Search found 22 matches

by ruthfahlt
Fri Jun 30, 2017 7:48 pm
Forum: Translation
Topic: How to translation tutorial?
Replies: 13
Views: 10479

Re: How to translation tutorial?

Great! Finally it has come!
It'll be great for beginners to get the tutorial translated.
Thanks!
by ruthfahlt
Sat May 06, 2017 11:04 am
Forum: Translation
Topic: How to translation tutorial?
Replies: 13
Views: 10479

Re: How to translation tutorial?

Let me get this clear. The "main.pot" file doesn't contain the brand new Tutorial lines to translate. (I checked the file in version 0.95.34, and couldn't find any of tutorial lines) As it is so, all we can do is waiting for dev to rebuild the file. Is this right? And if any one of devs is...
by ruthfahlt
Mon Apr 24, 2017 11:32 pm
Forum: Translation
Topic: [FIXED][0.95.27]FCS crashes on import of dialogue PO files
Replies: 3
Views: 6153

Re: [FIXED][0.95.27]FCS crashes on import of dialogue PO fil

I tried to import in 0.95.32, and yes it works properly!
Thanks for your quick fix!
by ruthfahlt
Fri Apr 21, 2017 2:43 pm
Forum: Translation
Topic: [FIXED][0.95.27]FCS crashes on import of dialogue PO files
Replies: 3
Views: 6153

Re: [0.95.27]FCS crashes on import of dialogue PO files

Thank you for your reply, and sorry I forgot to post the PO itself.
Here it is.
https://drive.google.com/file/d/0B2RJnH ... sp=sharing

I zipped all the files in 'ja_JP' folder
Hope it will help you solve the crash.
by ruthfahlt
Sat Apr 15, 2017 3:49 am
Forum: Translation
Topic: [FIXED][0.95.27]FCS crashes on import of dialogue PO files
Replies: 3
Views: 6153

[FIXED][0.95.27]FCS crashes on import of dialogue PO files

FCS crashes when I attempt to import .po files. I exported "gamedata.pot" and dialogue files, then translate on google translator toolkit, and downloaded the translated .po files. The files are saved in "__translation" folder like this http://i.imgur.com/kARthd1.jpg FCS LOG is he...
by ruthfahlt
Fri Apr 07, 2017 9:37 pm
Forum: Translation
Topic: FCS do crash when try to export, and import don't work D:
Replies: 12
Views: 9439

Re: FCS do crash when try to export, and import don't work D

It crashes again in 0.95.27, but this time it happens when I attempt to import .po files. I exported "gamedata.pot" and dialogue files, then translate on google translator toolkit, and downloaded the translated .po files. The files are saved in "__translation" folder like this ht...
by ruthfahlt
Fri Dec 09, 2016 2:09 am
Forum: Translation
Topic: Guide to Translations
Replies: 18
Views: 71983

Re: Guide to Translations

So, the FCS is updated now, and I tried to use Translation mode, but at the instance I checked the box "Translation mode", I'll get an error message. This is the detailed error message.(sorry my environment generates Japanese message) This, if I'm not mistaken, has to do with a bug I've f...
by ruthfahlt
Thu Dec 08, 2016 4:21 pm
Forum: Translation
Topic: Guide to Translations
Replies: 18
Views: 71983

Re: Guide to Translations

So, the FCS is updated now, and I tried to use Translation mode, but at the instance I checked the box "Translation mode", I'll get an error message. This is the detailed error message.(sorry my environment generates Japanese message) Just-In-Time (JIT) デバッグを呼び出すための詳細については、 ダイアログ ボックスではなく、...
by ruthfahlt
Sun Nov 27, 2016 11:45 am
Forum: Translation
Topic: [Fixed]Wordwrap for Japanese
Replies: 6
Views: 3583

Re: [Fixed]Wordwrap for Japanese

It seems the fix works fine, as long as I checked.
Thanks for your great work!
by ruthfahlt
Sat Nov 19, 2016 6:19 pm
Forum: Translation
Topic: [Fixed]Wordwrap for Japanese
Replies: 6
Views: 3583

Re: [Partly Fixed]Wordwrap for Japanese

I still got a problem in wordwrap system. Most of lines splitted right, but some have character repeated on the most left column. This is an example.(description of hacker skill) http://i.imgur.com/cIo6B6Q.jpg 2nd, 3rd and 4th line show the duplicated characters and this is main.po witch contains th...
by ruthfahlt
Sat Nov 12, 2016 4:38 am
Forum: Translation
Topic: [Fixed]Wordwrap for Japanese
Replies: 6
Views: 3583

Re: Wordwrap for Japanese

OK, now.
This is how it showed with manually inputted "/n" codes,
Image
and, with new word wrap rule.
Image
It seems the new rule also works great for 1-byte 2-byte mixed lines.
Thank you very much for your fix!
by ruthfahlt
Fri Nov 11, 2016 9:43 am
Forum: Translation
Topic: [Fixed]Wordwrap for Japanese
Replies: 6
Views: 3583

Re: Wordwrap for Japanese

Zodd wrote:This latest release should include word wrapping per character for Japanese (and Chinese).
Give it a try and let know if there is any issue.
Thank you for your quick response. I'll try it out.
by ruthfahlt
Tue Nov 08, 2016 3:58 pm
Forum: Translation
Topic: Translation: Letters are missing ingame.
Replies: 6
Views: 6069

Re: Translation: Letters are missing ingame.

Did you change the code range in the font setting file?
If you didn't, read the TOP topic
Guide to Translation - 4.Extra content
and edit "kenshi_fonts.xml" as you need
by ruthfahlt
Sun Nov 06, 2016 6:42 am
Forum: Translation
Topic: [Fixed]Wordwrap for Japanese
Replies: 6
Views: 3583

[Fixed]Wordwrap for Japanese

From the addition of translation MOD function, I translated the game into Japanese, and thought the game had NO word-wrap. Because, my translated lines never wrapped right. However, I got a line with some original item names remained, and several part got wrapped. I guess the difference is the space...
by ruthfahlt
Wed Sep 21, 2016 11:48 pm
Forum: Translation
Topic: Translation not work
Replies: 3
Views: 2691

Re: Translation not work

Did you selected "español" in the "Language:"option(maybe translated to spanish) at the bottom of the game launcher?
by ruthfahlt
Wed Sep 21, 2016 3:53 pm
Forum: Translation
Topic: [FIXED] TEC button can't be translated
Replies: 7
Views: 4004

Re: TEC button can't be translated

Thank you. I'll wait for the next update. Actually, I was waiting for several updates, but you didn't seem to come up with the bug,(it's no wonder. you are not translating the game yourselves) so I reported it. I'll inform you immediately if I found any problem next time. Thank you again for your qu...
by ruthfahlt
Tue Sep 20, 2016 1:47 pm
Forum: Translation
Topic: [FIXED] TEC button can't be translated
Replies: 7
Views: 4004

Re: TEC button can't be translated

Temporally, I've uploaded in the link above the fixed "ja.translation" and the "gamedata.po" files. This should work until the update release. The "gamedata.po" has the tech specific issue fixed, there could be others. The "ja.translation" shouldn't have any ...
by ruthfahlt
Sun Sep 18, 2016 1:26 pm
Forum: Translation
Topic: [FIXED] TEC button can't be translated
Replies: 7
Views: 4004

Re: TEC button can't be translated

In my case, loading translated gamedata.po as mod, and pushing the "TEC" button will crash the whole game. "ja.translation" compiled without gamedata.po(dialogue files only) won't crash. https://drive.google.com/file/d/0B4FCNOnDpIdaOEtQbGdZVUFWNFU/view?usp=sharing (crashdump , mo...
by ruthfahlt
Sat Sep 10, 2016 9:26 am
Forum: Translation
Topic: [SOLVED] Translation of .txt files returns blank spaces
Replies: 2
Views: 2676

Re: Translation of .txt files returns blank spaces

I'm translating to Japanese, and Japanese use so many characters that I can't trace all, so I simply set the code range like this.

<Code range="32 65535"/>

All characters in tips.txt(saved as UTF-8) seems to be displayed right in this way.
by ruthfahlt
Wed Aug 31, 2016 3:39 pm
Forum: Translation
Topic: Self-containable? [kind of solved]
Replies: 2
Views: 2782

Re: Self-containable?

I guess "self-containable" in this context means, "the building is equipped enough to produce sufficient electricity, water, food, cloth, weapon etc. for its dweller." or self-sustainable. Something like Vault-tec Vault in Fallout. If containment all by itself does no harm to its...