Search found 57 matches

by pigiron
Sat Mar 23, 2019 7:05 pm
Forum: General
Topic: Kenshi 2 Announced
Replies: 48
Views: 295211

Re: Kenshi 2 Announced

This is awesome. Totally support going for the guts instead of the glitter. Looking forward to moar Kenshi in the future. *grin*
by pigiron
Sun Aug 05, 2018 4:37 pm
Forum: Bug reports
Topic: Hold button stuck
Replies: 6
Views: 1481

Re: Hold button stuck

Same issue, on version [0.98.46]. We are in permanent Holding Pattern. Operators are not standing by. Please (un) hold! Edit: Reloading does not fix. Importing does not fix. Restting squad positions does not fix. Clicking the jobs button cycles hold, so if you checked hold, unchecked it, then hit th...
by pigiron
Sun Apr 15, 2018 8:07 pm
Forum: Feature Requests
Topic: Riding on your storage companion
Replies: 4
Views: 1173

Re: Riding on your storage companion

As I understand it, there are plans for post 1.0. But Chris has said he doesn't like paid DLC, so the luxury features may be sprinkled in here and there for some time. There are hints of a sort of "Kenshi 1.5", with a new island and some nifty new gameplay. So when we say "luxury feat...
by pigiron
Sun Apr 15, 2018 7:55 pm
Forum: Bug reports
Topic: [0.98.18] Crash Dump
Replies: 0
Views: 653

[0.98.18] Crash Dump

Crash upon opening game.
by pigiron
Sat Mar 31, 2018 2:15 am
Forum: Bug reports
Topic: [0.97.13] Alt commands not working
Replies: 0
Views: 661

[0.97.13] Alt commands not working

Specifically "Attack All" that I have tested. "First Aid", "Talk to", and "Loot" and so on are working. When moving, alt "Attack All" does not trigger the attack command, but right click does.
by pigiron
Thu Mar 22, 2018 8:42 pm
Forum: Bug reports
Topic: [0.98.11] Farming exploit
Replies: 0
Views: 589

[0.98.11] Farming exploit

When upgrading a farm from, for example, Greendruit Small, you have to sow the fruit ("build") the farm to upgrade. If you have the crop already in the farm's inventory, you don't have to add anything and can just start "building." The exploit comes in where you click upgrade aga...
by pigiron
Tue Mar 13, 2018 8:24 pm
Forum: Bug reports
Topic: [0.98.8] Fogmen in Mongrel (Already Reported)
Replies: 3
Views: 12544

Re: [0.98.8] Fogmen in Mongrel

Didn't see that when I searched for it the first time. I'll update the title so we don't have duplicates.
by pigiron
Tue Mar 13, 2018 2:31 am
Forum: Bug reports
Topic: [0.98.2] unable to use int-stairs in bughouse
Replies: 3
Views: 1083

Re: [0.98.2] unable to use int-stairs in bughouse

Having the same issue in [98.8]. Clicking on the roof causes the character to run to a similar position on the ground floor without touching the stairs. Guards and shopkeeps get stuck in a "going to bed" loop where they cannot do so, sometimes spinning in place. The AI goal shifts from &qu...
by pigiron
Tue Mar 13, 2018 2:26 am
Forum: Bug reports
Topic: [FIXED] [0.98.9] 0 nu Food and 0 charges Medkits
Replies: 11
Views: 178771

Re: [0.98.8] 0nu Food

Been having the same problem with small medkits. 0 charges left, but the item remains in inventory.

Sometimes you can combine them with a partially used medkit to make them disappear.
by pigiron
Tue Mar 13, 2018 2:23 am
Forum: Bug reports
Topic: [0.98.8] Fogmen in Mongrel (Already Reported)
Replies: 3
Views: 12544

[0.98.8] Fogmen in Mongrel (Already Reported)

Doing fogmen things. Finding a prisoner. Eating his legs. Breaking into the armory in town and the armory to eat their buddy Inside a cage to do this, though...

Amusing, but probably not their intended behavior.
by pigiron
Sun Jul 09, 2017 5:58 am
Forum: Feature Requests
Topic: Rework the Thieving Mechanism
Replies: 15
Views: 4531

Re: Rework the Thieving Mechanism

Might want to check the number of guards/beds in the snailhouse shops- World's End has a mismatch still, in the backpack trader (one fewer bed than guards). If this is an immersion breaking thing, that's quite understandable. And if thievery is too easy for some, we can probably mod something like t...
by pigiron
Sun Jul 09, 2017 2:28 am
Forum: Feature Requests
Topic: Rework the Thieving Mechanism
Replies: 15
Views: 4531

Re: Rework the Thieving Mechanism

A simpler approach to some of these (time saving development wise): Add one more guard than there are beds to the shop. This means one guard will always be awake at night, forcing you to route around him. For added complexity, have him change locations every hour. This opens windows of opportunity f...
by pigiron
Sat Jul 08, 2017 2:43 pm
Forum: Bug reports
Topic: 0.96.5 - automated find and rescue/put in bed bug
Replies: 2
Views: 1063

Re: 0.96.5 - automated find and rescue/put in bed bug

Can confirm it also works with bedrolls, bought beds in town, and allied beds (Shinobi Thieves).
by pigiron
Sat Mar 18, 2017 11:48 pm
Forum: Bug reports
Topic: [0.95.24] Crash whiile trading
Replies: 0
Views: 639

[0.95.24] Crash whiile trading

Game paused, trading between characters asleep and container, trading between characters awake and container (weapon cabinet, armor storage, and building material storage as I go through characters), at base, while building. Yeah, doing a lot while paused, because the game lags while building a lot ...
by pigiron
Sun Mar 12, 2017 2:41 am
Forum: Feature Requests
Topic: Hostility
Replies: 8
Views: 1675

Re: Hostility

Hrm. The way I handle those sneaky bastages is to put a building with a good amount of turret space inside the walls all turreted up (totally a word), and put most of my turret guards there. Have a few on the walls unmanned for emergencies (Red Sabre raid, swamp ninjas thinking they are too tough to...
by pigiron
Fri Mar 10, 2017 1:00 am
Forum: Bug reports
Topic: [0.95.20] Crash in Cannibal Plains
Replies: 0
Views: 684

[0.95.20] Crash in Cannibal Plains

While zooming in on character. Possibly unrelated, but cannibals are picking up my unconscious pcs and dropping them immediately after. Very strange.
by pigiron
Sun Mar 05, 2017 11:58 pm
Forum: Bug reports
Topic: [0.95.18] Crash on load in-game
Replies: 0
Views: 580

[0.95.18] Crash on load in-game

Continue from the main menu is fine. Trying to load a save while in game crashes. Loading same save from the main menu after restarting does not.
by pigiron
Sat Jan 21, 2017 3:54 pm
Forum: Feature Requests
Topic: using animals as Backpacks
Replies: 7
Views: 1808

Re: using animals as Backpacks

Currently, you can move items directly to a bull's/gar's/dog's backpack. They don't get the gear pointer that shows up on containers, but the containers are clickable, and you can then open inventory and transfer at will (I am not sure if this is a bug or working as intended, though). They cannot pi...
by pigiron
Thu Jan 19, 2017 10:03 pm
Forum: Bug reports
Topic: [FIXED] [0.95.11] Crash while loading
Replies: 0
Views: 527

[FIXED] [0.95.11] Crash while loading

Opened the game, clicked continue, 3 seconds of load, and crash.

Reloaded steam after the update, all is well. Totally not Kenshi's fault. And boy am I glad I didn't uninstall and try to reinstall first...
by pigiron
Mon Jan 02, 2017 9:13 pm
Forum: Bug reports
Topic: [FIXED] [0.95.9] Crash during Quicksave after import
Replies: 10
Views: 2270

Re: [0.95.9] Crash during Quicksave after import

It does, I just tested it a bit ago. Best bet for stable play is to revert to stable (opt out of experimental) until the fix- or just wait for the fix.