Great! Finally it has come!
It'll be great for beginners to get the tutorial translated.
Thanks!
Search found 22 matches
- Fri Jun 30, 2017 7:48 pm
- Forum: Translation
- Topic: How to translation tutorial?
- Replies: 13
- Views: 10479
- Sat May 06, 2017 11:04 am
- Forum: Translation
- Topic: How to translation tutorial?
- Replies: 13
- Views: 10479
Re: How to translation tutorial?
Let me get this clear. The "main.pot" file doesn't contain the brand new Tutorial lines to translate. (I checked the file in version 0.95.34, and couldn't find any of tutorial lines) As it is so, all we can do is waiting for dev to rebuild the file. Is this right? And if any one of devs is...
- Mon Apr 24, 2017 11:32 pm
- Forum: Translation
- Topic: [FIXED][0.95.27]FCS crashes on import of dialogue PO files
- Replies: 3
- Views: 6153
Re: [FIXED][0.95.27]FCS crashes on import of dialogue PO fil
I tried to import in 0.95.32, and yes it works properly!
Thanks for your quick fix!
Thanks for your quick fix!
- Fri Apr 21, 2017 2:43 pm
- Forum: Translation
- Topic: [FIXED][0.95.27]FCS crashes on import of dialogue PO files
- Replies: 3
- Views: 6153
Re: [0.95.27]FCS crashes on import of dialogue PO files
Thank you for your reply, and sorry I forgot to post the PO itself.
Here it is.
https://drive.google.com/file/d/0B2RJnH ... sp=sharing
I zipped all the files in 'ja_JP' folder
Hope it will help you solve the crash.
Here it is.
https://drive.google.com/file/d/0B2RJnH ... sp=sharing
I zipped all the files in 'ja_JP' folder
Hope it will help you solve the crash.
- Sat Apr 15, 2017 3:49 am
- Forum: Translation
- Topic: [FIXED][0.95.27]FCS crashes on import of dialogue PO files
- Replies: 3
- Views: 6153
[FIXED][0.95.27]FCS crashes on import of dialogue PO files
FCS crashes when I attempt to import .po files. I exported "gamedata.pot" and dialogue files, then translate on google translator toolkit, and downloaded the translated .po files. The files are saved in "__translation" folder like this http://i.imgur.com/kARthd1.jpg FCS LOG is he...
- Fri Apr 07, 2017 9:37 pm
- Forum: Translation
- Topic: FCS do crash when try to export, and import don't work D:
- Replies: 12
- Views: 9439
Re: FCS do crash when try to export, and import don't work D
It crashes again in 0.95.27, but this time it happens when I attempt to import .po files. I exported "gamedata.pot" and dialogue files, then translate on google translator toolkit, and downloaded the translated .po files. The files are saved in "__translation" folder like this ht...
- Fri Dec 09, 2016 2:09 am
- Forum: Translation
- Topic: Guide to Translations
- Replies: 18
- Views: 71983
Re: Guide to Translations
So, the FCS is updated now, and I tried to use Translation mode, but at the instance I checked the box "Translation mode", I'll get an error message. This is the detailed error message.(sorry my environment generates Japanese message) This, if I'm not mistaken, has to do with a bug I've f...
- Thu Dec 08, 2016 4:21 pm
- Forum: Translation
- Topic: Guide to Translations
- Replies: 18
- Views: 71983
Re: Guide to Translations
So, the FCS is updated now, and I tried to use Translation mode, but at the instance I checked the box "Translation mode", I'll get an error message. This is the detailed error message.(sorry my environment generates Japanese message) Just-In-Time (JIT) デバッグを呼び出すための詳細については、 ダイアログ ボックスではなく、...
- Sun Nov 27, 2016 11:45 am
- Forum: Translation
- Topic: [Fixed]Wordwrap for Japanese
- Replies: 6
- Views: 3583
Re: [Fixed]Wordwrap for Japanese
It seems the fix works fine, as long as I checked.
Thanks for your great work!
Thanks for your great work!
- Sat Nov 19, 2016 6:19 pm
- Forum: Translation
- Topic: [Fixed]Wordwrap for Japanese
- Replies: 6
- Views: 3583
Re: [Partly Fixed]Wordwrap for Japanese
I still got a problem in wordwrap system. Most of lines splitted right, but some have character repeated on the most left column. This is an example.(description of hacker skill) http://i.imgur.com/cIo6B6Q.jpg 2nd, 3rd and 4th line show the duplicated characters and this is main.po witch contains th...
- Sat Nov 12, 2016 4:38 am
- Forum: Translation
- Topic: [Fixed]Wordwrap for Japanese
- Replies: 6
- Views: 3583
Re: Wordwrap for Japanese
OK, now.
This is how it showed with manually inputted "/n" codes,

and, with new word wrap rule.

It seems the new rule also works great for 1-byte 2-byte mixed lines.
Thank you very much for your fix!
This is how it showed with manually inputted "/n" codes,

and, with new word wrap rule.

It seems the new rule also works great for 1-byte 2-byte mixed lines.
Thank you very much for your fix!
- Fri Nov 11, 2016 9:43 am
- Forum: Translation
- Topic: [Fixed]Wordwrap for Japanese
- Replies: 6
- Views: 3583
Re: Wordwrap for Japanese
Thank you for your quick response. I'll try it out.Zodd wrote:This latest release should include word wrapping per character for Japanese (and Chinese).
Give it a try and let know if there is any issue.
- Tue Nov 08, 2016 3:58 pm
- Forum: Translation
- Topic: Translation: Letters are missing ingame.
- Replies: 6
- Views: 6069
Re: Translation: Letters are missing ingame.
Did you change the code range in the font setting file?
If you didn't, read the TOP topic
Guide to Translation - 4.Extra content
and edit "kenshi_fonts.xml" as you need
If you didn't, read the TOP topic
Guide to Translation - 4.Extra content
and edit "kenshi_fonts.xml" as you need
- Sun Nov 06, 2016 6:42 am
- Forum: Translation
- Topic: [Fixed]Wordwrap for Japanese
- Replies: 6
- Views: 3583
[Fixed]Wordwrap for Japanese
From the addition of translation MOD function, I translated the game into Japanese, and thought the game had NO word-wrap. Because, my translated lines never wrapped right. However, I got a line with some original item names remained, and several part got wrapped. I guess the difference is the space...
- Wed Sep 21, 2016 11:48 pm
- Forum: Translation
- Topic: Translation not work
- Replies: 3
- Views: 2691
Re: Translation not work
Did you selected "español" in the "Language:"option(maybe translated to spanish) at the bottom of the game launcher?
- Wed Sep 21, 2016 3:53 pm
- Forum: Translation
- Topic: [FIXED] TEC button can't be translated
- Replies: 7
- Views: 4004
Re: TEC button can't be translated
Thank you. I'll wait for the next update. Actually, I was waiting for several updates, but you didn't seem to come up with the bug,(it's no wonder. you are not translating the game yourselves) so I reported it. I'll inform you immediately if I found any problem next time. Thank you again for your qu...
- Tue Sep 20, 2016 1:47 pm
- Forum: Translation
- Topic: [FIXED] TEC button can't be translated
- Replies: 7
- Views: 4004
Re: TEC button can't be translated
Temporally, I've uploaded in the link above the fixed "ja.translation" and the "gamedata.po" files. This should work until the update release. The "gamedata.po" has the tech specific issue fixed, there could be others. The "ja.translation" shouldn't have any ...
- Sun Sep 18, 2016 1:26 pm
- Forum: Translation
- Topic: [FIXED] TEC button can't be translated
- Replies: 7
- Views: 4004
Re: TEC button can't be translated
In my case, loading translated gamedata.po as mod, and pushing the "TEC" button will crash the whole game. "ja.translation" compiled without gamedata.po(dialogue files only) won't crash. https://drive.google.com/file/d/0B4FCNOnDpIdaOEtQbGdZVUFWNFU/view?usp=sharing (crashdump , mo...
- Sat Sep 10, 2016 9:26 am
- Forum: Translation
- Topic: [SOLVED] Translation of .txt files returns blank spaces
- Replies: 2
- Views: 2676
Re: Translation of .txt files returns blank spaces
I'm translating to Japanese, and Japanese use so many characters that I can't trace all, so I simply set the code range like this.
<Code range="32 65535"/>
All characters in tips.txt(saved as UTF-8) seems to be displayed right in this way.
<Code range="32 65535"/>
All characters in tips.txt(saved as UTF-8) seems to be displayed right in this way.
- Wed Aug 31, 2016 3:39 pm
- Forum: Translation
- Topic: Self-containable? [kind of solved]
- Replies: 2
- Views: 2782
Re: Self-containable?
I guess "self-containable" in this context means, "the building is equipped enough to produce sufficient electricity, water, food, cloth, weapon etc. for its dweller." or self-sustainable. Something like Vault-tec Vault in Fallout. If containment all by itself does no harm to its...