Search found 15 matches
- Fri Sep 15, 2017 2:53 am
- Forum: Bug reports
- Topic: [0.96.26] Pathfinding will not let my character exit base
- Replies: 3
- Views: 485
Re: [0.96.26] Pathfinding will not let my character exit base
This occurs when I am looking, i.e. directly telling my characters to enter/exit the base. At times some NPCs slip in but haven't really actually seen them enter, I just notice them inside.
- Thu Sep 14, 2017 6:47 am
- Forum: Bug reports
- Topic: [0.96.26] Pathfinding will not let my character exit base
- Replies: 3
- Views: 485
[0.96.26] Pathfinding will not let my character exit base
AI spawns like bandits, mercs and raptors can enter/exit just fine, but none of my characters can enter or exit base.
- Thu Mar 09, 2017 11:59 pm
- Forum: Bug reports
- Topic: [0.95.20] Turrets on defensive walls can't hit targets
- Replies: 0
- Views: 234
[0.95.20] Turrets on defensive walls can't hit targets
So I have three people manning the turrets on my walls and for the past 3 real life minutes, they have not been able to hit the last two river raptors. They keep aiming just above the raptors. The walls and floors near the raptors are full of arrows but not a single one has hit these raptors. This b...
- Thu Mar 09, 2017 11:56 pm
- Forum: Bug reports
- Topic: [FIXED] [0.95.19] Iron nodes no longer clickable
- Replies: 3
- Views: 2619
Re: [0.95.19] Iron nodes no longer clickable
This seems to be fixed in .20, thanks 
- Thu Mar 09, 2017 12:06 am
- Forum: Bug reports
- Topic: [FIXED] [0.95.19] Iron nodes no longer clickable
- Replies: 3
- Views: 2619
[FIXED] [0.95.19] Iron nodes no longer clickable
Imported my .18 game to the latest release and now the iron nodes in Okran's Pride no longer are clickable.
- Tue Mar 07, 2017 4:38 pm
- Forum: Bug reports
- Topic: [0.95.18] Built items keep disappearing
- Replies: 4
- Views: 2491
Re: [0.95.18] Built items keep disappearing
And here's the original save
- Tue Mar 07, 2017 4:35 pm
- Forum: Bug reports
- Topic: [0.95.18] Built items keep disappearing
- Replies: 4
- Views: 2491
Re: [0.95.18] Built items keep disappearing
Here's the current savegame
- Tue Mar 07, 2017 1:59 pm
- Forum: Bug reports
- Topic: [0.95.18] Built items keep disappearing
- Replies: 4
- Views: 2491
[0.95.18] Built items keep disappearing
All my turrets and some of my indoors stuff like medicrate, medical bench and loom keep disappearing every time I load my game. It gets quite annoying building the wall turret for the 10th time only to have it disappear when I start up the game again.
- Sun Nov 20, 2016 4:16 pm
- Forum: Bug reports
- Topic: .95.3 Job error, running back and forth
- Replies: 0
- Views: 184
.95.3 Job error, running back and forth
Please see attached savegame. One of my crafters, Perra, is assigned to create katanas. She picks up the cloth from downstairs and runs out the front door, for her to come back, deposit the cloth from the cloth storage, run out, run back in, get the cloth, run out, run back in, deposit the cloth, ri...
- Sun Nov 20, 2016 4:12 pm
- Forum: Bug reports
- Topic: 95.3 Crash on upgraded Harpoon Mk II
- Replies: 1
- Views: 281
Re: 95.3 Crash on upgraded Harpoon Mk II
Crashed a few more times upgrading, so I decided to remove it and build a brand new MK II harpoon which worked. Built another one at another outpost and it did not crash either.
So it could possibly be something related to upgrading that causes the crash.
So it could possibly be something related to upgrading that causes the crash.
- Sun Nov 20, 2016 1:23 am
- Forum: Bug reports
- Topic: 95.3 Crash on upgraded Harpoon Mk II
- Replies: 1
- Views: 281
95.3 Crash on upgraded Harpoon Mk II
So after upgrading one of my harpoons to the latest MK II, I then had one of my gunners hop back on it for it to crash out.
Attached is the crash dump.
Attached is the crash dump.
- Fri Nov 18, 2016 1:43 am
- Forum: Bug reports
- Topic: 95.1 Import, building interior empty
- Replies: 1
- Views: 249
95.1 Import, building interior empty
Like the title says, I imported my .95 save into the .95.1 game and I'm missing everything inside my buildings. Also, my turrets on top of my walls are missing and in place are black sections. Also, a smaller outpost has now been marked as no-one's property anymore, thus losing my copper mining outp...
- Sun Oct 23, 2016 2:20 am
- Forum: Bug reports
- Topic: [0.93.0] Foraging Animals Crash
- Replies: 7
- Views: 2212
Re: [0.93.0] Foraging Animals Crash
I've had this crash a few times as well. It usually happens when two characters have the 'foraging animals' set and forage the same corpse. The first one will get the pelt, the second one will cause the crash.
- Sat Oct 22, 2016 11:13 pm
- Forum: Bug reports
- Topic: 93.28 Pathfinding issues
- Replies: 2
- Views: 469
Re: 93.28 Pathfinding issues
Perhaps the base may be a bit large, but what's the point of allowing us to build a base without being told how big/small to make it? My empire demands answers! :lol: Also, what's the point of having gates if things bug out when they are closed? This behavior has been going on for quite some time, c...
- Sat Oct 15, 2016 1:50 pm
- Forum: Bug reports
- Topic: 93.28 Pathfinding issues
- Replies: 2
- Views: 469
93.28 Pathfinding issues
Currently when having players move, they randomly zigzag, go the opposite direction, run up a mountain and get stuck or some other nonsense. Also, players that have jobs keep running to the opposite side of my outpost, run along the wall, and then run all the way back to harvest, rinse repeat. I can...