Search found 12 matches

by Spooky
Mon Sep 25, 2017 10:19 am
Forum: Feature Requests
Topic: Medic prioritise critical limbs, placeholder limb damage, more looting, optional hide info
Replies: 2
Views: 938

Medic prioritise critical limbs, placeholder limb damage, more looting, optional hide info

Okay, I have 0 expectations but I keep getting ideas. I had a close call recently where my character was right on the edge of death because of a bleeding leg but healing her went through the body from top to bottom. I think it should prioritise the parts with the most damage. I know limb loss and pr...
by Spooky
Sun Sep 24, 2017 10:22 am
Forum: Feature Requests
Topic: Improved Town Guard Alerts
Replies: 0
Views: 384

Improved Town Guard Alerts

I recently raided Stack bit by bit and was a bit disappointed by the defense force. Guards outside of visible of range wouldn't come out unless it was to imprison some KOd mercenaries who were also fighting them, even with alarms being raised. I'd really appreciate a slightly more advanced alert sys...
by Spooky
Sun Sep 11, 2016 6:14 pm
Forum: Modding
Topic: Blender
Replies: 45
Views: 146382

Re: Blender

In Blender's install folder, put the plugin in scripts\addons. In Blender, go to User Preferences->Addons and find and enable it. You can just search Kenshi there since it's in the name.
by Spooky
Fri Sep 09, 2016 2:46 am
Forum: Feature Requests
Topic: more looting
Replies: 14
Views: 3457

Re: more looting

If two different groups of mentally challenged bandits came up to it while I was there, I'm sure you can find the way.

https://i.imgur.com/wGserYD.jpg
by Spooky
Thu Sep 08, 2016 8:34 pm
Forum: Modding
Topic: Blender
Replies: 45
Views: 146382

Re: Blender

Much appreciated.
by Spooky
Thu Sep 08, 2016 8:31 pm
Forum: Bug reports
Topic: [0.93.22] Trading with sleeping NPC acts as looting
Replies: 6
Views: 1251

Re: [0.93.22] Trading with sleeping NPC acts as looting

The bug is that when you have a dialogue with an NPC and select an option to trade, you expect to be trading with it, not looting it. The sleep behaviour interfered with what you choose in the dialogue.
by Spooky
Thu Sep 08, 2016 12:21 pm
Forum: Feature Requests
Topic: more looting
Replies: 14
Views: 3457

Re: more looting

Unless it was quite a few versions ago, it sounds like the AI can jump from one extreme to another.

And there's a tower of ninjas in the same mountains near the Dust King tower.
by Spooky
Thu Sep 08, 2016 9:32 am
Forum: Feature Requests
Topic: more looting
Replies: 14
Views: 3457

Re: more looting

That's interesting. What enemies and what version was that? I loaded up some saves near dust bandits and ninjas but all they cared for was a few scraps of food if they looted some of my characters at all.
by Spooky
Thu Sep 08, 2016 9:29 am
Forum: Bug reports
Topic: [0.93.22] Trading with sleeping NPC acts as looting
Replies: 6
Views: 1251

Re: [0.93.22] Trading with sleeping NPC acts as looting

Oh yes, it makes logical sense that it'll work out that way but I strongly doubt that's intended behaviour. They should either not be able to trade while sleeping, wake up when they do, or regular trading be made to work normally.
by Spooky
Thu Sep 08, 2016 12:30 am
Forum: Bug reports
Topic: [0.93.22] Trading with sleeping NPC acts as looting
Replies: 6
Views: 1251

[0.93.22] Trading with sleeping NPC acts as looting

I opened a dialogue with a sleeping shinobi thief trader at their base in Admag. I chose to trade but noticed I'm not getting any money for the items I'm selling. When I tried taking them back, I was caught stealing. It appears that barter while an NPC is still asleep incorrectly acts as looting ins...
by Spooky
Wed Sep 07, 2016 7:05 pm
Forum: Feature Requests
Topic: more looting
Replies: 14
Views: 3457

Re: more looting

This bears repeating. As it stands, there is no punishment for losing unless it's to cannibals. Most enemies might not be inclined to entirely strip you naked but should at least pocket more valuables. I'm hoping this is a transitory state while relevant parts of the game are being ironed out.
by Spooky
Wed Sep 07, 2016 6:17 pm
Forum: General
Topic: Tell us your stories
Replies: 24
Views: 19863

Re: Tell us your stories

I wish your criteria were a bit more precise. As it is, I ended up writing a 1300 word encyclopedia of things that can happen to you in Kenshi that is likely entirely worthless as marketing material given the average attention span. Nonetheless, I provide it in case you think you can extract an appr...