Search found 91 matches
- Thu Mar 15, 2018 5:22 pm
- Forum: Gameplay
- Topic: Please fix this
- Replies: 10
- Views: 1965
Re: Please fix this
Couldn't the head texture simply be swapped for a different one while sleeping?
- Tue Oct 10, 2017 5:45 pm
- Forum: Gameplay
- Topic: What is the best method and weapon to train dexterity?
- Replies: 25
- Views: 11906
Re: What is the best method and weapon to train dexterity?
Hiver country is your friend. :) At least, if you can find a solo Beakthing, you can micromanage the fight such that he never hits; he always signals his attack with enough time for you to pull your char back. You can also leave your char there to take the hit if you can see he has the right block m...
- Sun Aug 20, 2017 5:34 pm
- Forum: Feature Requests
- Topic: Enhancement slot in head for skeletons instead of nothing [added via mod]
- Replies: 7
- Views: 2192
Re: Enhancement slot in head for skeletons instead of nothing
But, but, we likes upgrades. 
- Sun Aug 20, 2017 1:43 am
- Forum: Feature Requests
- Topic: Enhancement slot in head for skeletons instead of nothing [added via mod]
- Replies: 7
- Views: 2192
Re: Enhancement slot in head for skeletons instead of nothing
One way or another it's a bummer that Skeletons don't have as much to upgrade. 
- Fri Aug 18, 2017 3:56 pm
- Forum: Feature Requests
- Topic: Bigger Cities. Bigger Map?
- Replies: 6
- Views: 1787
Re: Bigger Cities. Bigger Map?
Fortresses weren't the entirety of a population, though. Usually they supported surrounding villages. "From the tower of the watchmen to the defensed city" is an ancient saying, and it describes the progression nicely. Lookouts on the faction perimeter to warn the people in the unwalled to...
- Thu Aug 17, 2017 9:54 pm
- Forum: Bug reports
- Topic: [0.96.17] Lots of cursor spinning
- Replies: 2
- Views: 681
Re: [0.96.17] Lots of cursor spinning
My base has a lot of small wind generators packed on rooftops; I wonder if the sound intensity change has anything to do with the hiccup.
I guess I'd need to go somewhere without them and see if I still run into it.
I guess I'd need to go somewhere without them and see if I still run into it.
- Thu Aug 17, 2017 2:02 am
- Forum: Bug reports
- Topic: [0.96.17] Lots of cursor spinning
- Replies: 2
- Views: 681
[0.96.17] Lots of cursor spinning
Imported a save into the latest build, and it was all right at first, and then the game started lagging and giving me the Windows spinning cursor. It would clear up for a bit, then spin for a bit, clear up for a bit, and spin for a bit. Never seen that before, and it didn't actually crash, so I don'...
- Sun Aug 13, 2017 6:40 am
- Forum: Feature Requests
- Topic: Bigger Cities. Bigger Map?
- Replies: 6
- Views: 1787
Re: Bigger Cities. Bigger Map?
Health care actually seems doggone good, when we can regenerate so quickly. 
- Sun Aug 13, 2017 6:39 am
- Forum: Bug reports
- Topic: [0.96.15] Mighty Canhead raid crash
- Replies: 2
- Views: 785
Re: [0.96.15] Mighty Canhead raid crash
Here 'tis.
- Sun Aug 13, 2017 3:31 am
- Forum: Bug reports
- Topic: [0.96.15] Mighty Canhead raid crash
- Replies: 2
- Views: 785
[0.96.15] Mighty Canhead raid crash
I've got a base in Leviathan Coast, and have been getting regular cannibal raids: small, medium, large, scrawny, etc. I got a "Mighty Canhead" raid for the first time, but when the cannibals arrive, the game crashes.
- Fri Aug 11, 2017 5:40 am
- Forum: Gameplay
- Topic: Skeleton Exploring
- Replies: 8
- Views: 2136
Re: Skeleton Exploring
I've never seen gutters or fogmen try to eat a skeleton. Is that a new thing?
- Wed Aug 09, 2017 9:10 pm
- Forum: Feature Requests
- Topic: Door closing
- Replies: 3
- Views: 685
Re: Door closing
OK, that made me laugh. 
- Wed Aug 09, 2017 9:04 pm
- Forum: General
- Topic: Foul raw meat
- Replies: 2
- Views: 1309
Re: Fowl raw meat
Wait, they're birds? 
- Wed Aug 09, 2017 4:16 pm
- Forum: Feature Requests
- Topic: Strength drain instead of death when hunger hits 0
- Replies: 5
- Views: 1266
Re: Strength drain instead of death when hunger hits 0
At that, I wonder if it would be interesting to have a character's hunger rate increase as their strength increases.
- Wed Aug 09, 2017 4:14 pm
- Forum: Feature Requests
- Topic: Door closing
- Replies: 3
- Views: 685
Door closing
Would be nice if you could set a door to close again every time a character opens it and walks through. (This would help keep raptors out of my hydroponics lab after my farmer waters the plants.)
- Wed Aug 09, 2017 4:12 pm
- Forum: Feature Requests
- Topic: Water pipelines
- Replies: 8
- Views: 1947
Re: Water pipelines
I like it.
I'd also like to see the ability to pipe water indoors, for hydroponics.
- Fri Aug 04, 2017 4:07 pm
- Forum: Feature Requests
- Topic: incramental research and engineering advancements
- Replies: 7
- Views: 1071
Re: incramental research and engineering advancements
I like this idea. Reminds me of the miniaturization techs from MoO2, or the refinement techs from another game I played. Personally, I think there should be a difference between breakthrough techs (new way of doing things, with a lot of potential to grow) and refinement techs (better way of doing th...
- Thu Aug 03, 2017 4:00 am
- Forum: Gameplay
- Topic: Thievery Overhaul [Suggestion]
- Replies: 6
- Views: 11206
Re: Thievery Overhaul [Suggestion]
One thing I really like about Kenshi is that you can try to do anything in the game, it may just take a long time to get good at it. I especially like that about thievery. It annoys me in other games where you find a chest that's locked more than your skill, there's nothing you can do about it, and ...
- Tue Jul 18, 2017 5:24 am
- Forum: Feature Requests
- Topic: More battery-efficient automatic machines
- Replies: 0
- Views: 345
More battery-efficient automatic machines
If an automatic machine, like an Ore Drill III, fills up output, it would be really handy if it would power off while it's not actually doing anything, and then turn on again if its output gets emptied.
- Sun Jul 16, 2017 11:00 pm
- Forum: Feature Requests
- Topic: Better leather armor
- Replies: 1
- Views: 649
Better leather armor
By "better", I simply mean armor coverage. Give the Leather Turtleneck 100% coverage on the arms, and maybe add an Unplated Leather Jacket version of the Plate Jacket.