 23, 2016 10:09 am
Forum: Bug reports
Topic: [FIXED][0.94.2] Town citizens multiply
Replies: 5
Views: 840

Re: [0.94.2] Town citizens multiply

With the current version 0.95.3, I repeated the same gamestart and test in The Hub as mentioned above. Even though the changelog of 0.95.1 said Fixed the duplicated NPCs the bug is still existing and a new group of bar patrons spawns on every loaded savegame. I could observe the same in Admag.
by SpinningB
Thu Nov 10, 2016 1:32 pm
Forum: Bug reports
Topic: [FIXED][0.94.2] Town citizens multiply
Replies: 5
Views: 840

Re: [0.94.2] Town citizens multiply

I repeated the test in the Hub with the new version 0.94.3, as described in my first post. The bug is still present and a new group of Bar Thugs and Mercenaries spawns in the middle of the city, every time I load a savegame.
by SpinningB
Sun Nov 06, 2016 3:48 pm
Forum: Bug reports
Topic: [FIXED][0.94.2] Town citizens multiply
Replies: 5
Views: 840

[FIXED][0.94.2] Town citizens multiply

Greetings, It seems that an additional set of town NPCs spawns, whenever I load a game. Here I describe the two particularly cases, I have noticed: 1. Mud Town I have started a new game with version 0.94 and imported it to 0.94.1 later on. Today I imported my last savegame to version 0.94.2. I was l...
by SpinningB
Fri Jun 03, 2016 1:57 pm
Forum: Feature Requests
Topic: How books are used for research
Replies: 2
Views: 553

How books are used for research

At fist I want to say, that I appreciate the introduction of books as an addition to the research-management. However I don't like the fact, that these books are just a single-use resource like iron plates or food, etc. So what I would suggest is, that books should be far less in numbers, but much m...