Search found 117 matches
- Wed Mar 01, 2017 6:20 pm
- Forum: Bug reports
- Topic: [0.95.17] Change in Trader Behavior
- Replies: 3
- Views: 2693
Re: [0.95.17] Change in Trader Behavior
in 0.95.17 you can no longer click on multiple in-range party members during a single transaction with a trader. This is a huge hassle when trying to unload goods from pack animals who cannot interact with traders directly. Items have to be manually shuffled off pack animals for sale and individual...
- Mon Feb 27, 2017 2:14 pm
- Forum: Bug reports
- Topic: Crashing on startup
- Replies: 1
- Views: 427
Re: Crashing on startup
Hello there, crew of Lo Fi, I have enjoyed your game quite a bit but have seemed to have gotten myself in quite the pickle. You see, every time I try to create a new game, it crashes. Every. Time. The ZIP is below, please assist as soon as possible You seem to have the same issues as this other use...
- Mon Feb 27, 2017 2:02 pm
- Forum: Bug reports
- Topic: [FIXED] CRASH ON LOADING
- Replies: 3
- Views: 626
Re: CRASH ON LOADING
You seem to have the same issues as this other user https://www.lofigames.com/phpBB3/viewto ... =9&t=11533Pollardmr wrote:Having issue with game crashing after hitting continue button and game starts the uploading process.
Attached crash dump.
- Mon Feb 27, 2017 1:42 pm
- Forum: Bug reports
- Topic: Bugs - Robots, Walls
- Replies: 1
- Views: 527
Re: Bugs - Robots, Walls
Seems that the crash dump you uploaded is an old crash dump.
The latest experimental version is 0.95.17
The latest experimental version is 0.95.17
- Wed Feb 22, 2017 1:42 pm
- Forum: Bug reports
- Topic: CRASH
- Replies: 1
- Views: 493
Re: CRASH
Could you upload the crashdump next time it crashes?GreenPark9 wrote:Game crahes while building defensive walls or traveling one city to another. I like this game and i wanna play it but its going to be so annoying because of this crashes. Please help me and sorry for bad english
Thanks.
- Wed Feb 22, 2017 12:19 pm
- Forum: Bug reports
- Topic: Kenshi Fails to Start
- Replies: 7
- Views: 1266
Re: Kenshi Fails to Start
Try running the game directly from the exe file. The default location is: C:\Program Files (x86)\Steam\steamapps\common\Kenshi\kenshi_x64.exe Let me know how that works. Thanks So I get the C:\Windows\system32\MSVCP100.dll is either not designed to run on Windows or it contains an error. Try instal...
- Mon Feb 20, 2017 2:06 pm
- Forum: Bug reports
- Topic: 0.95.16 crashdump
- Replies: 3
- Views: 651
Re: 0.95.16 crashdump
The crash is happening when it loads an external dll called SpecialK64.dll
Try removing/disabling it and see if it works.
Try removing/disabling it and see if it works.
- Mon Feb 20, 2017 1:55 pm
- Forum: Bug reports
- Topic: Kenshi Fails to Start
- Replies: 7
- Views: 1266
Re: Kenshi Fails to Start
I purchased Kenshi via Steam a few days ago, but it fails to load. My steam says it is running for a few seconds, then flashes synging, and then nothing. I've tried the usual things like rebooting and uninstalling/reinstalling, I've tried to use the new beta and old versions, and I have verified th...
- Fri Feb 17, 2017 6:58 pm
- Forum: Bug reports
- Topic: Bug Report; Crashing during loading
- Replies: 10
- Views: 11004
Re: Bug Report; Crashing during loading
The problem is that the game has problem creating/accessing some folders. Access is denied: "C:\Program Files (x86)\Steam\steamapps\common\Kenshi\save\current\zone" Access is denied: "C:\Program Files (x86)\Steam\steamapps\common\Kenshi\save\current\platoon" Access is denied: &qu...
- Fri Feb 17, 2017 6:48 pm
- Forum: Bug reports
- Topic: 0.95.16 World's End Crash
- Replies: 4
- Views: 865
Re: 0.95.16 World's End Crash
The crash has to do with an map item called The World Map from one of your mods (I think that the item is in the mod named cartography ). The problem is that it references a town that was removed in some other mod and that makes it crash. You can remove the mod/item for now or wait for an update tha...
- Tue Feb 14, 2017 2:07 pm
- Forum: Translation
- Topic: Translation: Letters are missing ingame.
- Replies: 6
- Views: 6064
Re: Translation: Letters are missing ingame.
I don't know all the exact character codes for the polish alphabet, but if you replace the range with this: <Code range="32 65535"/> you should get all the characters the font has (it still may not have the ones you need). Depending on the font it's whether it has those characters or not....
- Mon Feb 13, 2017 1:08 pm
- Forum: Translation
- Topic: Translation: Letters are missing ingame.
- Replies: 6
- Views: 6064
Re: Translation: Letters are missing ingame.
Hi there. I've read the whole tutorial page and I've changed those code range settings but it didn't work. I also copied that specific file from spanish translation and it didn't work as well as still there're no extra letters (polish ones in this case). Can someone help me? I can attach the my who...
- Thu Feb 02, 2017 4:37 pm
- Forum: Translation
- Topic: FCS do crash when try to export, and import don't work D:
- Replies: 12
- Views: 9417
Re: FCS do crash when try to export, and import don't work D
OK, I've found the problem; it has to do with some invalid data in the game data. It seems that my base game data is different from the release one. There are some invalid references from deleted objects. You could fix it if you open the base mods only and delete the invalid objects (the ones that a...
- Thu Feb 02, 2017 3:56 pm
- Forum: Translation
- Topic: FCS do crash when try to export, and import don't work D:
- Replies: 12
- Views: 9417
Re: FCS do crash when try to export, and import don't work D
The crash has to do with a couple of translated characters that no longer exists in the base game data. I'm working on a fix, but for now if you want to fix it, open the translation as a normal mod (pressing Alt on the mod selection window with the translation selected) and delete the characters nam...
- Thu Feb 02, 2017 3:23 pm
- Forum: Translation
- Topic: FCS do crash when try to export, and import don't work D:
- Replies: 12
- Views: 9417
Re: FCS do crash when try to export, and import don't work D
Yeah, dropbox is fine.Irken Dravil wrote:I can't attach the gamedata.po there, do you want me to do a dropbox file or something ?
Thanks.
- Thu Feb 02, 2017 2:19 pm
- Forum: Translation
- Topic: FCS do crash when try to export, and import don't work D:
- Replies: 12
- Views: 9417
Re: FCS do crash when try to export, and import don't work D
You need to save the mod after import to make it saved in the .translation file.
If it still creates a blank .translation file, send me the gamedata.po file.
About the crash log, I couldn't make what it made it crash.
Could you send me your translation mod file?
Thanks
If it still creates a blank .translation file, send me the gamedata.po file.
About the crash log, I couldn't make what it made it crash.
Could you send me your translation mod file?
Thanks
- Mon Dec 19, 2016 2:25 pm
- Forum: Bug reports
- Topic: [0.95.8] Crash upon entering cities
- Replies: 2
- Views: 732
Re: [0.95.8] Crash upon entering cities
It seems that a file is corrupted.
Delete the data/buildings folder and re-validate the game files.
Delete the data/buildings folder and re-validate the game files.
- Wed Dec 14, 2016 12:12 pm
- Forum: Bug reports
- Topic: Crashing after selecting anything on the main menu
- Replies: 26
- Views: 3977
Re: Crashing after selecting anything on the main menu
It seems that is the same problem with access permissions to files/folders as before.AnotherWanderer wrote:Hi there, im back.
Can you tell me what the issue is?
thanks.
- Mon Dec 12, 2016 2:57 pm
- Forum: Translation
- Topic: FCS crashes when building a .translation file
- Replies: 13
- Views: 8295
Re: FCS crashes when building a .translation file
I've fixed it.
In the meantime you can open the po file in the text editor and remove all the lines that have #, fuzzy
That should make it work.
In the meantime you can open the po file in the text editor and remove all the lines that have #, fuzzy
That should make it work.
- Thu Dec 08, 2016 5:19 pm
- Forum: Translation
- Topic: Guide to Translations
- Replies: 18
- Views: 71894
Re: Guide to Translations
Um... ok, dialogues are a -bit- easier to understand now, but this has brought several penalties. From what i can think of: - It's now -way- harder to calculate wordcount for those who are making a translation for money. Before, one could've just add finished .po files into google translator toolki...