Search found 57 matches

by Hvizeu
Mon May 28, 2018 7:51 pm
Forum: Gameplay
Topic: Your feedback: Base Attacks & Campaigns
Replies: 49
Views: 41246

Re: Your feedback: Base Attacks & Campaigns

Most of the raids are very easy to fend off with a well placed gate and harpoons, the only one that tramples me every time is the Inquisitor campaign from the holy nation, but its understandable. As for the others, i believe that just adding some more ranged units to the raid squads would fix the is...
by Hvizeu
Fri Apr 08, 2016 2:42 pm
Forum: Modding
Topic: Complete Mod Index (Last update: 12-30-14)
Replies: 19
Views: 102572

Re: Complete Mod Index (Last update: 12-30-14)

Beards!!! and reshade still working.
by Hvizeu
Sat Mar 12, 2016 2:14 am
Forum: Modding
Topic: [MOD] Reshade (Framework) for Kenshi dx11 (v4)
Replies: 13
Views: 11337

Re: [MOD] Reshade (Framework) for Kenshi dx11 (v4)

If it is GPU lag, yes.
If it is CPU lag, no.
by Hvizeu
Sun Feb 14, 2016 6:31 pm
Forum: Modding
Topic: [MOD] Reshade (Framework) for Kenshi dx11 (v4)
Replies: 13
Views: 11337

Re: [MOD] Reshade (Framework) for Kenshi dx11 (v4)

Updated to v4:

Switched from the old files system to the new Reshade Framework, and added some more high quality effects.
by Hvizeu
Mon Jul 06, 2015 6:33 pm
Forum: Modding
Topic: [MOD] Reshade (Framework) for Kenshi dx11 (v4)
Replies: 13
Views: 11337

Re: [MOD] Reshade (SweetFX) for Kenshi v3

No problem mate, be sure to give feedback if you think anything is out of balance.
by Hvizeu
Mon Jul 06, 2015 4:25 pm
Forum: Modding
Topic: [MOD] Reshade (Framework) for Kenshi dx11 (v4)
Replies: 13
Views: 11337

Re: [MOD] SweetFX for Kenshi v2

Updated to the Reshade injector, tried to keep the same effects and fidelity.

Be aware that there are new installation instructions.
by Hvizeu
Sat Jul 04, 2015 8:52 pm
Forum: Modding
Topic: [MOD] Beards !!! [v2.0][Kenshi 0.74.xx+]
Replies: 11
Views: 10437

Re: [MOD] Beards !!! [v2.0][Kenshi 0.74.xx+]

Was planning on updating it, but it still works, so ... yay! I know my plan was to expand on the beards options but since kenshi is still under heavy development it would be quite stressing for me to have to redo all my work for each major update, especially since it seems the characters are still b...
by Hvizeu
Thu Jul 03, 2014 4:39 am
Forum: Modding
Topic: Complete Mod Index (Last update: 12-30-14)
Replies: 19
Views: 102572

Re: Complete Mod Index

"Beards!!!" was updated and is working on the latest release btw.

Good job on the list, cheers.
by Hvizeu
Sat Apr 19, 2014 10:52 am
Forum: Modding
Topic: help
Replies: 3
Views: 1426

Re: help

You can't , you can only change the body parts endurance for a whole race (i.e.: Human or Cannibal), a possibility is to create a new race with the modified hit points and set the wanderer to be that race, and don't forget when you are editing vanilla start-offs you have to modify them directly on t...
by Hvizeu
Sat Apr 12, 2014 8:39 pm
Forum: Modding
Topic: [MOD] Reshade (Framework) for Kenshi dx11 (v4)
Replies: 13
Views: 11337

Re: [MOD] SweetFX for Kenshi v2

Good idea.
by Hvizeu
Sat Apr 12, 2014 6:46 am
Forum: Modding
Topic: [MOD] Reshade (Framework) for Kenshi dx11 (v4)
Replies: 13
Views: 11337

Re: [MOD] SweetFX for Kenshi v2

V2 Released:

Added:

-DPX
-Lift gamma gain
-Curves
-Dither

Balanced Gamma and contrast, also made the sharpen FX a little bit stronger.
by Hvizeu
Fri Apr 11, 2014 3:42 am
Forum: Modding
Topic: [MOD]Two Handed sword
Replies: 15
Views: 10044

Re: [MOD]Two Handed sword

I think there was some issues with the V2, i was crashin every time i loaded the game up, i had to go into the FCS and redo the path to the meshes on the claymore file but now its working, i also added the sword to some weapon traders, if you want i can send you the files.
by Hvizeu
Tue Apr 08, 2014 10:47 am
Forum: Modding
Topic: RE: Hiding Core settings
Replies: 5
Views: 2776

Re: RE: Hiding Core settings

I think i figured out what is troubling you here; So, when you create a mod, you load gamedata.base on the background and yourmod.mod above it, so all the alterations are saved on the yourmod.mod and since its a secondary file it cannot remove something from the .base one, only add or change, becaus...
by Hvizeu
Tue Apr 08, 2014 5:27 am
Forum: Modding
Topic: [MOD] Reshade (Framework) for Kenshi dx11 (v4)
Replies: 13
Views: 11337

Re: [MOD] SweetFX for Kenshi

Yeah i just needed it for some eye candy, but you should tweak around in the presets file, maybe you'll come up with a better combination here, i think im still missing something but cant quite put my finger on it.
by Hvizeu
Tue Apr 08, 2014 2:10 am
Forum: Modding
Topic: RE: Hiding Core settings
Replies: 5
Views: 2776

Re: RE: Hiding Core settings

you can just go to "starts" in the CS and right click the starts and delete them, that should get rid of them.
by Hvizeu
Mon Apr 07, 2014 7:13 pm
Forum: Modding
Topic: [MOD] Beards !!! [v2.0][Kenshi 0.74.xx+]
Replies: 11
Views: 10437

Re: [MOD] Beards !!! [v2.0][Kenshi 0.66.0]

New Version, catch it while its hot!
by Hvizeu
Mon Apr 07, 2014 9:51 am
Forum: Modding
Topic: [MOD] Reshade (Framework) for Kenshi dx11 (v4)
Replies: 13
Views: 11337

[MOD] Reshade (Framework) for Kenshi dx11 (v4)

Hello there chaps! Update using the new Reshade Framework for the one and only Kenshi 10/10 goty, mlg pro game. Effects: -SSAO -SMAA -FXAA -Dithering -LumaSharpen -AL -DynamicBloom V4: VANILA http://s8.postimg.org/w7jrdbi3l/kenshi_x64_2016_02_14_15_01_37.jpg http://s8.postimg.org/c44qf0fhd/kenshi_x...
by Hvizeu
Mon Apr 07, 2014 2:28 am
Forum: Modding
Topic: Need some info on Modding buildings
Replies: 0
Views: 760

Need some info on Modding buildings

I wanted to modify how buildings get placed, so they would not tilt depending on the slope, that is really annoying in my opinion. I want to mod it so when you place a building it stays leveled no matter the slope its being built on. I found a way to make buildings stick to the surface no matter how...
by Hvizeu
Thu Oct 11, 2012 10:25 pm
Forum: Gameplay
Topic: Slavery?
Replies: 133
Views: 48532

Re: Slavery?

What I'm trying to say is that (in my opinion) this discussion has been blown way out of proportion. I agree and i am sorry for my part in it. But, like I'd stated before somwhere, I do think a simple Morale system could take care of slaves, combat and a number of other things. If in a battle a par...
by Hvizeu
Thu Oct 11, 2012 9:38 pm
Forum: Feature Requests
Topic: Auto Save
Replies: 18
Views: 6468

Re: Auto Save

there aint no autosave on M&B you can choose between: "Allow me to save at anytime" or "No quiting whitout saving (and no quicksave)" M&B does have autosave. On the "Realistic! No quitting without saving!" option, it doesn't let you save manually unless you qui...