Search found 57 matches
- Sat Mar 23, 2019 7:05 pm
- Forum: General
- Topic: Kenshi 2 Announced
- Replies: 48
- Views: 295211
Re: Kenshi 2 Announced
This is awesome. Totally support going for the guts instead of the glitter. Looking forward to moar Kenshi in the future. *grin*
- Sun Aug 05, 2018 4:37 pm
- Forum: Bug reports
- Topic: Hold button stuck
- Replies: 6
- Views: 1481
Re: Hold button stuck
Same issue, on version [0.98.46]. We are in permanent Holding Pattern. Operators are not standing by. Please (un) hold! Edit: Reloading does not fix. Importing does not fix. Restting squad positions does not fix. Clicking the jobs button cycles hold, so if you checked hold, unchecked it, then hit th...
- Sun Apr 15, 2018 8:07 pm
- Forum: Feature Requests
- Topic: Riding on your storage companion
- Replies: 4
- Views: 1173
Re: Riding on your storage companion
As I understand it, there are plans for post 1.0. But Chris has said he doesn't like paid DLC, so the luxury features may be sprinkled in here and there for some time. There are hints of a sort of "Kenshi 1.5", with a new island and some nifty new gameplay. So when we say "luxury feat...
- Sun Apr 15, 2018 7:55 pm
- Forum: Bug reports
- Topic: [0.98.18] Crash Dump
- Replies: 0
- Views: 653
[0.98.18] Crash Dump
Crash upon opening game.
- Sat Mar 31, 2018 2:15 am
- Forum: Bug reports
- Topic: [0.97.13] Alt commands not working
- Replies: 0
- Views: 661
[0.97.13] Alt commands not working
Specifically "Attack All" that I have tested. "First Aid", "Talk to", and "Loot" and so on are working. When moving, alt "Attack All" does not trigger the attack command, but right click does.
- Thu Mar 22, 2018 8:42 pm
- Forum: Bug reports
- Topic: [0.98.11] Farming exploit
- Replies: 0
- Views: 589
[0.98.11] Farming exploit
When upgrading a farm from, for example, Greendruit Small, you have to sow the fruit ("build") the farm to upgrade. If you have the crop already in the farm's inventory, you don't have to add anything and can just start "building." The exploit comes in where you click upgrade aga...
- Tue Mar 13, 2018 8:24 pm
- Forum: Bug reports
- Topic: [0.98.8] Fogmen in Mongrel (Already Reported)
- Replies: 3
- Views: 12544
Re: [0.98.8] Fogmen in Mongrel
Didn't see that when I searched for it the first time. I'll update the title so we don't have duplicates.
- Tue Mar 13, 2018 2:31 am
- Forum: Bug reports
- Topic: [0.98.2] unable to use int-stairs in bughouse
- Replies: 3
- Views: 1083
Re: [0.98.2] unable to use int-stairs in bughouse
Having the same issue in [98.8]. Clicking on the roof causes the character to run to a similar position on the ground floor without touching the stairs. Guards and shopkeeps get stuck in a "going to bed" loop where they cannot do so, sometimes spinning in place. The AI goal shifts from &qu...
- Tue Mar 13, 2018 2:26 am
- Forum: Bug reports
- Topic: [FIXED] [0.98.9] 0 nu Food and 0 charges Medkits
- Replies: 11
- Views: 178771
Re: [0.98.8] 0nu Food
Been having the same problem with small medkits. 0 charges left, but the item remains in inventory.
Sometimes you can combine them with a partially used medkit to make them disappear.
Sometimes you can combine them with a partially used medkit to make them disappear.
- Tue Mar 13, 2018 2:23 am
- Forum: Bug reports
- Topic: [0.98.8] Fogmen in Mongrel (Already Reported)
- Replies: 3
- Views: 12544
[0.98.8] Fogmen in Mongrel (Already Reported)
Doing fogmen things. Finding a prisoner. Eating his legs. Breaking into the armory in town and the armory to eat their buddy Inside a cage to do this, though...
Amusing, but probably not their intended behavior.
Amusing, but probably not their intended behavior.
- Sun Jul 09, 2017 5:58 am
- Forum: Feature Requests
- Topic: Rework the Thieving Mechanism
- Replies: 15
- Views: 4531
Re: Rework the Thieving Mechanism
Might want to check the number of guards/beds in the snailhouse shops- World's End has a mismatch still, in the backpack trader (one fewer bed than guards). If this is an immersion breaking thing, that's quite understandable. And if thievery is too easy for some, we can probably mod something like t...
- Sun Jul 09, 2017 2:28 am
- Forum: Feature Requests
- Topic: Rework the Thieving Mechanism
- Replies: 15
- Views: 4531
Re: Rework the Thieving Mechanism
A simpler approach to some of these (time saving development wise): Add one more guard than there are beds to the shop. This means one guard will always be awake at night, forcing you to route around him. For added complexity, have him change locations every hour. This opens windows of opportunity f...
- Sat Jul 08, 2017 2:43 pm
- Forum: Bug reports
- Topic: 0.96.5 - automated find and rescue/put in bed bug
- Replies: 2
- Views: 1063
Re: 0.96.5 - automated find and rescue/put in bed bug
Can confirm it also works with bedrolls, bought beds in town, and allied beds (Shinobi Thieves).
- Sat Mar 18, 2017 11:48 pm
- Forum: Bug reports
- Topic: [0.95.24] Crash whiile trading
- Replies: 0
- Views: 639
[0.95.24] Crash whiile trading
Game paused, trading between characters asleep and container, trading between characters awake and container (weapon cabinet, armor storage, and building material storage as I go through characters), at base, while building. Yeah, doing a lot while paused, because the game lags while building a lot ...
- Sun Mar 12, 2017 2:41 am
- Forum: Feature Requests
- Topic: Hostility
- Replies: 8
- Views: 1675
Re: Hostility
Hrm. The way I handle those sneaky bastages is to put a building with a good amount of turret space inside the walls all turreted up (totally a word), and put most of my turret guards there. Have a few on the walls unmanned for emergencies (Red Sabre raid, swamp ninjas thinking they are too tough to...
- Fri Mar 10, 2017 1:00 am
- Forum: Bug reports
- Topic: [0.95.20] Crash in Cannibal Plains
- Replies: 0
- Views: 684
[0.95.20] Crash in Cannibal Plains
While zooming in on character. Possibly unrelated, but cannibals are picking up my unconscious pcs and dropping them immediately after. Very strange.
- Sun Mar 05, 2017 11:58 pm
- Forum: Bug reports
- Topic: [0.95.18] Crash on load in-game
- Replies: 0
- Views: 580
[0.95.18] Crash on load in-game
Continue from the main menu is fine. Trying to load a save while in game crashes. Loading same save from the main menu after restarting does not.
- Sat Jan 21, 2017 3:54 pm
- Forum: Feature Requests
- Topic: using animals as Backpacks
- Replies: 7
- Views: 1808
Re: using animals as Backpacks
Currently, you can move items directly to a bull's/gar's/dog's backpack. They don't get the gear pointer that shows up on containers, but the containers are clickable, and you can then open inventory and transfer at will (I am not sure if this is a bug or working as intended, though). They cannot pi...
- Thu Jan 19, 2017 10:03 pm
- Forum: Bug reports
- Topic: [FIXED] [0.95.11] Crash while loading
- Replies: 0
- Views: 527
[FIXED] [0.95.11] Crash while loading
Opened the game, clicked continue, 3 seconds of load, and crash.
Reloaded steam after the update, all is well. Totally not Kenshi's fault. And boy am I glad I didn't uninstall and try to reinstall first...
Reloaded steam after the update, all is well. Totally not Kenshi's fault. And boy am I glad I didn't uninstall and try to reinstall first...
- Mon Jan 02, 2017 9:13 pm
- Forum: Bug reports
- Topic: [FIXED] [0.95.9] Crash during Quicksave after import
- Replies: 10
- Views: 2270
Re: [0.95.9] Crash during Quicksave after import
It does, I just tested it a bit ago. Best bet for stable play is to revert to stable (opt out of experimental) until the fix- or just wait for the fix.