Search found 32 matches
- Fri Oct 12, 2018 6:48 pm
- Forum: Gameplay
- Topic: Your feedback: Base Attacks & Campaigns
- Replies: 49
- Views: 41230
Re: Your feedback: Base Attacks & Campaigns
When I built a base in the foglands I got very frequent raids, was pretty challenging. Though, I didn't have a lot of tech and skills. IE: no harpoons or turret trained people. Later I set up on the south coast of the bonefields south of Catun near the fishman island bridge. Slaver raids and fishman...
- Fri Oct 12, 2018 6:15 pm
- Forum: Gameplay
- Topic: locking now sucks.
- Replies: 12
- Views: 5349
Re: locking now sucks.
Yeah, this isn't railroading. Lock difficulty varies, having 20 lockpicking will get you through some chests, so you'll have to revisit after cracking a few more locks. You can also play with doors and store locks without looting the items for the exp. The way i see it, lock pick training boxes are ...
- Fri Oct 12, 2018 6:03 pm
- Forum: Gameplay
- Topic: A quick tip on how to get strenght easily.
- Replies: 10
- Views: 5317
Re: A quick tip on how to get strenght easily.
Currently, I ended up with lots of small backpacks from slaver raids, I'd fill them with heavy stuff like iron ore and use these weight packs to add around 100kg to a character, pick up a prisoner, and load up the prisoner and the character with food. Then I'd order them to follow around the guy in ...
- Sun Sep 23, 2018 7:21 am
- Forum: Bug reports
- Topic: 0.99 Smugglers Bar Guards and Barkeep Don't heal
- Replies: 0
- Views: 247
0.99 Smugglers Bar Guards and Barkeep Don't heal
After a massive swarm of hungry bandits barged into the smuggler's bar owned by the Grayflayers, their guards and the barkeeper himself did not heal their wounds and will probably die from them after a while. Not sure if it was missed, supplying them with first aid.
- Thu Sep 20, 2018 10:54 pm
- Forum: Gameplay
- Topic: Mercenary Club Weight @ 28kg!
- Replies: 6
- Views: 4271
Re: Mercenary Club Weight @ 28kg!
Its also better strength growth with heavier weapons.
- Thu Sep 20, 2018 10:51 pm
- Forum: Gameplay
- Topic: Crafting recipes
- Replies: 2
- Views: 1190
Re: Crafting recipes
There is a material cost, refer to that as it determines the total cost. Though, I am running the experimental version so that may change things. For example, right under the Trader's Leather Estimated Craft Time of 8hrs there is also: -Materials Cost: 3.1 -Fabrics Cost: 0.62 So, from that I'd assum...
- Sat Sep 15, 2018 3:36 am
- Forum: Gameplay
- Topic: My neighbours are too loud!
- Replies: 0
- Views: 1375
My neighbours are too loud!
How's a drifter supposed to build a fortified city when their neighbours keep camping outside while making so much noise? https://i.imgur.com/a71fu67.jpg It is so inconsiderate! >=[ [Edit] Here's a screenshot after I sent my fighters down to mine the ore and copper. Griffon quote is spot on. https:/...
- Sat Sep 15, 2018 3:23 am
- Forum: Gameplay
- Topic: A quick tip on how to get strenght easily.
- Replies: 10
- Views: 5317
Re: A quick tip on how to get strenght easily.
Its not as easy to set up as it used to be, but I would shift click one character to follow another, the 2nd character would do the same. Both characters wanted to stand behind the other so they'd end up running in a circle. You could add more people. However, with the newer versions with the follow...
- Sat Sep 15, 2018 2:53 am
- Forum: Gameplay
- Topic: Always short on food
- Replies: 6
- Views: 2309
Re: Always short on food
Those animals will certainly eat you out of house. =P If you find a biome that rains the fields will get watered which means you won't need as many wells since most of the water would go into cooking food. Also, when planning out your food, consider the extra nutrition you gain from combining foods....
- Thu May 24, 2018 6:20 am
- Forum: General
- Topic: Best route from the hook to the great desert
- Replies: 3
- Views: 2094
Re: Best route from the hook to the great desert
The deadlands is a very direct route as well, its only real barrier is the acid rain. No beakthings along the way that could chase and catch even the quickest so, the swamp would probably be the biggest threat as the blood spiders, red sabers, and swamp ninjas can be pretty quick. So, invest in Iron...
- Fri May 18, 2018 5:51 pm
- Forum: Gameplay
- Topic: Locked out of low-tech forever?
- Replies: 3
- Views: 1457
Re: Locked out of low-tech forever?
Had stumped on this for a bit when I was trying to build certain things like fuel production, I wanted the hemp refinery but either the greenfruit or wheat refinery was selected by default. Similar thing happened with the thief training box, the MkI was default when I had the MkII unlocked. Also, li...
- Fri May 18, 2018 5:37 pm
- Forum: Gameplay
- Topic: Your feedback: Base Attacks & Campaigns
- Replies: 49
- Views: 41230
Re: Your feedback: Base Attacks & Campaigns
I'll have to try out a new run to really see. I can understand the scale of base attacks being overwhelming to a new player who just wants to get right into base building without getting a core squad of fighters. My current game has no problem kicking out raids as my core group had already been trai...
- Fri May 18, 2018 4:47 pm
- Forum: Gameplay
- Topic: anyone else figured out how to auto train "stealth" ?
- Replies: 7
- Views: 2775
Re: anyone else figured out how to auto train "stealth" ?
I can auto-train my stealth the same way I often auto-train my strength. You want at least 2 characters to follow each other (You can use body guard as well, but follow works too). They will walk in a big circle, if something blocks their path they may stop moving but with enough room or in the righ...
- Sun Apr 01, 2018 9:49 pm
- Forum: Bug reports
- Topic: [0.98.13] this might be a smithing bug
- Replies: 3
- Views: 595
Re: [0.98.13] this might be a smithing bug
Your smith will automatically store whatever weapon is in the primary slot while crafting since he will retrieve any crafted weapon in that spot to store. This does not apply to crafting weapons that fit in the secondary slot like katanas, only wider weapons that must fit in the primary slot. If you...
- Wed Mar 28, 2018 1:04 pm
- Forum: Bug reports
- Topic: 98.13 Endless dying state no blood loss
- Replies: 1
- Views: 437
Re: 98.13 Endless dying state no blood loss
Yeah, this didn't happen a few days ago; however, in my recent few hours bandits keep littering the ground and stay in critical/dying. Their wounds do not depreciate. Gotta rely on slavemongers to clean a few of the bodies up. EDIT: Just fought a bunch of dust bandits at base and some of them died v...
- Tue Mar 06, 2018 6:55 pm
- Forum: Gameplay
- Topic: city living
- Replies: 6
- Views: 1769
Re: city living
Solo townies would be a neat idea, I'd likely try it while juggling other townies. (like one per town) The work would need to accommodate the NPC vendor's operation times and the products they sell. I can see some "careers" not lasting the full day, if I cannot buy enough fabric to make ar...
- Tue Mar 06, 2018 6:35 pm
- Forum: Bug reports
- Topic: [0.98.4] A bandit ate a human limb that sat in their inventory
- Replies: 5
- Views: 640
- Mon Mar 05, 2018 2:54 am
- Forum: Bug reports
- Topic: Where did all the vendors go?
- Replies: 6
- Views: 1052
Re: Where did all the vendors go?
I've imported a few times and after around 3 days the barkeepers and some shopkeepers disappear.
- Mon Mar 05, 2018 2:49 am
- Forum: Bug reports
- Topic: [0.98.4] Can't attack an enemy that is playing dead.
- Replies: 6
- Views: 2648
Re: [0.98.4] Can't attack an enemy that is playing dead.
If they are playing dead but moving/medic you can attack them; however, if they are basically playing dead as if they are in a recovery coma, that is different. I havn't set up a corpse disposal yet so I'm not sure if that will force them out of the play dead.
- Fri Mar 02, 2018 10:09 pm
- Forum: Gameplay
- Topic: About caravans, traders and bandits
- Replies: 6
- Views: 1226
Re: About caravans, traders and bandits
I've had a Dust Bandit Demands get stuck in terrain under a cliff (at least I assume that is what happened) along a windy cliff-side road. Their icon continued to stay even after I beat the Dust King.