Search found 22 matches

by Dimler
Mon Jan 07, 2013 7:51 am
Forum: Feature Requests
Topic: Some ideas regarding DF and M&B
Replies: 55
Views: 17747

Re: Some ideas regarding DF and M&B

NO NO NO NO! Do not make it so we have hundreds of mindless brutes to command! This is a squad-based RPG, and not a commander with huge army game. We recruit one soldier at a time, providing them with equipment ourselves and training them, like we did when we made our first character. Each one of m...
by Dimler
Mon Jan 07, 2013 7:34 am
Forum: General
Topic: We need updates
Replies: 17
Views: 5973

Re: We need updates

More updates would be nice, but if Chris can work faster without having to stress about putting out an update every week I'm fine with it. after all I have other things to occupy my time while I wait. Kenshi's potential alone is enough to keep me around.
by Dimler
Mon Nov 12, 2012 9:38 am
Forum: Feature Requests
Topic: Marriage+Reproduction
Replies: 59
Views: 23308

Re: Marriage+Reproduction

If anything you are playing the 'common cause' that is binding these people together rather than a specific dude/dudette. oh, I really like that idea Blxz. that you as the player aren't a person in the game but an idea, a drive that is uniting all of the members of your group toward some kind of go...
by Dimler
Mon Nov 12, 2012 9:26 am
Forum: General
Topic: So chris is getting rid of the desert landscape?
Replies: 15
Views: 5768

Re: So chris is getting rid of the desert landscape?

I was more concerned with this bit: "The world map will have more distinct zones. These zones will have different faction domination, races, different danger levels. Some zones will be impossible to survive until you are very strong. Eventually these zones will also have different creatures an...
by Dimler
Sat Nov 10, 2012 11:52 am
Forum: Feature Requests
Topic: Prostitutes?
Replies: 46
Views: 19086

Re: Prostitutes?

I think that prostitutes could serve a purpose in the game. as other people have said they could be a morale booster if that is implemented into the game. they could also serve as a source of income for your group or even as a type of spy if espionage is added. I'm thinking of a scenario where you s...
by Dimler
Sat Oct 06, 2012 2:14 am
Forum: Gameplay
Topic: Noob at Building
Replies: 22
Views: 9484

Re: Noob at Building

The large outpost is the ultimate building, its not meant to be in easy reach. Its not finished enough yet, but: 1- You will have pack mules to help you 2- You will be able to build a small shack and mine your own stone and building materials, then you can use that to build up the larger buildings....
by Dimler
Thu Sep 06, 2012 6:00 am
Forum: Gameplay
Topic: Squad formation makeup and weapon type pro's con's?
Replies: 16
Views: 4250

Re: Squad formation makeup and weapon type pro's con's?

I don't know why people are bagging on heavy weapons. I gave a guy fresh out the gate a heavy, put him on defend only and sent him into the fray. It was a slowish start but it always is with fresh meat. Dex does increase with a heavy but much slower than strength. Of course with a high enough streng...
by Dimler
Sun Aug 12, 2012 2:59 am
Forum: Gameplay
Topic: 0.26.3?
Replies: 6
Views: 2168

Re: 0.26.3?

I had to reinstall it but that seemed to fix the issue
by Dimler
Fri Aug 10, 2012 4:30 am
Forum: Gameplay
Topic: 0.26.3?
Replies: 6
Views: 2168

Re: 0.26.3?

I keep trying to update the game but I keep getting a download error. this is the error that keeps popping up.

"Error trying to save file: Error downloading "http://184.173.21.2/~kenshiup/wyupdate/wyserver.wys": The remote server returned an error: (404) Not Found."
by Dimler
Sun May 27, 2012 2:37 pm
Forum: Bug reports
Topic: Doors and pathfinding
Replies: 2
Views: 1075

Re: Doors and pathfinding

three pic limit, also sorry about the size
by Dimler
Sun May 27, 2012 2:33 pm
Forum: Bug reports
Topic: Doors and pathfinding
Replies: 2
Views: 1075

Doors and pathfinding

I noticed there was a door that my characters wouldn't run through so I decided to try all of the doors I could to see which ones the path-finding is having a problem with. I'll upload some pics of all the ones I find so other people can confirm if they are having the same problems. all of these pic...
by Dimler
Sun May 27, 2012 1:37 pm
Forum: Bug reports
Topic: Game launcher
Replies: 0
Views: 734

Game launcher

I don't know if this is a bug, but I just downloaded the update and now the launcher no longer displays rendering system options, it is just blank. about to start the game to see if every thing else works.

edit. never mind it just doesn't automatically select the rendering subsystem. I feel dumb now
by Dimler
Fri May 25, 2012 7:21 pm
Forum: General
Topic: Got a "Kickstarter" going!
Replies: 99
Views: 35935

Re: Got a "Kickstarter" going!

I'm so dumb, I thought we were still talking about the indiegogo crowd-funding. I didn't see the suggestions for starting a second campaign on Kickstarter. I wouldn't have a problem with it but you might want to think about the rewards. some of them are limited so if you start a second campaign with...
by Dimler
Thu May 24, 2012 10:47 pm
Forum: General
Topic: Got a "Kickstarter" going!
Replies: 99
Views: 35935

Re: Got a "Kickstarter" going!

to you guys saying "oh this game needs to look pretty if Chris wants more money", you do realize that Alpha stage is the mechanical building part and Beta is the shiny polish part, right? ya its not the prettiest girl at the prom right now, but it is functional and it shows off the beginni...
by Dimler
Wed May 23, 2012 6:18 pm
Forum: Feature Requests
Topic: Similarities with M&B: Suggestions
Replies: 9
Views: 4197

Re: Similarities with M&B: Suggestions

From a design perspective though, I think it makes sense for the player to start out in first-person mode until he acquires his first ally. Would be a nice way to introduce the player to the world, through the eyes of his character, then rapidly expand out as soon as he purchases a mercenary. It'd ...
by Dimler
Mon May 21, 2012 5:37 pm
Forum: General
Topic: Doors.
Replies: 4
Views: 1420

Re: Doors.

I'm extremely excited for all of the building updates. I feel like I'm checking the site every 5 minutes to see if one is released yet.
by Dimler
Mon May 21, 2012 5:10 pm
Forum: Gameplay
Topic: Game survey
Replies: 131
Views: 62948

Re: Game survey

I can understand why people wouldn't like tolls or whatever for towns, but you guys aren't thinking this all the way through. for one it adds to the realism. for two if towns can charge tolls and taxes, than when you have towns of your own you can charge tolls and taxes. than it goes from you losing...
by Dimler
Thu May 17, 2012 9:44 am
Forum: Gameplay
Topic: Game survey
Replies: 131
Views: 62948

Re: Game survey

Consequences could be a long list,depending on what faction relations make it into the game.Something simple to start off with,would be an order to leave the territory with the AI guard escorting you out. How would they know ? A simple dialogue tree in which they ask to see your charter/token,and i...
by Dimler
Tue May 15, 2012 8:07 am
Forum: Gameplay
Topic: Game survey
Replies: 131
Views: 62948

Re: Game survey

Normally what I'll do to start is rob bandits until I have enough money to get a decent amount of trade goods, then just go back and forth between two or three towns that are close together and trade. I only do this until I have enough money to get the best equipment for my starting group, which is ...
by Dimler
Mon May 07, 2012 8:40 pm
Forum: Gameplay
Topic: What do you want next?
Replies: 471
Views: 603640

Re: What do you want next?

I was just using the training thing as an example of how you could set up the buildings to automatically operate. I could just as easily have used an example with a building set up to be a store or hospital. I only went with training because we all have a pretty good Idea of how skill leveling works...